361 lines
9.8 KiB
Haxe
361 lines
9.8 KiB
Haxe
package funkin.modding.events;
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import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
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import funkin.modding.IScriptedClass;
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import funkin.modding.module.Module;
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/**
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* Utility functions to assist with handling scripted classes.
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*/
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@:nullSafety
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class ScriptEventDispatcher
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{
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/**
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* Invoke the given event hook on the given scripted class.
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* @param target The target class to call script hooks on.
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* @param event The event, which determines the script hook to call and provides parameters for it.
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*/
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public static function callEvent(target:Null<IScriptedClass>, event:ScriptEvent):Void
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{
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if (target == null || event == null) return;
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target.onScriptEvent(event);
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// If one target says to stop propagation, stop.
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if (!event.shouldPropagate)
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{
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return;
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}
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// IScriptedClass
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switch (event.type)
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{
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case CREATE:
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target.onCreate(event);
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return;
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case STATE_CREATE:
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if (Std.isOfType(target, Module))
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{
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var t:Module = cast(target, Module);
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t.onStateCreate(event);
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}
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return;
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case DESTROY:
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target.onDestroy(event);
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return;
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case UPDATE:
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target.onUpdate(cast event);
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return;
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default: // Continue;
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}
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if (Std.isOfType(target, IStateStageProp))
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{
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var t:IStateStageProp = cast(target, IStateStageProp);
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switch (event.type)
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{
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case ADDED:
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t.onAdd(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([ScriptEventType.ADDED].contains(event.type)) return;
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}
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if (Std.isOfType(target, IDialogueScriptedClass))
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{
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var t:IDialogueScriptedClass = cast(target, IDialogueScriptedClass);
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switch (event.type)
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{
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case DIALOGUE_START:
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t.onDialogueStart(cast event);
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return;
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case DIALOGUE_LINE:
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t.onDialogueLine(cast event);
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return;
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case DIALOGUE_COMPLETE_LINE:
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t.onDialogueCompleteLine(cast event);
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return;
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case DIALOGUE_SKIP:
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t.onDialogueSkip(cast event);
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return;
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case DIALOGUE_END:
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t.onDialogueEnd(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.DIALOGUE_START,
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ScriptEventType.DIALOGUE_LINE,
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ScriptEventType.DIALOGUE_COMPLETE_LINE,
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ScriptEventType.DIALOGUE_SKIP,
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ScriptEventType.DIALOGUE_END
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].contains(event.type)) return;
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}
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if (Std.isOfType(target, INoteScriptedClass))
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{
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var t:INoteScriptedClass = cast(target, INoteScriptedClass);
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switch (event.type)
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{
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case NOTE_INCOMING:
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t.onNoteIncoming(cast event);
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return;
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case NOTE_HIT:
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t.onNoteHit(cast event);
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return;
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case NOTE_MISS:
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t.onNoteMiss(cast event);
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return;
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case NOTE_HOLD_DROP:
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t.onNoteHoldDrop(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.NOTE_INCOMING,
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ScriptEventType.NOTE_HIT,
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ScriptEventType.NOTE_MISS,
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ScriptEventType.NOTE_HOLD_DROP
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].contains(event.type)) return;
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}
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if (Std.isOfType(target, IBPMSyncedScriptedClass))
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{
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var t:IBPMSyncedScriptedClass = cast(target, IBPMSyncedScriptedClass);
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switch (event.type)
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{
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case SONG_BEAT_HIT:
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t.onBeatHit(cast event);
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return;
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case SONG_STEP_HIT:
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t.onStepHit(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([ScriptEventType.SONG_BEAT_HIT, ScriptEventType.SONG_STEP_HIT].contains(event.type)) return;
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}
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if (Std.isOfType(target, IPlayStateScriptedClass))
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{
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var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
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switch (event.type)
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{
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case NOTE_GHOST_MISS:
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t.onNoteGhostMiss(cast event);
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return;
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case SONG_START:
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t.onSongStart(event);
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return;
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case SONG_END:
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t.onSongEnd(event);
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return;
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case SONG_RETRY:
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t.onSongRetry(cast event);
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return;
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case GAME_OVER:
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t.onGameOver(event);
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return;
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case PAUSE:
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t.onPause(cast event);
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return;
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case RESUME:
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t.onResume(event);
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return;
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case SONG_EVENT:
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t.onSongEvent(cast event);
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return;
