Turns out it was in spriteEditScreen.xml too
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@@ -38,7 +38,7 @@
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<stepper name="scrollYStepper" label="${translate('scroll', ['Y'])}" value="sprite.scrollFactor.y" x="last.x + last.bWidth + XOFFSET - 20" y="curY" precision="2" step="0.01" width="100" />
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<stepper name="scaleXStepper" label="${translate('scale', ['X'])}" value="sprite.scale.x" x="col(2)" y="curY" precision="2" step="0.01" width="100" />
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<stepper name="scaleYStepper" label="${translate('scroll', ['Y'])}" value="sprite.scale.y" x="last.x + last.bWidth + XOFFSET - 20" y="curY" precision="2" step="0.01" width="100" />
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<stepper name="scaleYStepper" label="${translate('scale', ['Y'])}" value="sprite.scale.y" x="last.x + last.bWidth + XOFFSET - 20" y="curY" precision="2" step="0.01" width="100" />
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</section>
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<section> <!-- ROW 3 -->
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