LET ME COMPILE
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@@ -1,12 +1,12 @@
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package funkin.editors.character;
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import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
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import flxanimate.animate.FlxSymbol;
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import flxanimate.animate.FlxElement;
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import flxanimate.animate.SymbolParameters;
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import flxanimate.animate.FlxKeyFrame;
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import flxanimate.animate.FlxTimeline;
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import flixel.graphics.frames.FlxFrame;
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import flxanimate.animate.FlxAnim.SymbolStuff;
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import flixel.animation.FlxAnimation;
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import openfl.geom.Rectangle;
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import funkin.backend.utils.XMLUtil.AnimData;
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@@ -215,7 +215,7 @@ class CharacterAnimButton extends UIButton {
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}
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if (parent.character.animateAtlas != null) {
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var animSymbol:SymbolStuff = parent.character.animateAtlas.anim.animsMap[anim];
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var animSymbol:FlxSymbolAnimation = parent.character.animateAtlas.anim.animsMap[anim];
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parent.character.animateAtlas.anim.animsMap.remove(anim);
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parent.character.animateAtlas.anim.animsMap.set(newName, animSymbol);
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@@ -251,7 +251,7 @@ class CharacterAnimButton extends UIButton {
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animData.anim = newAnim;
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if (parent.character.animateAtlas != null) {
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var animSymbol:SymbolStuff = parent.character.animateAtlas.anim.animsMap[anim];
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var animSymbol:FlxSymbolAnimation = parent.character.animateAtlas.anim.animsMap[anim];
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refreshSymbolKeyFrames(animSymbol, animData);
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} else {
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var flxAnimation:FlxAnimation = parent.character.animation._animations[anim];
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@@ -287,7 +287,7 @@ class CharacterAnimButton extends UIButton {
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animData.fps = newFPS;
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if (parent.character.animateAtlas != null) {
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var animSymbol:SymbolStuff = parent.character.animateAtlas.anim.animsMap[anim];
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var animSymbol:FlxSymbolAnimation = parent.character.animateAtlas.anim.animsMap[anim];
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animSymbol.frameRate = newFPS;
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} else {
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var flxAnimation:FlxAnimation = parent.character.animation._animations[anim];
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@@ -303,7 +303,7 @@ class CharacterAnimButton extends UIButton {
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animData.loop = newLooping;
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if (parent.character.animateAtlas != null) {
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var animSymbol:SymbolStuff = parent.character.animateAtlas.anim.animsMap[anim];
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var animSymbol:FlxSymbolAnimation = parent.character.animateAtlas.anim.animsMap[anim];
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animSymbol.instance.symbol.loop = animData.loop ? Loop : PlayOnce;
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} else {
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var flxAnimation:FlxAnimation = parent.character.animation._animations[anim];
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@@ -319,7 +319,7 @@ class CharacterAnimButton extends UIButton {
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animData.indices = indicies;
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if (parent.character.animateAtlas != null) {
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var animSymbol:SymbolStuff = parent.character.animateAtlas.anim.animsMap[anim];
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var animSymbol:FlxSymbolAnimation = parent.character.animateAtlas.anim.animsMap[anim];
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refreshSymbolKeyFrames(animSymbol, animData);
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} else {
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var flxAnimation:FlxAnimation = parent.character.animation._animations[anim];
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@@ -351,7 +351,7 @@ class CharacterAnimButton extends UIButton {
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}
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}
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public inline function refreshSymbolKeyFrames(symbol:SymbolStuff, animData:AnimData) @:privateAccess {
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public inline function refreshSymbolKeyFrames(symbol:/*SymbolStuff*/Dynamic, animData:AnimData) @:privateAccess {
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if (animData.indices.length > 0) {
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// keeps on crashing, look at flxanimate FlxAnim.hx for refrence
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} else {
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