Add blend mode support for flxanimate
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@@ -1,7 +1,7 @@
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@ECHO OFF
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cd ..
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echo Building Game...
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lime build windows --haxeflag="--macro include('scripting')" --haxeflag="-xml docs/doc.xml" -D DOCUMENTATION --no-output
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lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
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echo art
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echo Generated the api xml file at docs/doc.xml
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@@ -7,14 +7,19 @@ import flixel.math.FlxAngle;
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import flixel.math.FlxRect;
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import flixel.graphics.frames.FlxFrame;
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import flixel.math.FlxPoint;
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import openfl.display.BlendMode;
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class FlxAnimate extends flxanimate.FlxAnimate {
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static var rMatrix = new FlxMatrix();
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override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform)
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override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
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{
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if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
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return;
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if (blendMode != null)
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blendMode = BlendMode.NORMAL;
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for (camera in cameras)
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{
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rMatrix.identity();
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@@ -69,7 +74,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
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}
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rMatrix.translate(_point.x, _point.y);
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camera.drawPixels(limb, null, rMatrix, colorTransform, blend, antialiasing, shaderEnabled ? shader : null);
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camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
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#if FLX_DEBUG
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FlxBasic.visibleCount++;
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#end
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