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Yoshman29
2022-11-01 00:06:52 +01:00
parent 150d42aa20
commit 01ee539cce
18 changed files with 655 additions and 505 deletions
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<SubTexture name="bf pre attack0006" x="768" y="0" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0007" x="768" y="0" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="boyfriend attack0000" x="410" y="1716" width="697" height="597" pivotX="54.45" pivotY="355.9" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0001" x="410" y="1716" width="697" height="597" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0002" x="1107" y="1716" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0003" x="1107" y="1716" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0004" x="1710" y="1716" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0005" x="1710" y="1716" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0006" x="2154" y="1716" width="501" height="630" frameX="-207" frameY="-55" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend dodge0000" x="2655" y="1716" width="375" height="404" pivotX="7.6" pivotY="1.7" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0001" x="3030" y="1716" width="375" height="404" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0002" x="3405" y="1716" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0003" x="0" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0004" x="380" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0005" x="3405" y="1716" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0006" x="0" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0007" x="380" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0008" x="3405" y="1716" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0009" x="0" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0010" x="380" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0011" x="3405" y="1716" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0012" x="0" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0013" x="380" y="2400" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0014" x="3405" y="1716" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
</TextureAtlas>
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After

Width:  |  Height:  |  Size: 21 KiB

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="checkboxThingie.png">
<!-- Created with Adobe Animate version 21.0.4.39603 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="Check Box Selected Static0000" x="0" y="198" width="120" height="174" frameX="0" frameY="0" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box Selected Static0001" x="0" y="198" width="120" height="174" frameX="0" frameY="0" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0000" x="371" y="0" width="121" height="82" frameX="-15" frameY="-133" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0001" x="371" y="0" width="121" height="82" frameX="-15" frameY="-133" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0002" x="132" y="0" width="127" height="180" frameX="-4" frameY="-45" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0003" x="0" y="0" width="127" height="193" frameX="0" frameY="0" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0004" x="0" y="0" width="127" height="193" frameX="0" frameY="0" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0005" x="257" y="185" width="138" height="146" frameX="-2" frameY="-62" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0006" x="257" y="185" width="138" height="146" frameX="-2" frameY="-62" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0007" x="132" y="185" width="120" height="176" frameX="-12" frameY="-29" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0008" x="132" y="185" width="120" height="176" frameX="-12" frameY="-29" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0009" x="0" y="198" width="120" height="174" frameX="-12" frameY="-29" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box selecting animation0010" x="0" y="198" width="120" height="174" frameX="-12" frameY="-29" frameWidth="140" frameHeight="225"/>
<SubTexture name="Check Box unselected0000" x="264" y="0" width="102" height="103"/>
</TextureAtlas>
+1 -1
View File
@@ -1 +1 @@
853
889
@@ -5,7 +5,6 @@ import flixel.addons.ui.FlxUIText;
import funkin.desktop.theme.Theme.ThemeData;
class WindowText extends FlxText {
// TODO: VISUAL STYLES SHIT
public function new(x:Float, y:Float, w:Float, t:String) {
super(x, y, w, t);
color = 0xFF000000;
+21 -3
View File
@@ -1,5 +1,6 @@
package funkin.options;
import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.ui.Alphabet;
