disabled more aa for optimization
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@@ -3,7 +3,7 @@
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uniform float pixelZoom;
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// zooms the game 6 times
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void main() {
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vec2 camPos = getCamPos(openfl_TextureCoordv);
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vec2 camPos = getCamPos(floor(openfl_TextureCoordv * openfl_TextureSize) / openfl_TextureSize);
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camPos = vec2(0.5, 0.5) + ((camPos - vec2(0.5, 0.5)) * pixelZoom);
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+1
-1
@@ -1 +1 @@
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1248
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1251
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@@ -17,6 +17,8 @@ class NoteGroup extends FlxTypedGroup<Note> {
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public function sortNotes() {
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sort(function(i, n1, n2) {
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if (n1.strumTime == n2.strumTime)
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return n1.isSustainNote ? -1 : 1;
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return FlxSort.byValues(FlxSort.ASCENDING, n1.strumTime, n2.strumTime);
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});
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}
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@@ -166,7 +166,7 @@ class Options
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public static function applySettings() {
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PlayerSettings.player1.setKeyboardScheme(Solo);
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FlxG.forceNoAntialiasing = !antialiasing;
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FlxG.game.stage.quality = (FlxG.forceNoAntialiasing = !antialiasing) ? 2 : 0;
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FlxG.autoPause = autoPause;
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FlxG.sound.volume = volume;
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}
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@@ -220,8 +220,6 @@ class Paths
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}
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}
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if (includeSource) {
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var sourceResult = getFolderContent(key, false, addPath, true);
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for(e in sourceResult)
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@@ -229,7 +227,6 @@ class Paths
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content.push(e);
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}
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return content;
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}
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}
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