Optimized mesh
This commit is contained in:
@@ -36,13 +36,37 @@ class UISliceSprite extends UISprite {
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bHeight = h;
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}
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public var topAlpha:Null<Float> = null;
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public var middleAlpha:Null<Float> = null;
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public var bottomAlpha:Null<Float> = null;
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@:deprecated public var topAlpha:Null<Float> = null;
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@:deprecated public var middleAlpha:Null<Float> = null;
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@:deprecated public var bottomAlpha:Null<Float> = null;
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public var drawTop:Bool = true;
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public var drawMiddle:Bool = true;
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public var drawBottom:Bool = true;
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public var drawTop(default, set):Bool = true;
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public var drawMiddle(default, set):Bool = true;
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public var drawBottom(default, set):Bool = true;
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private function set_drawTop(value:Bool):Bool {
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if(value != drawTop) {
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drawTop = value;
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__meshDirty = true;
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}
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return value;
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}
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private function set_drawMiddle(value:Bool):Bool {
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if(value != drawMiddle) {
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drawMiddle = value;
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__meshDirty = true;
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}
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return value;
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}
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private function set_drawBottom(value:Bool):Bool {
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if(value != drawBottom) {
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drawBottom = value;
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__meshDirty = true;
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}
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return value;
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}
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var topleft:FlxFrame = null;
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var top:FlxFrame = null;
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@@ -62,7 +86,6 @@ class UISliceSprite extends UISprite {
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override function set_frames(val) {
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super.set_frames(val);
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__framesDirty = true;
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__meshDirty = true;
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return val;
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}
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@@ -91,29 +114,29 @@ class UISliceSprite extends UISprite {
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topHeight = Std.int(Math.max(topleft.frame.height, Math.max(top.frame.height, topright.frame.height)));
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bottomHeight = Std.int(Math.max(topleft.frame.height, Math.max(top.frame.height, topright.frame.height)));
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__genUVs();
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__meshDirty = true;
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}
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public override function draw() @:privateAccess {
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checkEmptyFrame();
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if (!(alpha == 0 || _frame.type == FlxFrameType.EMPTY)) {
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if (alpha != 0 && _frame.type != FlxFrameType.EMPTY) {
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if (__framesDirty) calculateFrames();
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if (__meshDirty) __genMesh();
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for (camera in cameras)
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{
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if (!camera.visible || !camera.exists || !isOnScreen(camera))
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continue;
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getScreenPosition(_point, camera).subtractPoint(offset);
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#if !flash
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camera.drawTriangles(graphic, vertices, indices, uvtData, colors, _point, blend, false, antialiasing, colorTransform, shader);
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#else
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camera.drawTriangles(graphic, vertices, indices, uvtData, colors, _point, blend, false, antialiasing);
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#end
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#if FLX_DEBUG
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FlxBasic.visibleCount++;
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#end
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@@ -132,7 +155,7 @@ class UISliceSprite extends UISprite {
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var __framesDirty:Bool = false;
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var __meshDirty:Bool = false;
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public function set_bWidth(value:Int):Int {
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private function set_bWidth(value:Int):Int {
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if(value != bWidth) {
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bWidth = value;
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__meshDirty = true;
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@@ -140,7 +163,7 @@ class UISliceSprite extends UISprite {
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return value;
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}
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public function set_bHeight(value:Int):Int {
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private function set_bHeight(value:Int):Int {
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if(value != bHeight) {
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bHeight = value;
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__meshDirty = true;
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@@ -148,133 +171,202 @@ class UISliceSprite extends UISprite {
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return value;
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}
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private inline function __genMesh() {
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private static inline function getFixedSize(value:Float, total:Float):Float {
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return value * Math.min(total / (value * 2), 1);
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}