@@ -9,9 +10,16 @@ import flixel.FlxG;
import flixel.effects.FlxFlicker;
import funkin.menus.MainMenuState;
import funkin.options.categories.*;
typedef OptionCategory = {
var name:String;
var desc:String;
var state:Class<FlxState>;
}
class OptionsMenu extends MusicBeatState {
public static var fromPlayState:Bool = false;
public var options = [
public var options:Array<OptionCategory> = [
{
name: 'Controls',
desc: 'Change Controls for Player 1 and Player 2!',
@@ -20,7 +28,17 @@ class OptionsMenu extends MusicBeatState {
{
name: 'Gameplay',
desc: 'Change Gameplay options such as Downscroll, Scroll Speed...',
state: null
state: GameplayOptions
},
{
name: 'Behaviour',
desc: 'Change Behaviour options such as Naughtyness, Flashing lights...',
state: BehaviourOptions
},
{
name: 'Save Data',
desc: 'Use this menu to reset save data or engine settings.',
state: SaveDataOptions
}
];
@@ -44,7 +62,7 @@ class OptionsMenu extends MusicBeatState {
super.create();
alphabets = new FlxTypedGroup<Alphabet>();
for(k=>e in options) {
var alphabet = new Alphabet(0, (k+1) * 100, e.name, true, false);
var alphabet = new Alphabet(0, (k+1) * (100), e.name, true, false);
alphabet.screenCenter(X);
alphabets.add(alphabet);
}
+43 -1
View File
@@ -1,16 +1,28 @@
package funkin.options;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
import flixel.FlxSprite;
import flixel.FlxG;
import funkin.options.type.OptionType;
/**
* Direct replica from Week 7 lol
*/
class OptionsScreen extends MusicBeatState {
public static inline var defaultBGColor:FlxColor = 0xFFFDE871;
public var bgColor:FlxColor = 0xFFFDE871;
public static var instance:OptionsScreen;
// public var bgColor:FlxColor = 0xFFFDE871;
public var bg:FlxSprite;
public var curSelected:Int = -1;
public var options:Array<OptionType> = [];
public function new() {
super();
instance = this;
}
public override function create() {
super.create();
@@ -22,5 +34,35 @@ class OptionsScreen extends MusicBeatState {
bg.screenCenter();
bg.antialiasing = true;
add(bg);
for(k=>option in options) {
option.setPosition(0, 10 + (k * 120));
add(option);
}
changeSelection(1);
}
public override function update(elapsed:Float) {
super.update(elapsed);
changeSelection((controls.DOWN_P ? 1 : 0) + (controls.UP_P ? -1 : 0));
if (controls.ACCEPT) {
options[curSelected].onSelect();
}
if (controls.BACK)
FlxG.switchState(new OptionsMenu(false));
}
public function changeSelection(change:Int) {
if (change == 0 && curSelected != -1) return;
curSelected = FlxMath.wrap(curSelected + change, 0, options.length - 1);
for(e in options)
e.selected = false;
options[curSelected].selected = true;
CoolUtil.playMenuSFX(0);
}
public override function destroy() {
super.destroy();
instance = null;
}
}
@@ -0,0 +1,12 @@
package funkin.options.categories;
class BehaviourOptions extends OptionsScreen {
public override function create() {
options = [
new Checkbox("Naughtyness", "naughtyness"),
new Checkbox("Flashing Menu", "flashingMenu"),
new Checkbox("Camera Zoom on Beat", "camZoomOnBeat"),
];
super.create();
}
}
@@ -0,0 +1,11 @@
package funkin.options.categories;
class GameplayOptions extends OptionsScreen {
public override function create() {
options = [
new Checkbox("Downscroll", "downscroll"),
new Checkbox("Auto Pause", "autoPause"),
];
super.create();
}
}
@@ -0,0 +1,12 @@
package funkin.options.categories;
class SaveDataOptions extends OptionsScreen {
public override function create() {
options = [
new TextOption("Reset Save Data", function() {
})
];
super.create();
}
}
@@ -0,0 +1,3 @@
package funkin.options.categories;
import funkin.options.type.*;
+65
View File
@@ -0,0 +1,65 @@
package funkin.options.type;
import flixel.FlxSprite;
import flixel.math.FlxPoint;
@:allow()
class Checkbox extends TextOption {
public var checkbox:FlxSprite;
public var checked:Bool;
private function get_selected() {
}
public var optionName:String;
private var offsets:Map<String, FlxPoint> = [
"checked" => FlxPoint.get(1, -1),
"unchecked" => FlxPoint.get(-12, -72),
"checking" => FlxPoint.get(12, 30)
];
private var baseCheckboxOffset:FlxPoint = FlxPoint.get();
public function new(text:String, optionName:String) {
super(text, null);
checkbox = new FlxSprite(10, -40);
checkbox.frames = Paths.getSparrowAtlas('menus/options/checkboxThingie');
checkbox.animation.addByPrefix("checked", "Check Box Selected Static", 24);
checkbox.animation.addByPrefix("unchecked", "Check Box unselected", 24);
checkbox.animation.addByPrefix("checking", "Check Box selecting animation", 24, false);
checkbox.antialiasing = true;
checkbox.scale.set(0.75, 0.75);
checkbox.updateHitbox();
add(checkbox);
baseCheckboxOffset.set(checkbox.offset.x, checkbox.offset.y);
