Merge branch 'main' into new-editors
This commit is contained in:
@@ -38,12 +38,12 @@ jobs:
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine
|
||||
path: CodenameEngine.tar.gz
|
||||
# - name: Uploading artifact (executable)
|
||||
# uses: actions/upload-artifact@v2
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: Update-Linux
|
||||
# path: export/release/linux/bin/CodenameEngine
|
||||
|
||||
@@ -35,12 +35,12 @@ jobs:
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine
|
||||
path: CodenameEngine.tar.gz
|
||||
# - name: Uploading artifact (executable)
|
||||
# uses: actions/upload-artifact@v2
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: Update-Mac
|
||||
# path: export/release/macos/bin/CodenameEngine
|
||||
|
||||
@@ -33,12 +33,12 @@ jobs:
|
||||
run: |
|
||||
haxelib run lime build windows
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine
|
||||
path: export/release/windows/bin
|
||||
# - name: Uploading artifact (executable)
|
||||
# uses: actions/upload-artifact@v2
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: Update-Windows
|
||||
# path: export/release/windows/bin/CodenameEngine.exe
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ Shoutout to the people who stuck with us throughout the alpha and supported us!
|
||||
- ### New Features
|
||||
- Opponent & Co-op modes
|
||||
- New volume change SFX (no more loud flixel beep, customizable)
|
||||
- New FPS counter allowing you to see advanced info by pressing F3.
|
||||
- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
|
||||
- (Windows) FNF is no longer blurry on 125-150% DPI
|
||||
- FNF auto fixes audio on state change when you plug in/out your headphones.
|
||||
- FNF auto applies dark titlebar
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@ _**QOL = Quality of Life**_
|
||||
- Usage of [flxanimate](https://github.com/Dot-Stuff/flxanimate) on big sprites, such as Girlfriend to save memory.
|
||||
- You can further optimize it on certain stages by enabling `Low Memory Mode` in `Options > Appearance`.
|
||||
- New volume change SFX (no more loud flixel beep, customizable)
|
||||
- New FPS counter allowing you to see advanced info by pressing F3.
|
||||
- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
|
||||
- Simple but advanced modding system (press TAB on main menu)
|
||||
- **Windows only:**
|
||||
- (Windows) FNF is no longer blurry on 125-150% DPI
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
//
|
||||
import funkin.game.PlayState;
|
||||
|
||||
// phillyTrain is automatically added by Stage.hx
|
||||
|
||||
@@ -18,17 +18,17 @@ void main() {
|
||||
return;
|
||||
|
||||
vec4 color = getColor(camPos);
|
||||
float fsteps = steps;
|
||||
for(float inside = 1.0; inside < stepsInside+1.0; inside++) {
|
||||
float fsteps = float(steps);
|
||||
for(float inside = 1.0; inside < float(stepsInside)+1.0; inside++) {
|
||||
for(int i = 0; i < steps; i++) {
|
||||
float fi = i;
|
||||
float fi = float(i);
|
||||
color += getColor(camPos + vec2(
|
||||
strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)),
|
||||
strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))
|
||||
strength * (inside / float(stepsInside)) * cos(fi / fsteps * (PI * 2.0)),
|
||||
strength * (inside / float(stepsInside)) * sin(fi / fsteps * (PI * 2.0))
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
color /= steps * stepsInside;
|
||||
color /= vec4(steps * stepsInside);
|
||||
gl_FragColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,6 +195,7 @@
|
||||
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
|
||||
<haxedef name="HXCPP_STACK_LINE" if="release" />
|
||||
<haxedef name="HXCPP_DEBUG_LINK" if="release" />
|
||||
<haxedef name="HXCPP_CATCH_SEGV" />
|
||||
|
||||
<haxedef name="hscriptPos" /> <!-- for logging -->
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
if (!debugMode && isAnimFinished()) {
|
||||
var name = getAnimName() + '-loop';
|
||||
if (hasAnimation(name))
|
||||
playAnim(name, false, lastAnimContext);
|
||||
playAnim(name, null, lastAnimContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,11 +290,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
#if REGION
|
||||
public var lastAnimContext:PlayAnimContext = DANCE;
|
||||
|
||||
public function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
|
||||
public function playAnim(AnimName:String, ?Force:Null<Bool>, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
|
||||
{
|
||||
if (AnimName == null)
|
||||
return;
|
||||
|
||||
if (Force == null) {
