Files
Funkin/source/funkin/mobile/ui/options/ControlsSchemeMenu.hx
T
2026-04-06 04:18:09 -06:00

369 lines
9.4 KiB
Haxe

package funkin.mobile.ui.options;
import flixel.addons.transition.FlxTransitionableState;
import flixel.math.FlxMath;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.FlxG;
import funkin.mobile.ui.options.objects.SchemeMenuButton;
import funkin.mobile.ui.options.objects.HitboxShowcase;
import funkin.mobile.ui.FunkinHitbox;
import funkin.util.TouchUtil;
import funkin.util.MathUtil;
import funkin.ui.MusicBeatSubState;
import funkin.ui.AtlasText;
import funkin.ui.FullScreenScaleMode;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.FunkinSprite;
import funkin.graphics.FunkinCamera;
import funkin.audio.FunkinSound;
import funkin.Preferences;
/**
* Represents the controls scheme menu.
* In this menu, you can change your controls scheme.
*/
class ControlsSchemeMenu extends MusicBeatSubState
{
/**
* Text that displays current scheme's name.
*/
var schemeNameText:AtlasText;
/**
* A camera for buttons.
*/
var camButtons:FunkinCamera;
/**
* A camera for hitbox showcases group.
*/
var camHitboxes:FunkinCamera;
/**
* A button that is changed depending if you are in the hitbox demo or not.
*/
var currentButton:SchemeMenuButton;
/**
* Group of hitbox showcase selection items.
*/
var hitboxShowcases:FlxTypedSpriteGroup<HitboxShowcase>;
/**
* An object used for selecting the current hitbox scheme.
*/
var itemNavHitbox:FunkinSprite;
/**
* Returns true, if player is currently in hitbox demonstration.
*/
var isInDemo:Bool;
/**
* An array of every single scheme.
*/
final availableSchemes:Array<String> = [
FunkinHitbox.FunkinHitboxControlSchemes.Arrows,
FunkinHitbox.FunkinHitboxControlSchemes.FourLanes,
FunkinHitbox.FunkinHitboxControlSchemes.DoubleThumbTriangle,
FunkinHitbox.FunkinHitboxControlSchemes.DoubleThumbSquare,
FunkinHitbox.FunkinHitboxControlSchemes.DoubleThumbDPad
];
/**
* Current selected index
*/
var currentIndex:Int = 0;
/**
* Touch X position when touch was just pressed. Resets on release.
*/
var dragStartingX:Int;
/**
* Touch X distance between dragStartingX and current touch position. Resets on release.
*/
var dragDistance:Int;
/**
* Represents the background shader for the menu, utilizing HSV color adjustments.
*/
var hsv:HSVShader = new HSVShader();
public override function create():Void
{
super.create();
FlxG.state.persistentDraw = false;
FlxG.state.persistentUpdate = false;
hsv.hue = -0.6;
hsv.saturation = 0.9;
hsv.value = 3.6;
final menuBG:FunkinSprite = FunkinSprite.create('menuBG');
menuBG.shader = hsv;
menuBG.setGraphicSize(Std.int(FlxG.width * 1.1));
menuBG.updateHitbox();
menuBG.screenCenter();
menuBG.scrollFactor.set(0, 0);
add(menuBG);
for (i in 0...availableSchemes.length)
{
if (availableSchemes[i] == Preferences.controlsScheme)
{
currentIndex = i;
break;
}
}
schemeNameText = new AtlasText(FlxG.width * 0.05, FlxG.height * 0.05, availableSchemes[currentIndex], AtlasFont.BOLD);
add(schemeNameText);
setupCameras();
setupHitboxShowcases();
createButton(false);
}
/**
* Setups every needed camera.
*/
function setupCameras():Void
{
final mainCamera:FunkinCamera = new FunkinCamera('SchemeMenuCamera');
mainCamera.bgColor = FlxColor.BLACK;
FlxG.cameras.add(mainCamera);
if (camControls != null) FlxG.cameras.remove(camControls);
camControls = new FunkinCamera('camControls');
camControls.bgColor = 0x0;
FlxG.cameras.add(camControls, false);
camButtons = new FunkinCamera('camButtons');
camButtons.bgColor = 0x0;
FlxG.cameras.add(camButtons, false);
camHitboxes = new FunkinCamera('camHitboxes');
camHitboxes.setScale(0.5, 0.5);
camHitboxes.bgColor = 0x0;
FlxG.cameras.add(camHitboxes, false);
}
/**
* Setups the hitbox showcase items.
*/
function setupHitboxShowcases():Void
{
hitboxShowcases = new FlxTypedSpriteGroup<HitboxShowcase>();
hitboxShowcases.x = (-1500 * currentIndex) + (-1500 / (availableSchemes.length + 1) * currentIndex);
for (i in 0...availableSchemes.length)
{
final hitboxShowcase:HitboxShowcase = new HitboxShowcase(0, 0, i, currentIndex, availableSchemes[i], onSelectHitbox);
hitboxShowcase.x = Math.floor(FlxG.width * -0.16 + (1500 * (i * FullScreenScaleMode.wideScale.x)));
hitboxShowcases.add(hitboxShowcase);
}
hitboxShowcases.cameras = [camHitboxes];
add(hitboxShowcases);
itemNavHitbox = new FunkinSprite(FlxG.width * 0.295).makeSolidColor(Std.int(FlxG.width * 0.25), Std.int(FlxG.height * 0.25), FlxColor.GREEN);
itemNavHitbox.cameras = [camButtons];
itemNavHitbox.updateHitbox();
itemNavHitbox.screenCenter(Y);
itemNavHitbox.visible = false;
add(itemNavHitbox);
}
/**
* Creates or recreates a scheme menu button.