this.optionName = optionName;
checked = Reflect.field(Options, optionName);
}
public override function update(elapsed:Float) {
if (checkbox.animation.curAnim == null || (checkbox.animation.curAnim.finished || (checkbox.animation.curAnim.reversed && checkbox.animation.curAnim.curFrame <= 0))) {
checkbox.animation.play(checked ? "checked" : "unchecked", true);
}
super.update(elapsed);
var offset = offsets[checkbox.animation.curAnim.name];
if (offset != null)
checkbox.offset.set(
(offset.x * checkbox.scale.x) + baseCheckboxOffset.x,
(offset.y * checkbox.scale.y) + baseCheckboxOffset.y);
}
public override function onSelect() {
Reflect.setField(Options, optionName, checked = !checked);
checkbox.animation.play("checking", true, !checked);
}
public override function destroy() {
super.destroy();
for(e in offsets) e.put();
baseCheckboxOffset.put();
}
}
+22
View File
@@ -0,0 +1,22 @@
package funkin.options.type;
import funkin.system.Controls;
import flixel.group.FlxSpriteGroup;
import funkin.options.OptionsScreen;
class OptionType extends FlxSpriteGroup {
public var controls(get, null):Controls;
public var selected:Bool = false;
private function get_controls() {return PlayerSettings.player1.controls;}
public function onSelect() {
}
public override function update(elapsed:Float) {
super.update(elapsed);
alpha = (selected ? 1 : 0.6);
}
}
+24
View File
@@ -0,0 +1,24 @@
package funkin.options.type;
import funkin.ui.Alphabet;
class TextOption extends OptionType {
public var selectCallback:Void->Void;
private var __text:Alphabet;
public var text(get, set):String;
private function get_text() {return __text.text;}
private function set_text(v:String) {return __text.text = v;}
public function new(text:String, selectCallback:Void->Void) {
super();
this.selectCallback = selectCallback;
add(__text = new Alphabet(100, 20, text, true));
}
public override function onSelect() {
super.onSelect();
selectCallback();
}
}
+1
View File
@@ -134,6 +134,7 @@ class Main extends Sprite
Options.load();
AudioSwitchFix.init();
WindowsAPI.setDarkMode(true);
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
+19 -1
View File
@@ -7,9 +7,27 @@ package funkin.windows;
* Does not have any effect on other platforms.
*/
class WindowsAPI {
public static function registerAudio() {
@:dox(hide) public static function registerAudio() {
#if windows
native.WinAPI.registerAudio();
#end
}
/**
* Allocates a new console. The console will automatically be opened
*/
public static function allocConsole() {
#if windows
native.WinAPI.allocConsole();
#end
}
/**
* Sets the window titlebar to dark mode (Windows 10 only)
*/
public static function setDarkMode(enable:Bool) {
#if windows
native.WinAPI.setDarkMode(enable);
#end
}
}
+52
View File
@@ -7,6 +7,7 @@ package native;
<lib name="shell32.lib" if="windows" />
<lib name="gdi32.lib" if="windows" />
<lib name="ole32.lib" if="windows" />
<lib name="uxtheme.lib" if="windows" />
</target>
')
@@ -15,6 +16,15 @@ package native;
#include "mmdeviceapi.h"
#include "combaseapi.h"
#include <iostream>
#include <Windows.h>
#include <cstdio>
#include <tchar.h>
#include <dwmapi.h>
#include <winuser.h>
#include <Shlobj.h>
#include <wingdi.h>
#include <shellapi.h>
#include <uxtheme.h>
#define SAFE_RELEASE(punk) \\
if ((punk) != NULL) \\
@@ -116,5 +126,47 @@ class WinAPI {
public static function registerAudio() {
funkin.system.Main.audioDisconnected = false;
}
@:functionCode('
int darkMode = enable ? 1 : 0;
HWND window = GetActiveWindow();
if (S_OK != DwmSetWindowAttribute(window, 19, &darkMode, sizeof(darkMode))) {
DwmSetWindowAttribute(window, 20, &darkMode, sizeof(darkMode));
}
')
public static function setDarkMode(enable:Bool) {}
@:functionCode('
// https://stackoverflow.com/questions/15543571/allocconsole-not-displaying-cout
if (!AllocConsole())
return;
FILE* fDummy;
freopen_s(&fDummy, "CONOUT$", "w", stdout);
freopen_s(&fDummy, "CONOUT$", "w", stderr);
freopen_s(&fDummy, "CONIN$", "r", stdin);
std::cout.clear();
std::clog.clear();
std::cerr.clear();
std::cin.clear();
// std::wcout, std::wclog, std::wcerr, std::wcin
HANDLE hConOut = CreateFile(_T("CONOUT$"), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE hConIn = CreateFile(_T("CONIN$"), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
SetStdHandle(STD_OUTPUT_HANDLE, hConOut);
SetStdHandle(STD_ERROR_HANDLE, hConOut);
SetStdHandle(STD_INPUT_HANDLE, hConIn);
std::wcout.clear();
std::wclog.clear();
std::wcerr.clear();
std::wcin.clear();
')
public static function allocConsole() {
// LogsOverlay.consoleOpened = LogsOverlay.consoleVisible = true;
haxe.Log.trace = function(v:Dynamic, ?infos:haxe.PosInfos) {
// nothing here so that it keeps shit clean
}
}
}
#end