This commit is contained in:
⍚~Nex
2025-09-16 02:32:46 +02:00
committed by GitHub
parent 071f651d0b
commit 2b77d2820c
+3 -3
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@@ -35,6 +35,6 @@ Here's the full guide on how to setup and compile Codename Engine!<br>
</details> </details>
> [!TIP] > [!TIP]
> You can also run `.\cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br> > You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
> For example `.\cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally). > For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
> - If you're running the terminal from the project's main folder, use instead `.\building\cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform. > - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.