Merge branch 'main' into new-editors

This commit is contained in:
Ne_Eo
2024-09-14 23:49:06 +02:00
25 changed files with 104 additions and 51 deletions
@@ -26,7 +26,7 @@ final class DirectionAnimEvent extends CancellableEvent {
**/
public var frame:Int;
/**
Force the animation to replay even if it's already playing.
Force the animation to replay even if it's already playing (if it's null it will be forced based on the sprite's data xml, if it has one).
**/
public var force:Bool = true;
public var force:Null<Bool>;
}
@@ -100,9 +100,9 @@ final class NoteHitEvent extends CancellableEvent {
*/
public var ratingAntialiasing:Bool = true;
/**
* Whenever the animation should be forced to play.
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
*/
public var forceAnim:Bool = true;
public var forceAnim:Null<Bool> = true;
/**
* Prevents the default sing animation from being played.
@@ -29,9 +29,9 @@ final class NoteMissEvent extends CancellableEvent {
public var gfSadAnim:String;
public var forceGfAnim:Bool;
/**
* Whenever the animation should be forced to play.
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
*/
public var forceAnim:Bool;
public var forceAnim:Null<Bool>;
/**
* Suffix of the animation. "miss" for miss notes, "-alt" for alt notes, "" for normal ones.
*/
@@ -7,9 +7,9 @@ final class PlayAnimEvent extends CancellableEvent {
public var animName:String;
/**
Whenever the animation will be forced or not.
Whenever the animation will be forced or not (if it's null it will be forced based on the sprite's data xml, if it has one).
**/
public var force:Bool;
public var force:Null<Bool>;
/**
Whenever the animation will play in reverse or not