icon colors work in character editor

This commit is contained in:
lunarcleint
2023-08-04 18:07:47 -07:00
parent df536041e2
commit 1f6b7625ad
4 changed files with 12 additions and 5 deletions
@@ -167,6 +167,8 @@ class CharacterInfoScreen extends UISubstateWindow {
xml.set("scale", Std.string(scaleStepper.value));
xml.set("antialiasing", antialiasingCheckbox.checked ? "true" : "false");
xml.set("sprite", spriteTextBox.label.text);
if (iconColorWheel.colorChanged)
xml.set("color", iconColorWheel.curColor.toHexString(false).replace("0x", "#"));
for (anim in character.animDatas)
{
+5 -1
View File
@@ -17,7 +17,7 @@ class UIColorwheel extends UISliceSprite {
var colorHexTextBox:UITextBox;
var rgbNumSteppers:Array<UINumericStepper> = []; // r,g,b
public var curColor:Null<FlxColor> = FlxColor.WHITE;
public var curColor:Null<FlxColor>;
public var curColorString:String = "#FFFFFF";
public var saturation:Float;
@@ -118,6 +118,9 @@ class UIColorwheel extends UISliceSprite {
}
}
// For Character Editor
public var colorChanged:Bool = false;
// Make the colorwhell feel better
static inline var hitBoxExtenstion:Float = 8;
@@ -135,6 +138,7 @@ class UIColorwheel extends UISliceSprite {
if (sprite == colorSlider) updateColorSliderMouse(mousePos);
if (sprite == colorPicker) updateColorPickerMouse(mousePos);
updateWheel();
colorChanged = true;
spritePos.put();
break;
+3 -2
View File
@@ -52,7 +52,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
public var playerOffsets:Bool = false;
public var icon:String = null;
public var iconColor:FlxColor = -1;
public var iconColor:Null<FlxColor> = null;
public var gameOverCharacter:String = "bf-dead";
public var cameraOffset:FlxPoint = new FlxPoint(0, 0);
@@ -409,7 +409,8 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
xml.set("holdTime", Std.string(holdTime));
xml.set("flipX", Std.string(flipX));
xml.set("icon", icon);
xml.set("color", iconColor.toHexString(false).replace("0x", "#"));
if (iconColor != null)
xml.set("color", iconColor.toHexString(false).replace("0x", "#"));
xml.set("scale", Std.string(scale.x));
xml.set("antialiasing", antialiasing == true ? "true" : "false");
xml.set("sprite", sprite);
+2 -2
View File
@@ -685,8 +685,8 @@ class PlayState extends MusicBeatState
healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
'health', 0, maxHealth);
healthBar.scrollFactor.set();
var leftColor:Int = dad.iconColor != -1 && Options.colorHealthBar ? dad.iconColor : 0xFFFF0000;
var rightColor:Int = boyfriend.iconColor != -1 && Options.colorHealthBar ? boyfriend.iconColor : 0xFF66FF33;
var leftColor:Int = dad.iconColor != null && Options.colorHealthBar ? dad.iconColor : 0xFFFF0000;
var rightColor:Int = boyfriend.iconColor != null && Options.colorHealthBar ? boyfriend.iconColor : 0xFF66FF33;
if (opponentMode) healthBar.createFilledBar(rightColor, leftColor); // switch the colors
else healthBar.createFilledBar(leftColor, rightColor);
add(healthBar);