Register FunkinSave to Flags
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@@ -36,7 +36,11 @@ class Flags {
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public static var MOD_DISCORD_LOGO_TEXT:String = "";
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public static var MOD_REDIRECT_STATES:Map<String, String> = [];
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// -- Codename's Default Flags --
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@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
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@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
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public static var CURRENT_API_VERSION:Int = 1;
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public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
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public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
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@@ -155,7 +155,6 @@ class Main extends Sprite
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Assets.registerLibrary('default', lib);
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funkin.options.PlayerSettings.init();
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funkin.savedata.FunkinSave.init();
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Options.load();
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FlxG.fixedTimestep = false;
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@@ -108,6 +108,7 @@ class MainState extends FlxState {
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TranslationUtil.setLanguage(Flags.DISABLE_LANGUAGES ? Flags.DEFAULT_LANGUAGE : null);
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ModsFolder.onModSwitch.dispatch(ModsFolder.currentModFolder); // Loads global.hx
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MusicBeatTransition.script = Flags.DEFAULT_TRANSITION_SCRIPT;
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funkin.savedata.FunkinSave.init();
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WindowUtils.resetTitle();
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Main.refreshAssets();
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DiscordUtil.init();
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@@ -24,7 +24,7 @@ class FunkinSave {
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public static var save:FlxSave;
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public static function init() {
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var path = haxe.macro.Compiler.getDefine("SAVE_PATH"), name = haxe.macro.Compiler.getDefine("SAVE_NAME");
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var path = Flags.SAVE_PATH, name = Flags.SAVE_NAME;
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if (path == null) path = 'CodenameEngine';
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if (name == null) name = 'save-default';
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