* @param isDemoScreen Returns true, if player is currently in hitbox demo.
*/
function createButton(isDemoScreen:Bool):Void
{
if (currentButton != null) remove(currentButton);
if (isDemoScreen)
{
currentButton = new SchemeMenuButton(FlxG.width * 0.83, FlxG.height * 0.03, 'BACK', onHitboxDemoBack);
currentButton.text.x -= 5;
}
else
{
currentButton = new SchemeMenuButton(FlxG.width * 0.83, FlxG.height * 0.83, 'DEMO', onHitboxDemo);
currentButton.text.x -= 10;
}
add(currentButton);
}
/**
* Called when current hitbox has been selected.
*/
function onSelectHitbox():Void
{
currentButton.busy = true;
Preferences.controlsScheme = availableSchemes[currentIndex];
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
FlxG.switchState(() -> new funkin.ui.options.OptionsState());
}
/**
* Called when the current button is pressed and player is not in demo right now.
*/
function onHitboxDemo():Void
{
isInDemo = true;
FlxTween.tween(hsv, {hue: 0, saturation: 0, value: 0.5}, 0.5);
hitboxShowcases.forEach(function(hitboxShowcase:HitboxShowcase)
{
hitboxShowcase.visible = false;
});
schemeNameText.visible = false;
createButton(true);
addHitbox(true, false, availableSchemes[currentIndex]);
hitbox.forEachAlive(function(hint:FunkinHint)
{
if (availableSchemes[currentIndex] == FunkinHitboxControlSchemes.Arrows) hint.alpha = 1;
if (!hint.deadZones.contains(cast(currentButton.body, FunkinSprite))) hint.deadZones.push(cast(currentButton.body, FunkinSprite));
});
}
/**
* Called when the current button is pressed and player is in demo right now.
*/
function onHitboxDemoBack():Void
{
isInDemo = false;
FlxTween.tween(hsv, {hue: -0.6, saturation: 0.9, value: 3.6}, 0.5);
hitboxShowcases.forEach(function(hitboxShowcase:HitboxShowcase)
{
hitboxShowcase.visible = true;
});
schemeNameText.visible = true;
createButton(false);
if (hitbox != null) hitbox.exists = false;
}
/**
* Updates selection using currentIndex.
* @param change Used to change currentIndex.
*/
function setSelection(index:Int):Void
{
final newIndex:Int = Math.floor(index.clamp(0, hitboxShowcases.length - 1));
if (currentIndex != newIndex)
{
currentIndex = newIndex;
}
else
{
return;
}
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
schemeNameText.text = availableSchemes[currentIndex];
hitboxShowcases.forEach(function(hitboxShowcase:HitboxShowcase)
{
hitboxShowcase.selectionIndex = currentIndex;
});
}
#if FEATURE_TOUCH_CONTROLS
/**
* Handles touch dragging.
*/
function handleDrag():Void
{
if (TouchUtil.justPressed && TouchUtil.touch != null) dragStartingX = TouchUtil.touch.x;
if (TouchUtil.pressed && TouchUtil.touch != null) dragDistance = TouchUtil.touch.x - dragStartingX;
if (TouchUtil.justReleased)
{
dragStartingX = 0;
dragDistance = 0;
}
// trace(dragDistance);
}
/**
* Handles all the touch inputs.
*/
function handleInputs():Void
{
if (isInDemo) return;
if (currentButton.busy) return;
handleDrag();
if (TouchUtil.pressAction(itemNavHitbox))
{
hitboxShowcases.members[currentIndex].onPress();
currentButton.busy = true;
}
}
/**
* HitboxShowcases X position when the player just pressed on the screen.
* Used for dragging.
*/
var originX:Float;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
handleInputs();
if (TouchUtil.justPressed) originX = hitboxShowcases.x;
if (TouchUtil.pressed && dragDistance != 0)
{
final showcasesTargetX:Float = originX + dragDistance * 10;
hitboxShowcases.x = MathUtil.smoothLerpPrecision(hitboxShowcases.x, showcasesTargetX, elapsed, 0.5);
final minShowcasesX:Float = -1500 * availableSchemes.length;
hitboxShowcases.x = hitboxShowcases.x.clamp(minShowcasesX, 400);
final targetIndex:Int = Math.round(hitboxShowcases.x / -1500);
if (currentIndex != targetIndex) setSelection(targetIndex);
}
else
{
hitboxShowcases.x = MathUtil.smoothLerpPrecision(hitboxShowcases.x, (-1500 * currentIndex) + (-1500 / (availableSchemes.length + 1) * currentIndex),
elapsed, 0.5);
}
}
#end
}