Add LoopTime to CoolUtil.playMusic ini Files (#673)
* Update CoolUtil.hx * Update CoolUtil.hx * realized i like it in sec more than ms
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@@ -389,9 +389,14 @@ class CoolUtil
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if (Assets.exists(infoPath)) {
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var musicInfo = IniUtil.parseAsset(infoPath, [
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"BPM" => null,
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"TimeSignature" => "4/4"
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"TimeSignature" => "4/4",
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"LoopTime" => "0.0"
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]);
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if (FlxG.sound.music != null) {
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FlxG.sound.music.loopTime = Std.parseFloat(musicInfo["LoopTime"]) * 1000;
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}
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var timeSignParsed:Array<Null<Float>> = musicInfo["TimeSignature"] == null ? [] : [for(s in musicInfo["TimeSignature"].split("/")) Std.parseFloat(s)];
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var beatsPerMeasure:Float = 4;
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var stepsPerBeat:Float = 4;
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