workflow optimisation

This commit is contained in:
Yoshman29
2023-01-08 18:56:59 +01:00
parent a952b76eaa
commit 0eef2da2b5
4 changed files with 17 additions and 23 deletions
+5 -7
View File
@@ -8,14 +8,12 @@ jobs:
name: Linux Build
runs-on: ubuntu-latest
steps:
- name: Pulling the new commit
- name: Pulling the source
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.2.5
- name: Show current dir
run: pwd
- name: Cache Haxelibs and build
uses: actions/cache@v3
with:
@@ -38,17 +36,17 @@ jobs:
- name: Building the game
run: |
haxelib run lime build linux
- name: Artifact upload (entire build)
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v2
with:
name: Codename Engine
path: export/release/linux/bin
- name: Artifact upload (executable)
- name: Uploading artifact (executable)
uses: actions/upload-artifact@v2
with:
name: Update-Linux
path: export/release/linux/bin/CodenameEngine
- name: Clear cache
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
@@ -67,7 +65,7 @@ jobs:
console.log("Cache cleared.")
}
}
- name: Cache... again
- name: Uploading new cache
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
+4 -6
View File
@@ -14,8 +14,6 @@ jobs:
uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.2.5
- name: Show current dir
run: pwd
- name: Cache Haxelibs and build
uses: actions/cache@v3
with:
@@ -38,17 +36,17 @@ jobs:
- name: Building the game
run: |
haxelib run lime build mac
- name: Artifact upload (entire build)
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v2
with:
name: Codename Engine
path: export/release/macos/bin
- name: Artifact upload (executable)
- name: Uploading artifact (executable)
uses: actions/upload-artifact@v2
with:
name: Update-Mac
path: export/release/macos/bin/CodenameEngine
- name: Clear cache
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
@@ -67,7 +65,7 @@ jobs:
console.log("Cache cleared.")
}
}
- name: Cache... again
- name: Uploading new cache
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
+4 -6
View File
@@ -14,8 +14,6 @@ jobs:
uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.2.5
- name: Show current dir
run: pwd
- name: Cache Haxelibs and build
uses: actions/cache@v3
with:
@@ -34,17 +32,17 @@ jobs:
- name: Building the game
run: |
haxelib run lime build windows
- name: Artifact upload (entire build)
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v2
with:
name: Codename Engine
path: export/release/windows/bin
- name: Artifact upload (executable)
- name: Uploading artifact (executable)
uses: actions/upload-artifact@v2
with:
name: Update-Windows
path: export/release/windows/bin/CodenameEngine.exe
- name: Clear cache
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
@@ -63,7 +61,7 @@ jobs:
console.log("Cache cleared.")
}
}
- name: Cache... again
- name: Uploading new cache
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
+4 -4
View File
@@ -36,7 +36,9 @@ Also, `lime test windows` uses the source assets folder instead of the export on
5. This is what your Installation details panel should look like. Once correct, press "Install".
- ⚠ This will download around 1.07 GB of data from the internet, and will require around 5.5 GB of available space on your computer.
![Installation details](art/github/windows-installation-details.png)
<p align="center">
<img src="https://github.com/YoshiCrafter29/CodenameEngine/blob/main/art/github/windows-installation-details.png?raw=true" />
</p>
6. Once the installation is done, close Visual Studio Installer.
7. Download and install [`git-scm`](https://git-scm.com/download/win).
@@ -55,11 +57,9 @@ Also, `lime test windows` uses the source assets folder instead of the export on
3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
</details>
<details>
<summary><h4>MacOS</h4></summary>
<summary>MacOS</summary>
##### Requires testing
1. Install `Xcode` to allow C++ app building.