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private function __genMesh() {
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indices.length = 0;
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vertices.length = 0;
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//colors.length = 0;
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uvtData.length = 0;
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var sliceTL:Quad = null;
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var sliceTM:Quad = null;
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var sliceTR:Quad = null;
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var sliceML:Quad = null;
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var sliceMM:Quad = null;
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var sliceMR:Quad = null;
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var sliceBL:Quad = null;
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var sliceBM:Quad = null;
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var sliceBR:Quad = null;
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// TOP PART
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if (drawTop) {
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// TOP LEFT
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var topLeftWidth:Float = topleft.frame.width * Math.min(bWidth / (topleft.frame.width * 2), 1);
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var topLeftHeight:Float = topleft.frame.height * Math.min(bHeight / (topleft.frame.height * 2), 1);
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__genSliceTri(
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0, 0,
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topLeftWidth, topLeftHeight
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var topLeftWidth:Float = getFixedSize(topleft.frame.width, bWidth);
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var topLeftHeight:Float = getFixedSize(topleft.frame.height, bHeight);
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sliceTL = __genSliceQuad(
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0, 0,
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topLeftWidth, topLeftHeight,
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topleft, null, null
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);
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// TOP MIDDLE
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if (bWidth > topleft.frame.width + topright.frame.width) {
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var topWidth:Float = bWidth - topleft.frame.width - topright.frame.width;
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var topHeight:Float = top.frame.height * Math.min(bHeight / (top.frame.height * 2), 1);
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__genSliceTri(
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topLeftWidth, 0,
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topWidth, topHeight
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var topHeight:Float = getFixedSize(top.frame.height, bHeight);
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sliceTM = __genSliceQuad(
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topLeftWidth, 0,
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topWidth, topHeight,
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top, sliceTL, null
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);
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}
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// TOP RIGHT
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var topRightWidth:Float = topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1);
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var topRightHeight:Float = topright.frame.height * Math.min(bHeight/(topright.frame.height*2), 1);
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__genSliceTri(
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bWidth - (topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1)), 0,
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topRightWidth, topRightHeight
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var topRightWidth:Float = getFixedSize(topright.frame.width, bWidth);
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var topRightHeight:Float = getFixedSize(topright.frame.height, bHeight);
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sliceTR = __genSliceQuad(
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bWidth - getFixedSize(topright.frame.width, bWidth), 0,
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topRightWidth, topRightHeight,
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topright, sliceTM, null
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);
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}
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if (drawMiddle && bHeight > top.frame.height + bottom.frame.height) {
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var middleHeight:Float = bHeight - (topleft.frame.height * Math.min(bHeight/(topleft.frame.height*2), 1)) -
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bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1);
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var middleHeight:Float = bHeight - getFixedSize(topleft.frame.height, bHeight) - getFixedSize(bottomleft.frame.height, bHeight);
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// MIDDLE LEFT
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var middleLeftWidth:Float = middleleft.frame.width * Math.min(bWidth/(middleleft.frame.width*2), 1);
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__genSliceTri(
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var middleLeftWidth:Float = getFixedSize(middleleft.frame.width, bWidth);
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sliceML = __genSliceQuad(
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0, top.frame.height,
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middleLeftWidth, middleHeight
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middleLeftWidth, middleHeight,
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middleleft, null, sliceTL
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);
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// MIDDLE
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if (bWidth > (middleleft.frame.width * Math.min(bWidth/(middleleft.frame.width*2), 1)) + middleright.frame.width) {
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if (bWidth > getFixedSize(middleleft.frame.width, bWidth) + middleright.frame.width) {
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var middleWidth:Float = bWidth - middleleft.frame.width - middleright.frame.width;
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__genSliceTri(
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sliceMM = __genSliceQuad(
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topleft.frame.width, top.frame.height,
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middleWidth, middleHeight
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middleWidth, middleHeight,
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middle, sliceML, sliceTM
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);
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}
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// MIDDLE RIGHT
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var middleRightWidth:Float = middleright.frame.width * Math.min(bWidth/(middleright.frame.width*2), 1);
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__genSliceTri(
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bWidth - (topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1)), top.frame.height,
