lil dialogue fix
if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
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@@ -197,7 +197,7 @@ class DialogueCutscene extends Cutscene {
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dialogueScript.destroy();
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dialogueScript.destroy();
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super.destroy();
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super.destroy();
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cutscene = null;
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if (cutscene == this) cutscene = null;
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FlxG.cameras.remove(dialogueCamera);
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FlxG.cameras.remove(dialogueCamera);
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}
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}
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}
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}
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