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case COUNTDOWN_START:
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t.onCountdownStart(cast event);
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return;
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case COUNTDOWN_STEP:
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t.onCountdownStep(cast event);
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return;
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case COUNTDOWN_END:
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t.onCountdownEnd(cast event);
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return;
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case SONG_LOADED:
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t.onSongLoaded(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.NOTE_GHOST_MISS,
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ScriptEventType.SONG_START,
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ScriptEventType.SONG_END,
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ScriptEventType.SONG_RETRY,
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ScriptEventType.GAME_OVER,
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ScriptEventType.PAUSE,
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ScriptEventType.RESUME,
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ScriptEventType.SONG_EVENT,
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ScriptEventType.COUNTDOWN_START,
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ScriptEventType.COUNTDOWN_STEP,
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ScriptEventType.COUNTDOWN_END,
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ScriptEventType.SONG_LOADED
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].contains(event.type)) return;
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}
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if (Std.isOfType(target, IStateChangingScriptedClass))
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{
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var t = cast(target, IStateChangingScriptedClass);
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switch (event.type)
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{
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case STATE_CHANGE_BEGIN:
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t.onStateChangeBegin(cast event);
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return;
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case STATE_CHANGE_END:
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t.onStateChangeEnd(cast event);
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return;
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case SUBSTATE_OPEN_BEGIN:
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t.onSubStateOpenBegin(cast event);
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return;
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case SUBSTATE_OPEN_END:
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t.onSubStateOpenEnd(cast event);
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return;
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case SUBSTATE_CLOSE_BEGIN:
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t.onSubStateCloseBegin(cast event);
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return;
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case SUBSTATE_CLOSE_END:
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t.onSubStateCloseEnd(cast event);
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return;
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case FOCUS_LOST:
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t.onFocusLost(cast event);
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return;
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case FOCUS_GAINED:
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t.onFocusGained(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.STATE_CHANGE_BEGIN,
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ScriptEventType.STATE_CHANGE_END,
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ScriptEventType.SUBSTATE_OPEN_BEGIN,
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ScriptEventType.SUBSTATE_OPEN_END,
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ScriptEventType.SUBSTATE_CLOSE_BEGIN,
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ScriptEventType.SUBSTATE_CLOSE_END,
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ScriptEventType.FOCUS_LOST,
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ScriptEventType.FOCUS_GAINED
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].contains(event.type)) return;
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}
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if (Std.isOfType(target, IFreeplayScriptedClass))
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{
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var t:IFreeplayScriptedClass = cast target;
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switch (event.type)
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{
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case CAPSULE_SELECTED:
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t.onCapsuleSelected(cast event);
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return;
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case DIFFICULTY_SWITCH:
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t.onDifficultySwitch(cast event);
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return;
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case SONG_SELECTED:
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t.onSongSelected(cast event);
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return;
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case FREEPLAY_INTRO:
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t.onFreeplayIntroDone(cast event);
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return;
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case FREEPLAY_OUTRO:
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t.onFreeplayOutro(cast event);
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return;
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case FREEPLAY_CLOSE:
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t.onFreeplayClose(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.CAPSULE_SELECTED,
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ScriptEventType.DIFFICULTY_SWITCH,
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ScriptEventType.SONG_SELECTED,
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ScriptEventType.FREEPLAY_INTRO,
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ScriptEventType.FREEPLAY_OUTRO,
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ScriptEventType.FREEPLAY_CLOSE
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].contains(event.type)) return;
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}
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if (Std.isOfType(target, ICharacterSelectScriptedClass))
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{
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var t:ICharacterSelectScriptedClass = cast target;
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switch (event.type)
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{
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case CHARACTER_SELECTED:
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t.onCharacterSelect(cast event);
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return;
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case CHARACTER_DESELECTED:
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t.onCharacterDeselect(cast event);
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return;
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case CHARACTER_CONFIRMED:
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t.onCharacterConfirm(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// If the target doesn't support the event, stop trying to dispatch.
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if ([
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ScriptEventType.CHARACTER_SELECTED,
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ScriptEventType.CHARACTER_DESELECTED,
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ScriptEventType.CHARACTER_CONFIRMED
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].contains(event.type)) return;
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}
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// If we reach this line, it means a script event was dispatched while not being properly handled.
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// Throw an error so we know to add additional fallbacks.
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throw 'No corresponding function called for dispatched event type: ${event.type}';
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}
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public static function callEventOnAllTargets(targets:Iterator<IScriptedClass>, event:ScriptEvent):Void
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{
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if (targets == null || event == null) return;
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if (Std.isOfType(targets, Array))
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{
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var t = cast(targets, Array<Dynamic>);
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if (t.length == 0) return;
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}
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for (target in targets)
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{
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var t:IScriptedClass = cast target;
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if (t == null) continue;
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callEvent(t, event);
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// If one target says to stop propagation, stop.
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if (!event.shouldPropagate)
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{
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return;
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}
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}
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}
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}
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