..CREDITS MAIN MENU SPRITES FINALLY🔥
since they were finally official😭
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@@ -1,4 +1,4 @@
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story mode
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freeplay
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options
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donate
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credits
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Binary file not shown.
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After Width: | Height: | Size: 24 KiB |
@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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-->
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<TextureAtlas imagePath="credits.png" width="522" height="905">
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<SubTexture name="credits white0001" x="1" y="1" width="520" height="172" frameX="-2" frameY="20" frameWidth="522" frameHeight="172"/>
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<SubTexture name="credits white0002" x="1" y="176" width="520" height="172" frameX="-0" frameY="20" frameWidth="522" frameHeight="172"/>
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<SubTexture name="credits white0003" x="1" y="351" width="519" height="172" frameX="-2" frameY="20" frameWidth="522" frameHeight="172"/>
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<SubTexture name="credits basic0001" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0002" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0003" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0004" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0005" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0006" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0007" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0008" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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<SubTexture name="credits basic0009" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
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</TextureAtlas>
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@@ -166,7 +166,7 @@ class MainMenuState extends MusicBeatState
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{
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case 'story mode': FlxG.switchState(new StoryMenuState());
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case 'freeplay': FlxG.switchState(new FreeplayState());
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case 'donate': FlxG.switchState(new CreditsMain());
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case 'donate', 'credits': FlxG.switchState(new CreditsMain()); // kept donate for not breaking scripts, if you dont want donate to bring you to the credits menu, thats easy softcodable - Nex
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case 'options': FlxG.switchState(new OptionsMenu());
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}
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});
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