charter progress

This commit is contained in:
Yoshman29
2023-03-20 13:57:33 +01:00
parent 139d5daefa
commit 2232d19fa2
15 changed files with 221 additions and 25 deletions
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THOSE SHADERS ARE USED INTERNALLY BY THE ENGINE
MODIFY THEM AT YOUR OWN RISK!! IF IT CRASHES IT AINT MY FAULT
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#pragma header
uniform vec3 noteColor;
void main() {
vec4 finalColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
float diff = finalColor.r - ((finalColor.g + finalColor.b) / 2.0);
gl_FragColor = vec4(((finalColor.g + finalColor.b) / 2.0) + (noteColor.r * diff), finalColor.g + (noteColor.g * diff), finalColor.b + (noteColor.b * diff), finalColor.a);
}