Merge branch 'main' into new-editors
This commit is contained in:
@@ -112,7 +112,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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if (!debugMode && isAnimFinished()) {
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var name = getAnimName() + '-loop';
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if (hasAnimation(name))
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playAnim(name, false, lastAnimContext);
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playAnim(name, null, lastAnimContext);
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}
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}
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@@ -290,11 +290,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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#if REGION
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public var lastAnimContext:PlayAnimContext = DANCE;
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public function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
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public function playAnim(AnimName:String, ?Force:Null<Bool>, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
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{
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if (AnimName == null)
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return;
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if (Force == null) {
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var anim = animDatas.get(AnimName);
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Force = anim != null && anim.forced;
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}
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if (animateAtlas != null)
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{
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@:privateAccess
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@@ -69,7 +69,11 @@ final class EventsData {
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hscriptInterp.variables.set("String", TString);
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hscriptInterp.variables.set("StrumLine", TStrumLine);
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hscriptInterp.variables.set("ColorWheel", TColorWheel);
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hscriptInterp.variables.set("DropDown", Reflect.makeVarArgs((args) -> {return args.length > 0 ? TDropDown([for (arg in args) Std.string(arg)]) : TDropDown(["null"]);}));
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hscriptInterp.variables.set("DropDown", Reflect.makeVarArgs(function(args:Array<Dynamic>):EventParamType {
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var flatArgs = CoolUtil.deepFlatten(args);
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if(flatArgs.length == 0) return TDropDown(["null"]);
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return TDropDown([for (arg in flatArgs) Std.string(arg)]);
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}));
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hscriptInterp.variables.set("Character", TCharacter);
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hscriptInterp.variables.set("Stage", TStage);
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@@ -77,11 +81,12 @@ final class EventsData {
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hscriptParser.allowJSON = hscriptParser.allowMetadata = false;
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for (file in Paths.getFolderContent('data/events/', true, BOTH)) {
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if (Path.extension(file) != "json" && Path.extension(file) != "pack") continue;
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var ext = Path.extension(file);
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if (ext != "json" && ext != "pack") continue;
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var eventName:String = CoolUtil.getFilename(file);
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var fileTxt:String = Assets.getText(file);
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if (Path.extension(file) == "pack") {
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if (ext == "pack") {
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var arr = fileTxt.split("________PACKSEP________");
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eventName = Path.withoutExtension(arr[0]);
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fileTxt = arr[2];
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@@ -93,13 +98,17 @@ final class EventsData {
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eventsParams.set(eventName, []);
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try {
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var data:Dynamic = Json.parse(fileTxt);
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var data:EventInfoFile = cast Json.parse(fileTxt);
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if (data == null || data.params == null) continue;
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var finalParams:Array<EventParamInfo> = [];
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for (paramData in cast(data.params, Array<Dynamic>)) {
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for (paramData in data.params) {
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try {
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finalParams.push({name: paramData.name, type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)), defValue: paramData.defaultValue});
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finalParams.push({
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name: paramData.name,
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type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
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defValue: paramData.defaultValue
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});
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} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
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}
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eventsParams.set(eventName, finalParams);
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@@ -110,6 +119,14 @@ final class EventsData {
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}
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}
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typedef EventInfoFile = {
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var params:Array<{
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var name:String;
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var type:String;
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var defaultValue:Dynamic;
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}>;
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}
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typedef EventInfo = {
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var params:Array<EventParamInfo>;
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var paramValues:Array<Dynamic>;
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@@ -26,7 +26,7 @@ final class DirectionAnimEvent extends CancellableEvent {
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**/
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public var frame:Int;
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/**
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Force the animation to replay even if it's already playing.
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Force the animation to replay even if it's already playing (if it's null it will be forced based on the sprite's data xml, if it has one).
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**/
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public var force:Bool = true;
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public var force:Null<Bool>;
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}
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@@ -100,9 +100,9 @@ final class NoteHitEvent extends CancellableEvent {
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*/
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public var ratingAntialiasing:Bool = true;
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/**
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* Whenever the animation should be forced to play.
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* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
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*/
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public var forceAnim:Bool = true;
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public var forceAnim:Null<Bool> = true;
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/**
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* Prevents the default sing animation from being played.
