Register FunkinSave to Flags

This commit is contained in:
Ralty
2025-08-03 19:38:57 +07:00
parent b6d51123c7
commit 232ce553ea
4 changed files with 6 additions and 2 deletions
+4
View File
@@ -36,7 +36,11 @@ class Flags {
public static var MOD_DISCORD_LOGO_TEXT:String = "";
public static var MOD_REDIRECT_STATES:Map<String, String> = [];
// -- Codename's Default Flags --
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
public static var CURRENT_API_VERSION:Int = 1;
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
-1
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@@ -155,7 +155,6 @@ class Main extends Sprite
Assets.registerLibrary('default', lib);
funkin.options.PlayerSettings.init();
funkin.savedata.FunkinSave.init();
Options.load();
FlxG.fixedTimestep = false;
@@ -108,6 +108,7 @@ class MainState extends FlxState {
TranslationUtil.setLanguage(Flags.DISABLE_LANGUAGES ? Flags.DEFAULT_LANGUAGE : null);
ModsFolder.onModSwitch.dispatch(ModsFolder.currentModFolder); // Loads global.hx
MusicBeatTransition.script = Flags.DEFAULT_TRANSITION_SCRIPT;
funkin.savedata.FunkinSave.init();
WindowUtils.resetTitle();
Main.refreshAssets();
DiscordUtil.init();
+1 -1
View File
@@ -24,7 +24,7 @@ class FunkinSave {
public static var save:FlxSave;
public static function init() {
var path = haxe.macro.Compiler.getDefine("SAVE_PATH"), name = haxe.macro.Compiler.getDefine("SAVE_NAME");
var path = Flags.SAVE_PATH, name = Flags.SAVE_NAME;
if (path == null) path = 'CodenameEngine';
if (name == null) name = 'save-default';