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Funkin/source/funkin/mobile/ui/FunkinBackButton.hx
T

109 lines
2.7 KiB
Haxe

package funkin.mobile.ui;
import flixel.FlxG;
import flixel.util.FlxColor;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import funkin.util.HapticUtil;
import flixel.util.FlxSignal;
class FunkinBackButton extends FunkinButton
{
var restingOpacity:Float;
public var onConfirmEnd(default, null):FlxSignal = new FlxSignal();
var instant:Bool = false;
/**
* Creates a new FunkinBackButton instance.
*
* @param xPos The x position of the object.
* @param yPos The y position of the object.
* @param theColor Button's optional color.
* @param confirmCallback An optional callback function that will be triggered when the object is clicked.
* @param restOpacity An optional float that is the alpha the button will be when not selected/hovered over.
* @param instant An optional flag that makes the button not play the full animation before calling the callback.
*/
public function new(?xPos:Float = 0, ?yPos:Float = 0, ?theColor:FlxColor = FlxColor.WHITE, ?confirmCallback:Void->Void, ?_restOpacity:Float = 0.3,
_instant:Bool = false):Void
{
super(xPos, yPos);
frames = Paths.getSparrowAtlas("backButton");
animation.addByIndices('idle', 'back', [0], "", 24, false);
animation.addByIndices('hold', 'back', [5], "", 24, false);
animation.addByIndices('confirm', 'back', [6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22], "", 24, false);
animation.play("idle");
color = theColor;
scale.set(0.7, 0.7);
updateHitbox();
restingOpacity = _restOpacity;
alpha = restingOpacity;
ignoreDownHandler = true;
instant = _instant;
if (instant)
{
onUp.add(confirmCallback);
}
else
{
onConfirmEnd.add(confirmCallback);
}
onUp.add(playConfirmAnim);
onDown.add(playHoldAnim);
onOut.add(playOutAnim);
}
function playHoldAnim():Void
{
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.01, 0.2);
animation.play('hold');
alpha = 1;
}
function playConfirmAnim():Void
{
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.05, 0.5);
animation.play('confirm');
if (!instant)
{
animation.onFinish.add(function(name:String) {
onConfirmEnd.dispatch();
});
}
onUp.remove(playConfirmAnim);
onDown.remove(playHoldAnim);
onOut.remove(playOutAnim);
}
function playOutAnim():Void
{
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.01, 0.2);
animation.play('idle');
FlxTween.tween(this, {alpha: restingOpacity}, 0.5, {ease: FlxEase.expoOut});
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
#if android
if (FlxG.android.justReleased.BACK) onDown.dispatch();
#end
}
}