Files
Funkin/source/funkin/SolidColorSprite.hx
T
2023-12-18 20:15:40 -05:00

65 lines
1.7 KiB
Haxe

package funkin;
import flixel.FlxSprite;
/**
* Provides a clone of a sprite that is filled with a single color while keeping its alpha.
*/
class SolidColorSprite extends FlxSprite
{
/**
* The FlxSprite that this sprite referes to.
*/
public var reference:FlxSprite;
/**
* The red color strength, from 0.0 to 1.0.
*/
public var red:Float;
/**
* The green color strength, from 0.0 to 1.0.
*/
public var green:Float;
/**
* The blue color strength, from 0.0 to 1.0.
*/
public var blue:Float;
function new(reference:FlxSprite, red:Float = 1.0, green:Float = 1.0, blue:Float = 1.0)
{
super();
this.reference = reference;
this.red = red;
this.green = green;
this.blue = blue;
}
override function draw():Void
{
super.draw();
final rMult = reference.colorTransform.redMultiplier;
final gMult = reference.colorTransform.greenMultiplier;
final bMult = reference.colorTransform.blueMultiplier;
final aMult = reference.colorTransform.alphaMultiplier;
final rOff = Std.int(reference.colorTransform.redOffset);
final gOff = Std.int(reference.colorTransform.greenOffset);
final bOff = Std.int(reference.colorTransform.blueOffset);
final aOff = Std.int(reference.colorTransform.alphaOffset);
final tmpCameras = reference._cameras;
final tmpShader = reference.shader;
reference._cameras = _cameras;
reference.shader = shader;
reference.setColorTransform(0, 0, 0, 1, Std.int(red * 255 + 0.5), Std.int(green * 255 + 0.5), Std.int(blue * 255 + 0.5), 0);
reference.draw();
reference._cameras = tmpCameras;
reference.shader = tmpShader;
reference.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff);
}
}