Merge branch 'main' into translations-system
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@@ -1,9 +1,9 @@
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package funkin.backend.scripting;
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import funkin.backend.scripting.events.CancellableEvent;
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import funkin.backend.system.Conductor;
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import flixel.FlxState;
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import funkin.backend.assets.ModsFolder;
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import funkin.backend.scripting.events.CancellableEvent;
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import funkin.backend.system.Conductor;
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#if GLOBAL_SCRIPT
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/**
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* Class for THE Global Script, aka script that runs in the background at all times.
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@@ -1,10 +1,9 @@
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package funkin.backend.scripting;
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import haxe.io.Path;
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import hscript.*;
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import hscript.Expr.Error;
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import hscript.Parser;
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import openfl.Assets;
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import hscript.*;
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class HScript extends Script {
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public var interp:Interp;
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@@ -1,10 +1,9 @@
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package funkin.backend.scripting;
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import lime.app.Application;
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import flixel.util.FlxDestroyUtil.IFlxDestroyable;
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import haxe.io.Path;
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import hscript.IHScriptCustomConstructor;
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import flixel.util.FlxStringUtil;
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import haxe.io.Path;
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import lime.app.Application;
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@:allow(funkin.backend.scripting.ScriptPack)
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/**
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events;
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import funkin.game.StrumLine;
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import flixel.math.FlxPoint;
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import funkin.game.StrumLine;
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final class CamMoveEvent extends CancellableEvent {
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/**
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events;
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import flixel.tweens.FlxTween;
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import flixel.sound.FlxSound;
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import flixel.tweens.FlxTween;
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final class CountdownEvent extends CancellableEvent {
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/**
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events;
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import funkin.game.Note;
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import funkin.game.Character;
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import funkin.game.Note;
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final class NoteHitEvent extends CancellableEvent {
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@:dox(hide) public var animCancelled:Bool = false;
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events;
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import funkin.game.Note;
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import funkin.game.Character;
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import funkin.game.Note;
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final class NoteMissEvent extends CancellableEvent {
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@:dox(hide) public var animCancelled:Bool = false;
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events.dialogue;
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import funkin.backend.utils.XMLUtil.TextFormat;
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import flixel.sound.FlxSound;
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import funkin.backend.utils.XMLUtil.TextFormat;
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final class DialogueBoxPlayBubbleEvent extends CancellableEvent
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{
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@@ -1,7 +1,7 @@
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package funkin.backend.scripting.events.dialogue;
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import funkin.backend.utils.XMLUtil.TextFormat;
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import flixel.sound.FlxSound;
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import funkin.backend.utils.XMLUtil.TextFormat;
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final class DialogueBoxSetTextEvent extends CancellableEvent
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{
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