|
||||
var anim = animDatas.get(AnimName);
|
||||
Force = anim != null && anim.forced;
|
||||
}
|
||||
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
@:privateAccess
|
||||
|
||||
@@ -69,7 +69,11 @@ final class EventsData {
|
||||
hscriptInterp.variables.set("String", TString);
|
||||
hscriptInterp.variables.set("StrumLine", TStrumLine);
|
||||
hscriptInterp.variables.set("ColorWheel", TColorWheel);
|
||||
hscriptInterp.variables.set("DropDown", Reflect.makeVarArgs((args) -> {return args.length > 0 ? TDropDown([for (arg in args) Std.string(arg)]) : TDropDown(["null"]);}));
|
||||
hscriptInterp.variables.set("DropDown", Reflect.makeVarArgs(function(args:Array<Dynamic>):EventParamType {
|
||||
var flatArgs = CoolUtil.deepFlatten(args);
|
||||
if(flatArgs.length == 0) return TDropDown(["null"]);
|
||||
return TDropDown([for (arg in flatArgs) Std.string(arg)]);
|
||||
}));
|
||||
hscriptInterp.variables.set("Character", TCharacter);
|
||||
hscriptInterp.variables.set("Stage", TStage);
|
||||
|
||||
@@ -77,11 +81,12 @@ final class EventsData {
|
||||
hscriptParser.allowJSON = hscriptParser.allowMetadata = false;
|
||||
|
||||
for (file in Paths.getFolderContent('data/events/', true, BOTH)) {
|
||||
if (Path.extension(file) != "json" && Path.extension(file) != "pack") continue;
|
||||
var ext = Path.extension(file);
|
||||
if (ext != "json" && ext != "pack") continue;
|
||||
var eventName:String = CoolUtil.getFilename(file);
|
||||
var fileTxt:String = Assets.getText(file);
|
||||
|
||||
if (Path.extension(file) == "pack") {
|
||||
if (ext == "pack") {
|
||||
var arr = fileTxt.split("________PACKSEP________");
|
||||
eventName = Path.withoutExtension(arr[0]);
|
||||
fileTxt = arr[2];
|
||||
@@ -93,13 +98,17 @@ final class EventsData {
|
||||
eventsParams.set(eventName, []);
|
||||
|
||||
try {
|
||||
var data:Dynamic = Json.parse(fileTxt);
|
||||
var data:EventInfoFile = cast Json.parse(fileTxt);
|
||||
if (data == null || data.params == null) continue;
|
||||
|
||||
var finalParams:Array<EventParamInfo> = [];
|
||||
for (paramData in cast(data.params, Array<Dynamic>)) {
|
||||
for (paramData in data.params) {
|
||||
try {
|
||||
finalParams.push({name: paramData.name, type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)), defValue: paramData.defaultValue});
|
||||
finalParams.push({
|
||||
name: paramData.name,
|
||||
type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
|
||||
defValue: paramData.defaultValue
|
||||
});
|
||||
} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
|
||||
}
|
||||
eventsParams.set(eventName, finalParams);
|
||||
@@ -110,6 +119,14 @@ final class EventsData {
|
||||
}
|
||||
}
|
||||
|
||||
typedef EventInfoFile = {
|
||||
var params:Array<{
|
||||
var name:String;
|
||||
var type:String;
|
||||
var defaultValue:Dynamic;
|
||||
}>;
|
||||
}
|
||||
|
||||
typedef EventInfo = {
|
||||
var params:Array<EventParamInfo>;
|
||||
var paramValues:Array<Dynamic>;
|
||||
|
||||
@@ -26,7 +26,7 @@ final class DirectionAnimEvent extends CancellableEvent {
|
||||
**/
|
||||
public var frame:Int;
|
||||
/**
|
||||
Force the animation to replay even if it's already playing.
|
||||
Force the animation to replay even if it's already playing (if it's null it will be forced based on the sprite's data xml, if it has one).
|
||||
**/
|
||||
public var force:Bool = true;
|
||||
public var force:Null<Bool>;
|
||||
}
|
||||
|
||||
@@ -100,9 +100,9 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
*/
|
||||
public var ratingAntialiasing:Bool = true;
|
||||
/**
|
||||
* Whenever the animation should be forced to play.
|
||||
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
|
||||
*/
|
||||
public var forceAnim:Bool = true;
|
||||
public var forceAnim:Null<Bool> = true;
|
||||
|
||||
/**
|
||||
* Prevents the default sing animation from being played.
|
||||
|
||||
@@ -29,9 +29,9 @@ final class NoteMissEvent extends CancellableEvent {
|
||||
public var gfSadAnim:String;
|
||||
public var forceGfAnim:Bool;
|
||||
/**
|
||||
* Whenever the animation should be forced to play.
|
||||
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
|
||||
*/
|
||||
public var forceAnim:Bool;
|
||||
public var forceAnim:Null<Bool>;
|
||||
/**
|
||||
* Suffix of the animation. "miss" for miss notes, "-alt" for alt notes, "" for normal ones.
|
||||
*/
|
||||
|
||||
@@ -7,9 +7,9 @@ final class PlayAnimEvent extends CancellableEvent {
|
||||
public var animName:String;
|
||||
|
||||
/**
|
||||
Whenever the animation will be forced or not.
