shaders now support nullable values and FlxGraphic

This commit is contained in:
⍚~Nex
2025-04-22 23:40:35 +02:00
parent 2f2bad2dc9
commit cd8327604b
+20 -21
View File
@@ -1,26 +1,20 @@
package funkin.backend.shaders;
import flixel.graphics.FlxGraphic;
import flixel.system.FlxAssets.FlxShader;
import haxe.Exception;
import hscript.IHScriptCustomBehaviour;
import flixel.graphics.tile.FlxGraphicsShader;
import openfl.display3D.Program3D;
import flixel.system.FlxAssets.FlxShader;
import lime.utils.Float32Array;
import openfl.display.BitmapData;
import openfl.display.ShaderInput;
import openfl.display.ShaderParameter;
import openfl.display.ShaderParameterType;
import openfl.display3D._internal.GLProgram;
import openfl.display3D._internal.GLShader;
import openfl.utils._internal.Log;
import openfl.display.BitmapData;
import openfl.display.ShaderParameter;
import openfl.display.ShaderParameterType;
import openfl.display.ShaderInput;
import lime.utils.Float32Array;
using StringTools;
import openfl.display.ShaderParameter;
import openfl.display.BitmapData;
import openfl.display.ShaderInput;
@:access(openfl.display3D.Context3D)
@:access(openfl.display3D.Program3D)
@:access(openfl.display.ShaderInput)
@@ -195,7 +189,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
var useBackCompat:Bool = true;
for (regex in ShaderTemplates.vertBackCompatVarList) if (!regex.match(value)) useBackCompat = false;
value = value.replace("#pragma header", useBackCompat ? ShaderTemplates.vertHeaderBackCompat : ShaderTemplates.vertHeader).replace("#pragma body", useBackCompat ? ShaderTemplates.vertBodyBackCompat : ShaderTemplates.vertBody);
if (value != __glVertexSource)
{
@@ -495,25 +489,26 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
} else {
var field = Reflect.field(data, name);
var cl = Type.getClassName(Type.getClass(field));
var isNotNull = val != null;
// cant do "field is ShaderInput" for some reason
if (cl.startsWith("openfl.display.ShaderParameter")) {
if (field.__length <= 1) {
// that means we wait for a single number, instead of an array
if (field.__isInt && !(val is Int)) {
if (field.__isInt && isNotNull && !(val is Int)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Int');
return null;
} else
if (field.__isBool && !(val is Bool)) {
if (field.__isBool && isNotNull && !(val is Bool)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Bool');
return null;
} else
if (field.__isFloat && !(val is Float)) {
if (field.__isFloat && isNotNull && !(val is Float)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Float');
return null;
}
return field.value = [val];
return field.value = isNotNull ? [val] : null;
} else {
if (!(val is Array)) {
if (isNotNull && !(val is Array)) {
throw new ShaderTypeException(name, Type.getClass(val), Array);
return null;
}
@@ -521,11 +516,15 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
}
} else if (cl.startsWith("openfl.display.ShaderInput")) {
// shader input!!
if (!(val is BitmapData)) {
var bitmap:BitmapData;
if (!isNotNull) bitmap = null;
else if (val is FlxGraphic) bitmap = val.bitmap;
else if (val is BitmapData) bitmap = val;
else {
throw new ShaderTypeException(name, Type.getClass(val), BitmapData);
return null;
}
field.input = cast val;
field.input = bitmap;
}
}