stop null object on all animations delete
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@@ -392,7 +392,10 @@ class CharacterEditor extends UIState {
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}
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public function deleteAnim(name:String, addtoUndo:Bool = true) {
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playAnimation(character.animation.getNameList()[Std.int(Math.abs(character.animation.getNameList().indexOf(name)-1))]);
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if (character.animation.getNameList().length-1 == 0)
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@:privateAccess character.animation._curAnim = null;
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else
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playAnimation(character.animation.getNameList()[Std.int(Math.abs(character.animation.getNameList().indexOf(name)-1))]);
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// undo shit blah blah
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var oldID:Int = character.animation.getNameList().indexOf(name);
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@@ -408,11 +411,13 @@ class CharacterEditor extends UIState {
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}
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function _playback_play_anim(_) {
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playAnimation(character.animation.name);
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if (character.animation.getNameList().length != 0)
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playAnimation(character.animation.name);
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}
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function _playback_stop_anim(_) {
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character.animation.stop();
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if (character.animation.getNameList().length != 0)
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character.animation.stop();
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}
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public function playAnimation(anim:String) {
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@@ -457,6 +462,8 @@ class CharacterEditor extends UIState {
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}
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function changeOffset(anim:String, change:FlxPoint, addtoUndo:Bool = true) {
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if (character.animation.getNameList().length == 0) return;
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character.animOffsets.set(anim, character.getAnimOffset(anim) + change);
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characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), false);
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character.frameOffset.set(character.getAnimOffset(anim).x, character.getAnimOffset(anim).y);
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@@ -466,6 +473,8 @@ class CharacterEditor extends UIState {
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}
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function clearOffsets(addtoUndo:Bool = true) {
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if (character.animation.getNameList().length == 0) return;
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var oldOffsets:Map<String, FlxPoint> = [
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for (anim => offsets in character.animOffsets)
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anim => offsets.clone()
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