|
||||
Whenever the animation will be forced or not (if it's null it will be forced based on the sprite's data xml, if it has one).
|
||||
**/
|
||||
public var force:Bool;
|
||||
public var force:Null<Bool>;
|
||||
|
||||
/**
|
||||
Whenever the animation will play in reverse or not
|
||||
|
||||
@@ -125,9 +125,16 @@ class Framerate extends Sprite {
|
||||
bgSprite.scaleX = width;
|
||||
bgSprite.scaleY = height;
|
||||
|
||||
var y:Float = height + 4;
|
||||
var selectable = debugMode == 2;
|
||||
{ // idk i tried to make it more lookable:sob: - Nex
|
||||
memoryCounter.memoryText.selectable = memoryCounter.memoryPeakText.selectable =
|
||||
fpsCounter.fpsNum.selectable = fpsCounter.fpsLabel.selectable =
|
||||
#if SHOW_BUILD_ON_FPS codenameBuildField.selectable = #end selectable;
|
||||
}
|
||||
|
||||
var y:Float = height + 4;
|
||||
for(c in categories) {
|
||||
c.title.selectable = c.text.selectable = selectable;
|
||||
c.alpha = debugAlpha;
|
||||
c.x = FlxMath.lerp(-c.width - offset.x, 0, debugAlpha);
|
||||
c.y = y;
|
||||
|
||||
@@ -29,6 +29,7 @@ class FramerateCategory extends Sprite {
|
||||
label.x = 0;
|
||||
label.y = 0;
|
||||
label.defaultTextFormat = new TextFormat(Framerate.fontName, label == this.title ? 18 : 12, -1);
|
||||
label.selectable = false;
|
||||
addChild(label);
|
||||
}
|
||||
this.title.text = title;
|
||||
@@ -51,4 +52,4 @@ class FramerateCategory extends Sprite {
|
||||
bgSprite.scaleX = width;
|
||||
bgSprite.scaleY = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ class FramerateCounter extends Sprite {
|
||||
label.text = "FPS";
|
||||
label.multiline = label.wordWrap = false;
|
||||
label.defaultTextFormat = new TextFormat(Framerate.fontName, label == fpsNum ? 18 : 12, -1);
|
||||
label.selectable = false;
|
||||
addChild(label);
|
||||
}
|
||||
}
|
||||
@@ -37,4 +38,4 @@ class FramerateCounter extends Sprite {
|
||||
fpsLabel.x = fpsNum.x + fpsNum.width;
|
||||
fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ class MemoryCounter extends Sprite {
|
||||
label.text = "FPS";
|
||||
label.multiline = label.wordWrap = false;
|
||||
label.defaultTextFormat = new TextFormat(Framerate.fontName, 12, -1);
|
||||
label.selectable = false;
|
||||
addChild(label);
|
||||
}
|
||||
memoryPeakText.alpha = 0.5;
|
||||
@@ -42,4 +43,4 @@ class MemoryCounter extends Sprite {
|
||||
|
||||
memoryPeakText.x = memoryText.x + memoryText.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -982,6 +982,19 @@ final class CoolUtil
|
||||
|
||||
return result.join(seperator);
|
||||
}
|
||||
|
||||
public static function deepFlatten(arr:Array<Dynamic>, ?result:Array<Dynamic>):Array<Dynamic> {
|
||||
if(arr == null) return [];
|
||||
if(result == null) result = [];
|
||||
for (e in arr) {
|
||||
if (Std.isOfType(e, Array)) {
|
||||
deepFlatten(e, result);
|
||||
} else {
|
||||
result.push(e);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -994,4 +1007,4 @@ enum abstract CoolSfx(Int) from Int {
|
||||
var CHECKED = 3;
|
||||
var UNCHECKED = 4;
|
||||
var WARNING = 5;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import flixel.util.FlxColor;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import funkin.backend.FunkinSprite.XMLAnimType;
|
||||
import funkin.backend.FunkinSprite;
|
||||
import funkin.game.Character;
|
||||
import funkin.backend.system.ErrorCode;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
import haxe.xml.Access;
|
||||
@@ -175,8 +176,7 @@ final class XMLUtil {
|
||||
animType: spr.spriteAnimType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [for(i in 0...spr.frames.frames.length) i],
|
||||
forced: (node.has.forced && node.att.forced == "true") || (!node.has.forced && spr.spriteAnimType == BEAT)
|
||||
indices: [for(i in 0...spr.frames.frames.length) i]
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -202,8 +202,7 @@ final class XMLUtil {
|
||||
animType: animType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [],
|
||||
forced: false,
|
||||
indices: []
|
||||
};
|
||||
|
||||
if (anim.has.name) animData.name = anim.att.name;
|
||||
@@ -259,24 +258,28 @@ final class XMLUtil {
|
||||
|
||||
if (sprite is FunkinSprite) {
|
||||
var xmlSpr = cast(sprite, FunkinSprite);
|
||||
