added "-loop" stuff (#278)
* added "-loop" stuff * added loop anims to the chars * added to mom and dad for their funny eye glow * explanation * Update da.xml * slightly optimized and a lil better * oops this would have actually caused issues since the it would have take the reversed value from the animation before -loop --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
This commit is contained in:
co-authored by
⍚~Nex
parent
1b55beffe9
commit
24a65a4a8a
@@ -1,12 +1,18 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
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<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
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<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
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</character>
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@@ -1,8 +1,13 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character>
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@@ -1,8 +1,13 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character>
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@@ -1,10 +1,16 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
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<!-- CUZ DAVE IS DUMB! -->
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
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<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="11,12,13,14"/>
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<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
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<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
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</character>
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@@ -1,10 +1,16 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
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<!-- CUZ DAVE IS DUMB! -->
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
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<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
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<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
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<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
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</character>
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@@ -15,8 +15,9 @@
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<SubTexture name="MOM DOWN POSE0010" x="1246" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<SubTexture name="MOM DOWN POSE0011" x="1246" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<SubTexture name="MOM DOWN POSE0012" x="833" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<SubTexture name="MOM DOWN POSE0013" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<SubTexture name="MOM DOWN POSE0014" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<!-- commented out because she has no face -->
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<!-- <SubTexture name="MOM DOWN POSE0013" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
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<SubTexture name="MOM DOWN POSE0014" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/> -->
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<SubTexture name="Mom Idle0000" x="2072" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle0001" x="2072" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle0002" x="2468" y="0" width="386" height="815" frameX="-4" frameY="-14" frameWidth="390" frameHeight="829"/>
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@@ -94,6 +94,14 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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public override function update(elapsed:Float)
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{
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super.update(elapsed);
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// hate how it looks like but hey at least its optimized and fast - Nex
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if (isAnimFinished()) {
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var name = getAnimName() + '-loop';
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if (animation.exists(name))
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playAnim(name, false, lastAnimContext);
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}
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if (animateAtlas != null)
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animateAtlas.update(elapsed);
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}
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@@ -337,6 +345,10 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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return name;
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}
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public inline function isAnimReversed():Bool {
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return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
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}
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public inline function removeAnimation(name:String) {
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if (animateAtlas != null)
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@:privateAccess animateAtlas.anim.animsMap.remove(name);
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