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middleRightWidth, middleHeight
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var middleRightWidth:Float = getFixedSize(middleright.frame.width, bWidth);
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sliceMR = __genSliceQuad(
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bWidth - getFixedSize(middleright.frame.width, bWidth), top.frame.height,
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middleRightWidth, middleHeight,
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middleright, sliceMM, sliceTR
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);
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}
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// BOTTOM
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if (drawBottom) {
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// BOTTOM LEFT
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var bottomLeftWidth:Float = bottomleft.frame.width * Math.min(bWidth/(bottomleft.frame.width*2), 1);
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var bottomLeftHeight:Float = bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1);
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__genSliceTri(
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0, bHeight - (bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1)),
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bottomLeftWidth, bottomLeftHeight
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var bottomLeftWidth:Float = getFixedSize(bottomleft.frame.width, bWidth);
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var bottomLeftHeight:Float = getFixedSize(bottomleft.frame.height, bHeight);
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//var bottomLeftHeight:Float = bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1);
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sliceBL = __genSliceQuad(
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0, bHeight - getFixedSize(bottomleft.frame.height, bHeight),
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bottomLeftWidth, bottomLeftHeight,
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bottomleft, null, sliceML
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);
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// BOTTOM MIDDLE
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if (bWidth > bottomleft.frame.width + bottomright.frame.width) {
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var bottomMiddleWidth:Float = bWidth - bottomleft.frame.width - bottomright.frame.width;
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var bottomMiddleHeight:Float = bottom.frame.height * Math.min(bHeight/(bottom.frame.height*2), 1);
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__genSliceTri(
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bottomleft.frame.width, bHeight - (bottom.frame.height * Math.min(bHeight/(bottom.frame.height*2), 1)),
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bottomMiddleWidth, bottomMiddleHeight
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var bottomMiddleHeight:Float = getFixedSize(bottom.frame.height, bHeight);
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sliceBM = __genSliceQuad(
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bottomleft.frame.width, bHeight - getFixedSize(bottom.frame.height, bHeight),
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bottomMiddleWidth, bottomMiddleHeight,
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bottom, sliceBL, sliceMM
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);
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}
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// BOTTOM RIGHT
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var bottomRightWidth:Float = bottomright.frame.width * Math.min(bWidth/(bottomright.frame.width*2), 1);
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var bottomRightHeight:Float = bottomright.frame.height * Math.min(bHeight/(bottomright.frame.height*2), 1);
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__genSliceTri(
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bWidth - (bottomright.frame.width * Math.min(bWidth/(bottomright.frame.width*2), 1)),
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bHeight - (bottomright.frame.height * Math.min(bHeight/(bottomright.frame.height*2), 1)),
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bottomRightWidth, bottomRightHeight
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var bottomRightWidth:Float = getFixedSize(bottomright.frame.width, bWidth);
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var bottomRightHeight:Float = getFixedSize(bottomright.frame.height, bHeight);
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sliceBR = __genSliceQuad(
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bWidth - getFixedSize(bottomright.frame.width, bWidth),
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bHeight - getFixedSize(bottomright.frame.height, bHeight),
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bottomRightWidth, bottomRightHeight,
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bottomright, sliceBM, sliceMR
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);
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}
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__meshDirty = false;
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}
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private inline function __genUVs() {
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uvtData.length = 0;
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if (drawTop) {
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__genSliceUV(topleft);
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if (bWidth > topleft.frame.width + topright.frame.width)
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__genSliceUV(top);
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__genSliceUV(topright);
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}
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if (drawMiddle && bHeight > top.frame.height + bottom.frame.height) {
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__genSliceUV(middleleft);
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if (bWidth > (middleleft.frame.width * Math.min(bWidth/(middleleft.frame.width*2), 1)) + middleright.frame.width)
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__genSliceUV(middle);
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__genSliceUV(middleright);
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}
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if (drawBottom) {
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__genSliceUV(bottomleft);
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if (bWidth > bottomleft.frame.width + bottomright.frame.width)
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__genSliceUV(bottom);
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__genSliceUV(bottomright);
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}
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__framesDirty = false;
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}
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private inline function __genSliceTri(x:Float, y:Float, width:Float, height:Float) {
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private function __genSliceQuad(x:Float, y:Float, width:Float, height:Float, frame:FlxFrame, leftSlice:Quad, topSlice:Quad):Quad {
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var indicesOffset:Int = Std.int(vertices.length / 2);
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if(leftSlice != null && topSlice != null) {