var name = animData.name;
|
||||
switch(animData.animType) {
|
||||
case BEAT:
|
||||
xmlSpr.beatAnims.push({
|
||||
name: animData.name,
|
||||
forced: animData.forced.getDefault(false)
|
||||
name: name,
|
||||
forced: animData.forced.getDefault(defaultForcedCheck(name, xmlSpr))
|
||||
});
|
||||
case LOOP:
|
||||
xmlSpr.playAnim(animData.name, animData.forced.getDefault(false));
|
||||
xmlSpr.playAnim(name, animData.forced.getDefault(defaultForcedCheck(name, xmlSpr)));
|
||||
default:
|
||||
// nothing
|
||||
}
|
||||
xmlSpr.animDatas.set(animData.name, animData);
|
||||
xmlSpr.animDatas.set(name, animData);
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
return MISSING_PROPERTY;
|
||||
}
|
||||
|
||||
public static inline function defaultForcedCheck(animName:String, sprite:FunkinSprite):Bool
|
||||
return sprite is Character && (animName.startsWith("idle") || animName.startsWith("danceLeft") || animName.startsWith("danceRight")) ? false : sprite.spriteAnimType == BEAT;
|
||||
|
||||
public static inline function fixXMLText(text:String) {
|
||||
var v:String;
|
||||
return [for(l in text.split("\n")) if ((v = l.trim()) != "") v].join("\n");
|
||||
|
||||
@@ -291,7 +291,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
/**
|
||||
* Like `playSingAnimUnsafe` but checks if the character has the animation with the suffix part, otherwise it plays the animation without the suffix part.
|
||||
*/
|
||||
public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0)
|
||||
public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, ?Force:Null<Bool> = null, Reversed:Bool = false, Frame:Int = 0)
|
||||
{
|
||||
var event = EventManager.get(DirectionAnimEvent).recycle(getSingAnim(direction, suffix), direction, suffix, Context, Reversed, Frame, Force);
|
||||
script.call("onPlaySingAnim", [event]);
|
||||
@@ -308,7 +308,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
playAnim(event.animName, event.force, event.context, event.reversed, event.frame);
|
||||
}
|
||||
|
||||
public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
|
||||
script.call("onPlayAnim", [event]);
|
||||
if (event.cancelled) return;
|
||||
@@ -380,6 +380,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
public inline function buildCharacter(xml:Access) {
|
||||
this.xml = xml; // Modders wassup :D
|
||||
sprite = curCharacter;
|
||||
spriteAnimType = BEAT;
|
||||
|
||||
if (xml.x.exists("isPlayer")) playerOffsets = (xml.x.get("isPlayer") == "true");
|
||||
if (xml.x.exists("x")) globalOffset.x = Std.parseFloat(xml.x.get("x"));
|
||||
|
||||
@@ -1928,7 +1928,7 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
class ComboRating {
|
||||
final class ComboRating {
|
||||
public var percent:Float;
|
||||
public var rating:String;
|
||||
public var color:FlxColor;
|
||||
|
||||
@@ -152,8 +152,10 @@ class StrumLine extends FlxTypedGroup<Strum> {
|
||||
var scrollSpeed = strumLine.scrollSpeed;
|
||||
if(scrollSpeed == null) if (PlayState.instance != null) scrollSpeed = PlayState.instance.scrollSpeed;
|
||||
if(scrollSpeed == null) scrollSpeed = 1;
|
||||
var limit = FlxG.height / 0.45;
|
||||
notes.limit = limit / scrollSpeed;
|
||||
|
||||
// TODOD: Make this work by accounting zoom and scrollspeed changes - Nex
|
||||
/*var limit = FlxG.height / 0.45;
|
||||
notes.limit = limit / scrollSpeed;*/
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float) {
|
||||
|
||||
@@ -94,7 +94,7 @@ class DialogueBox extends FunkinSprite {
|
||||
dialogueBoxScript.call("postCreate");
|
||||
}
|
||||
|
||||
public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
|
||||
dialogueBoxScript.call("onPlayAnim", [event]);
|
||||
if(event.cancelled) return;
|
||||
|
||||
@@ -61,7 +61,7 @@ class DialogueCharacter extends FunkinSprite {
|
||||
dialogueCharScript.call("postCreate");
|
||||
}
|
||||
|
||||
public override function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
public override function playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0) {
|
||||
var event = EventManager.get(PlayAnimEvent).recycle(AnimName, Force, Reversed, Frame, Context);
|
||||
dialogueCharScript.call("playAnim", [event]);
|
||||
if(event.cancelled) return;
|
||||
|
||||
Reference in New Issue
Block a user