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@@ -29,9 +29,9 @@ final class NoteMissEvent extends CancellableEvent {
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public var gfSadAnim:String;
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public var forceGfAnim:Bool;
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/**
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* Whenever the animation should be forced to play.
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* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
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*/
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public var forceAnim:Bool;
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public var forceAnim:Null<Bool>;
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/**
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* Suffix of the animation. "miss" for miss notes, "-alt" for alt notes, "" for normal ones.
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*/
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@@ -7,9 +7,9 @@ final class PlayAnimEvent extends CancellableEvent {
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public var animName:String;
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/**
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Whenever the animation will be forced or not.
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Whenever the animation will be forced or not (if it's null it will be forced based on the sprite's data xml, if it has one).
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**/
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public var force:Bool;
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public var force:Null<Bool>;
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/**
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Whenever the animation will play in reverse or not
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@@ -125,9 +125,16 @@ class Framerate extends Sprite {
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bgSprite.scaleX = width;
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bgSprite.scaleY = height;
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var y:Float = height + 4;
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var selectable = debugMode == 2;
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{ // idk i tried to make it more lookable:sob: - Nex
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memoryCounter.memoryText.selectable = memoryCounter.memoryPeakText.selectable =
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fpsCounter.fpsNum.selectable = fpsCounter.fpsLabel.selectable =
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#if SHOW_BUILD_ON_FPS codenameBuildField.selectable = #end selectable;
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}
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var y:Float = height + 4;
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for(c in categories) {
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c.title.selectable = c.text.selectable = selectable;
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c.alpha = debugAlpha;
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c.x = FlxMath.lerp(-c.width - offset.x, 0, debugAlpha);
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c.y = y;
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@@ -29,6 +29,7 @@ class FramerateCategory extends Sprite {
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label.x = 0;
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label.y = 0;
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label.defaultTextFormat = new TextFormat(Framerate.fontName, label == this.title ? 18 : 12, -1);
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label.selectable = false;
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addChild(label);
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}
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this.title.text = title;
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@@ -51,4 +52,4 @@ class FramerateCategory extends Sprite {
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bgSprite.scaleX = width;
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bgSprite.scaleY = height;
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}
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}
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}
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@@ -22,6 +22,7 @@ class FramerateCounter extends Sprite {
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label.text = "FPS";
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label.multiline = label.wordWrap = false;
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label.defaultTextFormat = new TextFormat(Framerate.fontName, label == fpsNum ? 18 : 12, -1);
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label.selectable = false;
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addChild(label);
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}
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}
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@@ -37,4 +38,4 @@ class FramerateCounter extends Sprite {
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fpsLabel.x = fpsNum.x + fpsNum.width;
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fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height;
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}
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}
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}
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@@ -24,6 +24,7 @@ class MemoryCounter extends Sprite {
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label.text = "FPS";
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label.multiline = label.wordWrap = false;
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label.defaultTextFormat = new TextFormat(Framerate.fontName, 12, -1);
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label.selectable = false;
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addChild(label);
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}
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memoryPeakText.alpha = 0.5;
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@@ -42,4 +43,4 @@ class MemoryCounter extends Sprite {
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memoryPeakText.x = memoryText.x + memoryText.width;
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}
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}
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}
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@@ -982,6 +982,19 @@ final class CoolUtil
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return result.join(seperator);
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}
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public static function deepFlatten(arr:Array<Dynamic>, ?result:Array<Dynamic>):Array<Dynamic> {
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if(arr == null) return [];
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if(result == null) result = [];
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for (e in arr) {
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if (Std.isOfType(e, Array)) {
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deepFlatten(e, result);
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} else {
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result.push(e);
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}
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}
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return result;
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}
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}
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/**
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@@ -994,4 +1007,4 @@ enum abstract CoolSfx(Int) from Int {
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var CHECKED = 3;
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var UNCHECKED = 4;
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var WARNING = 5;
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}
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}
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@@ -4,6 +4,7 @@ import flixel.util.FlxColor;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.backend.FunkinSprite.XMLAnimType;
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import funkin.backend.FunkinSprite;
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import funkin.game.Character;
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import funkin.backend.system.ErrorCode;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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import haxe.xml.Access;
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@@ -175,8 +176,7 @@ final class XMLUtil {
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animType: spr.spriteAnimType,
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x: 0,
