104 lines
2.4 KiB
Haxe
104 lines
2.4 KiB
Haxe
package funkin.play.notes;
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import funkin.util.HapticUtil;
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/**
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* Handles vibrations on note presses.
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*/
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class NoteVibrationsHandler
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{
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/**
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* Left note's status.
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*/
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var leftNoteStatus:NoteStatus;
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/**
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* Down note's status.
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*/
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var downNoteStatus:NoteStatus;
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/**
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* Up note's status.
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*/
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var upNoteStatus:NoteStatus;
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/**
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* Right note's status.
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*/
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var rightNoteStatus:NoteStatus;
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/**
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* An array of each note status.
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* Made for use in other classes.
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*/
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public var noteStatuses:Array<NoteStatus>;
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/**
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* Creates a new NoteVibrationsHandler instance.
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*/
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public function new()
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{
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noteStatuses = [leftNoteStatus, downNoteStatus, upNoteStatus, rightNoteStatus];
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}
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/**
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* Checks if any note status is equal to NoteStatus.isJustPressed.
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* If yes, then vibration is being triggered, amplitude value is stacked depending on how much notes are pressed.
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*/
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public function tryNoteVibration():Void
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{
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if (!HapticUtil.hapticsAvailable) return;
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var stackingAmplitude:Float = 0;
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for (currentNoteStatus in noteStatuses)
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{
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if (currentNoteStatus != NoteStatus.isJustPressed) continue;
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trace("Note is Just Pressed!");
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stackingAmplitude += Constants.MAX_VIBRATION_AMPLITUDE / 4;
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}
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trace("amplitude: " + stackingAmplitude);
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if (stackingAmplitude > 0) HapticUtil.vibrate(0, 0.01, stackingAmplitude);
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}
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/**
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* Checks if any note status is equal to NoteStatus.isHoldNotePressed.
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* If yes, then vibration is being triggered, amplitude value is stacked depending on how much hold notes are pressed.
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*/
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public function tryHoldNoteVibration():Void
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{
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if (!HapticUtil.hapticsAvailable) return;
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var stackingAmplitude:Float = 0;
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for (currentNoteStatus in noteStatuses)
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{
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if (currentNoteStatus != NoteStatus.isHoldNotePressed) continue;
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trace("Hold Note is Pressed!");
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stackingAmplitude += Constants.MAX_VIBRATION_AMPLITUDE / 4;
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if (stackingAmplitude > Constants.MAX_VIBRATION_AMPLITUDE) stackingAmplitude = Constants.MAX_VIBRATION_AMPLITUDE;
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}
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trace("amplitude: " + stackingAmplitude);
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if (stackingAmplitude > 0) HapticUtil.vibrate(0, 0.01, stackingAmplitude);
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}
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}
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/**
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* An abstract that represents the note status for NoteVibrationsHandler.
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*/
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enum abstract NoteStatus(Int) from Int to Int
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{
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var isReleased = 0;
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var isJustPressed = 1;
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var isHoldNotePressed = 2;
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}
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