intensive blur setting
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@@ -44,5 +44,9 @@ class DebugOptionsScreen extends OptionsScreen {
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"Resizable Editors",
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"If checked, editors will be resizable and extensible like other programs instead of zooming in upon maximization.",
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"resizableEditors"));
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add(new Checkbox(
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"Intensive Blur",
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"If checked, will use more intensive blur that may be laggier but look better.",
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"intensiveBlur"));
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}
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}
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@@ -7,7 +7,7 @@ import funkin.backend.shaders.CustomShader;
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// TODO: make UIWarningSubstate extend this
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class UISubstateWindow extends MusicBeatSubstate {
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var camShaders:Array<FlxCamera> = [];
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var blurShader:CustomShader = new CustomShader("engine/editorBlurFast");
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var blurShader:CustomShader = Options.intensiveBlur ? new CustomShader("engine/editorBlur") : new CustomShader("engine/editorBlurFast");
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var titleSpr:UIText;
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var messageSpr:UIText;
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@@ -6,7 +6,7 @@ import funkin.backend.shaders.CustomShader;
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class UIWarningSubstate extends MusicBeatSubstate {
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var camShaders:Array<FlxCamera> = [];
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var blurShader:CustomShader = new CustomShader("engine/editorBlur");
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var blurShader:CustomShader = Options.intensiveBlur ? new CustomShader("engine/editorBlur") : new CustomShader("engine/editorBlurFast");
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var title:String;
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var message:String;
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@@ -39,6 +39,7 @@ class Options
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/**
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* EDITORS SETTINGS
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*/
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public static var intensiveBlur:Bool = true;
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public static var editorSFX:Bool = true;
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public static var resizableEditors:Bool = true;
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public static var maxUndos:Int = 120;
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