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y: 0,
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indices: [for(i in 0...spr.frames.frames.length) i],
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forced: (node.has.forced && node.att.forced == "true") || (!node.has.forced && spr.spriteAnimType == BEAT)
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indices: [for(i in 0...spr.frames.frames.length) i]
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});
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}
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}
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@@ -202,8 +202,7 @@ final class XMLUtil {
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animType: animType,
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x: 0,
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y: 0,
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indices: [],
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forced: false,
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indices: []
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};
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if (anim.has.name) animData.name = anim.att.name;
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@@ -259,24 +258,28 @@ final class XMLUtil {
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if (sprite is FunkinSprite) {
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var xmlSpr = cast(sprite, FunkinSprite);
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var name = animData.name;
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switch(animData.animType) {
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case BEAT:
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xmlSpr.beatAnims.push({
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name: animData.name,
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forced: animData.forced.getDefault(false)
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name: name,
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forced: animData.forced.getDefault(defaultForcedCheck(name, xmlSpr))
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});
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case LOOP:
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xmlSpr.playAnim(animData.name, animData.forced.getDefault(false));
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xmlSpr.playAnim(name, animData.forced.getDefault(defaultForcedCheck(name, xmlSpr)));
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default:
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// nothing
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}
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xmlSpr.animDatas.set(animData.name, animData);
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xmlSpr.animDatas.set(name, animData);
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}
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return OK;
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}
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return MISSING_PROPERTY;
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}
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public static inline function defaultForcedCheck(animName:String, sprite:FunkinSprite):Bool
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return sprite is Character && (animName.startsWith("idle") || animName.startsWith("danceLeft") || animName.startsWith("danceRight")) ? false : sprite.spriteAnimType == BEAT;
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public static inline function fixXMLText(text:String) {
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var v:String;
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return [for(l in text.split("\n")) if ((v = l.trim()) != "") v].join("\n");
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@@ -291,7 +291,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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/**
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* Like `playSingAnimUnsafe` but checks if the character has the animation with the suffix part, otherwise it plays the animation without the suffix part.
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*/
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public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0)
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public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, ?Force:Null<Bool> = null, Reversed:Bool = false, Frame:Int = 0)
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{
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var event = EventManager.get(DirectionAnimEvent).recycle(getSingAnim(direction, suffix), direction, suffix, Context, Reversed, Frame, Force);
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script.call("onPlaySingAnim", [event]);
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@@ -308,7 +308,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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playAnim(event.animName, event.force, event.context, event.reversed, event.frame);
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}
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public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
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script.call("onPlayAnim", [event]);
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if (event.cancelled) return;
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@@ -380,6 +380,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public inline function buildCharacter(xml:Access) {
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this.xml = xml; // Modders wassup :D
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sprite = curCharacter;
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spriteAnimType = BEAT;
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if (xml.x.exists("isPlayer")) playerOffsets = (xml.x.get("isPlayer") == "true");
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if (xml.x.exists("x")) globalOffset.x = Std.parseFloat(xml.x.get("x"));
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@@ -1928,7 +1928,7 @@ class PlayState extends MusicBeatState
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}
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}
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class ComboRating {
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final class ComboRating {
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public var percent:Float;
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public var rating:String;
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public var color:FlxColor;
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@@ -152,8 +152,10 @@ class StrumLine extends FlxTypedGroup<Strum> {
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var scrollSpeed = strumLine.scrollSpeed;
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if(scrollSpeed == null) if (PlayState.instance != null) scrollSpeed = PlayState.instance.scrollSpeed;
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if(scrollSpeed == null) scrollSpeed = 1;
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var limit = FlxG.height / 0.45;
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notes.limit = limit / scrollSpeed;
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// TODOD: Make this work by accounting zoom and scrollspeed changes - Nex
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/*var limit = FlxG.height / 0.45;
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notes.limit = limit / scrollSpeed;*/
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}
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public override function update(elapsed:Float) {
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@@ -94,7 +94,7 @@ class DialogueBox extends FunkinSprite {
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dialogueBoxScript.call("postCreate");
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}
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public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
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dialogueBoxScript.call("onPlayAnim", [event]);
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if(event.cancelled) return;
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@@ -61,7 +61,7 @@ class DialogueCharacter extends FunkinSprite {
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dialogueCharScript.call("postCreate");
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}
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public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
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var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
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dialogueCharScript.call("playAnim", [event]);
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if(event.cancelled) return;
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Reference in New Issue
Block a user