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indices.push(topSlice.bl);
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indices.push(topSlice.br);
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indices.push(indicesOffset);
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indices.push(leftSlice.tr);
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indices.push(indicesOffset);
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indices.push(leftSlice.br);
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vertices.push(x + width);
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vertices.push(y + height);
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uvtData.push(frame.uv.width);
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uvtData.push(frame.uv.height);
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// add when openfl fixes this
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//colors.push(color);
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return new Quad(topSlice.bl, topSlice.br, indicesOffset, leftSlice.br);
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}
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if(leftSlice != null) {
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indices.push(leftSlice.tr);
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indices.push(indicesOffset);
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indices.push(indicesOffset + 1);
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indices.push(leftSlice.tr);
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indices.push(indicesOffset + 1);
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indices.push(leftSlice.br);
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vertices.push(x + width);
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vertices.push(y);
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vertices.push(x + width);
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vertices.push(y + height);
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uvtData.push(frame.uv.width);
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uvtData.push(frame.uv.y);
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uvtData.push(frame.uv.width);
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uvtData.push(frame.uv.height);
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// add when openfl fixes this
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//colors.push(color);
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//colors.push(color);
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return new Quad(leftSlice.tr, indicesOffset, indicesOffset + 1, leftSlice.br);
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}
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if(topSlice != null) {
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indices.push(topSlice.bl);
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indices.push(topSlice.br);
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indices.push(indicesOffset);
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indices.push(topSlice.bl);
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indices.push(indicesOffset);
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indices.push(indicesOffset + 1);
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vertices.push(x + width);
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vertices.push(y + height);
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vertices.push(x);
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vertices.push(y + height);
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uvtData.push(frame.uv.width);
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uvtData.push(frame.uv.height);
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uvtData.push(frame.uv.x);
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uvtData.push(frame.uv.height);
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// add when openfl fixes this
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//colors.push(color);
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//colors.push(color);
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return new Quad(topSlice.bl, topSlice.br, indicesOffset, indicesOffset + 1);
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}
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indices.push(indicesOffset);
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indices.push(indicesOffset + 1);
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indices.push(indicesOffset + 2);
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indices.push(indicesOffset);
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indices.push(indicesOffset + 2);
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indices.push(indicesOffset + 3);
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@@ -287,9 +379,7 @@ class UISliceSprite extends UISprite {
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vertices.push(y + height);
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vertices.push(x);
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vertices.push(y + height);
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}
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private inline function __genSliceUV(frame:FlxFrame) {
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uvtData.push(frame.uv.x);
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uvtData.push(frame.uv.y);
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uvtData.push(frame.uv.width);
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@@ -298,6 +388,14 @@ class UISliceSprite extends UISprite {
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uvtData.push(frame.uv.height);
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uvtData.push(frame.uv.x);
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uvtData.push(frame.uv.height);
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// add when openfl fixes this
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//colors.push(color);
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//colors.push(color);
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//colors.push(color);
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//colors.push(color);
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return new Quad(indicesOffset, indicesOffset + 1, indicesOffset + 2, indicesOffset + 3);
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}
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@:access(flixel.FlxCamera)
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@@ -322,4 +420,18 @@ class UISliceSprite extends UISprite {
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super.destroy();
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}
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}
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final class Quad {
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public var tl:Int;
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public var tr:Int;
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public var br:Int;
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public var bl:Int;
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public function new(tl:Int, tr:Int, br:Int, bl:Int) {
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this.tl = tl;
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this.tr = tr;
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this.br = br;
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this.bl = bl;
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}
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}
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Reference in New Issue
Block a user