Merge remote-tracking branch 'public/main'
This commit is contained in:
@@ -38,12 +38,12 @@ jobs:
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v4
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with:
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name: Codename Engine
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path: CodenameEngine.tar.gz
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# - name: Uploading artifact (executable)
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# uses: actions/upload-artifact@v2
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# uses: actions/upload-artifact@v4
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# with:
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# name: Update-Linux
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# path: export/release/linux/bin/CodenameEngine
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@@ -35,12 +35,12 @@ jobs:
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v4
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with:
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name: Codename Engine
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path: CodenameEngine.tar.gz
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# - name: Uploading artifact (executable)
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# uses: actions/upload-artifact@v2
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# uses: actions/upload-artifact@v4
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# with:
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# name: Update-Mac
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# path: export/release/macos/bin/CodenameEngine
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@@ -33,12 +33,12 @@ jobs:
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run: |
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haxelib run lime build windows
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v4
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with:
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name: Codename Engine
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path: export/release/windows/bin
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# - name: Uploading artifact (executable)
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# uses: actions/upload-artifact@v2
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# uses: actions/upload-artifact@v4
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# with:
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# name: Update-Windows
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# path: export/release/windows/bin/CodenameEngine.exe
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@@ -18,17 +18,17 @@ void main() {
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return;
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vec4 color = getColor(camPos);
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float fsteps = steps;
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for(float inside = 1.0; inside < stepsInside+1.0; inside++) {
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float fsteps = float(steps);
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for(float inside = 1.0; inside < float(stepsInside)+1.0; inside++) {
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for(int i = 0; i < steps; i++) {
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float fi = i;
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float fi = float(i);
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color += getColor(camPos + vec2(
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strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)),
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strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))
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strength * (inside / float(stepsInside)) * cos(fi / fsteps * (PI * 2.0)),
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strength * (inside / float(stepsInside)) * sin(fi / fsteps * (PI * 2.0))
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));
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}
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}
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color /= steps * stepsInside;
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color /= vec4(steps * stepsInside);
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gl_FragColor = color;
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}
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}
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@@ -197,6 +197,7 @@
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<haxedef name="HXCPP_CHECK_POINTER" if="release" />
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<haxedef name="HXCPP_STACK_LINE" if="release" />
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<haxedef name="HXCPP_DEBUG_LINK" if="release" />
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<haxedef name="HXCPP_CATCH_SEGV" />
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<haxedef name="hscriptPos" /> <!-- for logging -->
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</project>
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@@ -133,7 +133,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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// TODO: find a solution without countedBeat
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var anim = beatAnims[FlxMath.wrap(countedBeat++, 0, beatAnims.length - 1)];
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if (anim.name != null && anim.name != "null" && anim.name != "none")
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playAnim(anim.name);
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playAnim(anim.name, anim.forced);
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}
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}
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@@ -4,6 +4,7 @@ import flixel.util.FlxColor;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.backend.FunkinSprite.XMLAnimType;
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import funkin.backend.FunkinSprite;
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import funkin.game.Character;
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import funkin.backend.system.ErrorCode;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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import haxe.xml.Access;
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@@ -170,8 +171,7 @@ class XMLUtil {
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animType: spr.spriteAnimType,
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x: 0,
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y: 0,
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indices: [for(i in 0...spr.frames.frames.length) i],
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forced: (node.has.forced && node.att.forced == "true") || (!node.has.forced && spr.spriteAnimType == BEAT)
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indices: [for(i in 0...spr.frames.frames.length) i]
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});
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}
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}
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@@ -197,8 +197,7 @@ class XMLUtil {
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animType: animType,
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x: 0,
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y: 0,
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indices: [],
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forced: false,
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indices: []
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};
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if (anim.has.name) animData.name = anim.att.name;
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@@ -254,24 +253,28 @@ class XMLUtil {
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if (sprite is FunkinSprite) {
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var xmlSpr = cast(sprite, FunkinSprite);
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var name = animData.name;
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switch(animData.animType) {
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case BEAT:
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xmlSpr.beatAnims.push({
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name: animData.name,
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forced: animData.forced.getDefault(false)
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name: name,
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forced: animData.forced.getDefault(defaultForcedCheck(name, xmlSpr))
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});
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case LOOP:
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xmlSpr.playAnim(animData.name, animData.forced.getDefault(false));
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xmlSpr.playAnim(name, animData.forced.getDefault(defaultForcedCheck(name, xmlSpr)));
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default:
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// nothing
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}
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xmlSpr.animDatas.set(animData.name, animData);
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xmlSpr.animDatas.set(name, animData);
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}
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return OK;
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}
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return MISSING_PROPERTY;
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}
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public static inline function defaultForcedCheck(animName:String, sprite:FunkinSprite):Bool
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return sprite is Character && (animName.startsWith("idle") || animName.startsWith("danceLeft") || animName.startsWith("danceRight")) ? false : sprite.spriteAnimType == BEAT;
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public static inline function fixXMLText(text:String) {
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var v:String;
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return [for(l in text.split("\n")) if ((v = l.trim()) != "") v].join("\n");
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@@ -306,6 +306,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public inline function buildCharacter(xml:Access) {
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this.xml = xml; // Modders wassup :D
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sprite = curCharacter;
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spriteAnimType = BEAT;
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if (xml.x.exists("isPlayer")) playerOffsets = (xml.x.get("isPlayer") == "true");
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if (xml.x.exists("x")) globalOffset.x = Std.parseFloat(xml.x.get("x"));
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