lemme actually invert these oop
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
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@@ -518,8 +518,8 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
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// shader input!!
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var bitmap:BitmapData;
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if (!isNotNull) bitmap = null;
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else if (val is FlxGraphic) bitmap = val.bitmap;
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else if (val is BitmapData) bitmap = val;
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else if (val is FlxGraphic) bitmap = val.bitmap;
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else {
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throw new ShaderTypeException(name, Type.getClass(val), BitmapData);
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return null;
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