Mall fix (why was it like that) (#311)
* Mall fix (why was it like that) * smol canon change --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
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+11
-11
@@ -1,21 +1,21 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="0.8" name="mall" folder="stages/mall/" startCamPosY="450" startCamPosX="500">
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<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
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<sprite name="bg" x="-1380" y="-620" sprite="bgWalls" scale="0.8" scroll="0.2"/>
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<high-memory>
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<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" type="onbeat" beatInterval="1"/>
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<sprite name="upperBoppers" x="-400" y="-60" sprite="upperBop" scale="0.85" scroll="0.33" type="onbeat" beatInterval="1"/>
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</high-memory>
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<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
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<sprite name="bgEscalator" x="-1090" y="-540" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
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<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
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<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9" type="onbeat" beatInterval="1"/>
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<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
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<sprite name="bottomBoppers" x="-297" y="120" sprite="bottomBop" scroll="0.9" type="onbeat" beatInterval="1"/>
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<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
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<girlfriend x="540" y="110"/>
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<dad/>
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<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
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<high-memory>
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<sprite name="santa" x="-840" y="150" sprite="santa" type="onbeat" beatInterval="1"/>
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</high-memory>
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<girlfriend />
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<dad />
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<boyfriend x="870" camyoffset="-200"/>
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</stage>
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</stage>
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