working on fixing camera beat timing, only issue is time sig changes on curBeat 0 now
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@@ -232,6 +232,14 @@ class PlayState extends MusicBeatState
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* How strong the cam zooms should be (defaults to 1)
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*/
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public var camZoomingStrength:Float = 1;
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/**
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* Number of Beats since the last Time Signature Change
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*/
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public var beatsSinceChange:Float = 0;
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/**
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* The curBeat position of the last Time Signature Change that occured
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*/
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public var lastTimeSigBeat:Float = 0;
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/**
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* Maximum amount of zoom for the camera.
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*/
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@@ -1405,7 +1413,9 @@ class PlayState extends MusicBeatState
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if (strumLines.members[event.params[0]] != null && strumLines.members[event.params[0]].characters != null)
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for (char in strumLines.members[event.params[0]].characters)
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if (char != null) char.playAnim(event.params[1], event.params[2], null);
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case "Time Signature Change": // automatically handled by conductor
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case "Time Signature Change":
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lastTimeSigBeat = Conductor.curBeat;
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// the rest is automatically handled by conductor
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case "Unknown": // nothing
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}
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}
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@@ -1817,10 +1827,10 @@ class PlayState extends MusicBeatState
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override function beatHit(curBeat:Int)
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{
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super.beatHit(curBeat);
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beatsSinceChange = curBeat - lastTimeSigBeat;
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if (camZoomingInterval < 1) camZoomingInterval = 1;
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if (Options.camZoomOnBeat && camZooming && FlxG.camera.zoom < maxCamZoom && curBeat % camZoomingInterval == 0)
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{
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if (Options.camZoomOnBeat && camZooming && FlxG.camera.zoom < maxCamZoom && beatsSinceChange % camZoomingInterval == 0) {
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FlxG.camera.zoom += 0.015 * camZoomingStrength;
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camHUD.zoom += 0.03 * camZoomingStrength;
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}
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