source cleanup

This commit is contained in:
Yoshman29
2023-01-09 13:52:52 +01:00
parent 6da492cc61
commit 2dac0a45c4
20 changed files with 51 additions and 348 deletions
+10 -34
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@@ -5,40 +5,16 @@ title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
labels: bug
---
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)
[weed]: <> (MAKE SURE TO ADD YOUR TARGET OR IT'LL BE IGNORED!)
[weed]: <> (ALSO MAKE SURE THAT YOU USE PROPER LABELS, IF YOU'RE RUNNING INTO COMPILER ISSUES, USE THE compiler issue LABEL!!!)
### Which target are you using?
[weed]: <> (CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
### If you are playing the game in a browser, what site are you playing it from?
[ ] Windows
[ ] Linux
[ ] Mac
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below
- - [ ] Windows
- - [ ] Mac
- - [ ] Linux
### If you are playing the game in a browser, what browser are you using?
[weed]: <> (Again, put an x in the [ ] box!)
- [ ] Google Chrome (or chomium based like Brave, vivaldi, MS Edge)
- [ ] Firefox
- [ ] Safari
## What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
## Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
## Please describe your issue. Provide extensive detail and images if possible.
## If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting
### Explain your issue
##### Please check first if your issue haven't already been reported yet.
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
+10 -15
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@@ -5,21 +5,16 @@ title: 'Compiling help: [BRIEF DESCRIPTION / ERROR MESSAGE OUTPUT]'
labels: compiling help
---
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)
[weed]: <> (MAKE SURE TO ADD YOUR TARGET OR IT'LL BE IGNORED!)
#### Please check for duplicates or similar compiler issues by filtering for 'compiler help'
### Which target are you using?
[weed]: <> (CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
- [ ] Windows
- [ ] Mac
- [ ] Linux
- [ ] HTML5
## Please describe your issue. Provide extensive detail and images if possible.
[ ] Windows
[ ] Linux
[ ] Mac
### Explain your issue
##### Please check first if your issue haven't already been reported yet.
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
-12
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@@ -1,12 +0,0 @@
---
name: Question
about: Ask a general question
title: 'Question: '
labels: question
---
[weed]: <> (This isn't a place for AMA type questions, if you want to ask any of the devs something, reach out to them on twitter prob )
[weed]: <> (any biz bullshit can go to cameron.taylor.ninja@gmail.com)
#### Please check for duplicates or similar issues before asking your question.
## What is your question?
-13
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@@ -1,13 +0,0 @@
# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
## THIS IS WORK IN PROGRESS!!!
# QUICK AND DIRTY MOD GUIDE
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
+1 -1
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@@ -53,7 +53,7 @@
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
<assets path='example_mods' rename='mods' embed='false'/>
<assets path='mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<assets path="CHANGELOG.md" rename='changelog.txt'/>
-11
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@@ -1,11 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
-11
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@@ -1,11 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -debug
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
-15
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@@ -1,15 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -final -clean
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
lime build windows -final -32
echo UPLOADING 32 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-64bit
echo ITCH SHIT UPDATED LMAOOOOO
pause
-11
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@@ -1,11 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -debug
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/debug/windows/bin ninja-muffin24/funkin:windows-secretBeta
butler status ninja-muffin24/funkin:windows-secretBeta
echo ITCH SHIT UPDATED LMAOOOOO
pause
-15
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@@ -1,15 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -release
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
lime build windows -release -32
echo UPLOADING 32 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-64bit
echo ITCH SHIT UPDATED LMAOOOOO
pause
-12
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@@ -1,12 +0,0 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -final -Dng
echo ZIPPING
cd export
7z a -tzip -r swag release\html5\bin
start .
start https://www.newgrounds.com/projects/games/1528775
pause
-27
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@@ -1,27 +0,0 @@
@echo off
cd ..
@echo on
echo REBUILDING LIME FOR EXPORT (VERBOSE)
@echo off
color 0b
@echo on
lime rebuild windows -clean -v
@echo off
color 0a
@echo on
lime rebuild switch -clean -v
@echo off
color 0e
@echo on
lime rebuild tools -clean -v
echo HOPE AND PRAY...
@echo off
color 0a
@echo on
echo BUILDING GAME
lime build switch -final -clean -v
@echo off
color 0b
@echo on
echo NSP FILE CREATED
pause
-1
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@@ -1 +0,0 @@
funkin.me
Binary file not shown.

Before

Width:  |  Height:  |  Size: 232 KiB

-60
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@@ -1,60 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<!--
@brandybuizel
@ninja_muffin2.4
-->
<!--Let's get meta bois-->
<head>
<meta charset="utf-8">
<title>Friday Night Funkin'</title>
<meta name="description" content="A dope ass rhythm game">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="styles.css" rel="stylesheet" type="text/css">
<!-- <link href="website/mm.ico" rel="icon" type="image/x-icon"> -->
<link rel="shortcut icon" type="image/png" href="../art/icon.png" />
</head>
<body>
<!--Header-->
<header>
</header>
<marquee scrollamount="2" scrolldelay="10" truespeed="truespeed">Friday Night Funkin</marquee>
<!--Hot tortilla wrap-->
<div id="wrapper">
<h1>Friday Night Funkin' - Rhythm game extraordinaire</h1>
<div id="coolervidwrapper">
<div class='videoWrapper'>
<iframe width="560" height="349" src="https://www.youtube.com/embed/HMNKUo3CCpU" frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen></iframe>
</div>
</div>
<div class="coolBox hovertext" id="twitter">
<p class="description">Friday Night Funkin' is a dope ass rhythm game.</p>
<p class='description'>It is made by <a href="https://twitter.com/ninja_muffin99">ninjamuffin99 (programmer)</a>, <a
href="https://twitter.com/PhantomArcade3K">PhantomArcade (animator)</a>, <a
href="https://twitter.com/evilsk8r">evilsk8r (artist)</a>,
and <a href="https://twitter.com/kawaisprite">Kawaisprite (musician)</a> originally for Ludum Dare 47.</p>
</div>
<div class="linktext hovertext" id="ng">
<a href="https://www.newgrounds.com/portal/view/770371">Play demo on Newgrounds</a>
</div>
<div class='linktext hovertext' id="itch">
<a href="https://ninja-muffin24.itch.io/funkin">Support the game on Itch.io</a>
</div>
</div>
</body>
</html>
-7
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@@ -1,7 +0,0 @@
this is for funkin website stuff
if you're compiling game, you can ignore this folder completely!
if not, dawg check out [funkin.me](https://funkin.me)
note that i probably won't accept any major pull requests for this
cuz I wanna make the website as a nice lil project to teach myself HTML and CSS and all that!!
-98
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@@ -1,98 +0,0 @@
.coolBox {
background: #1a1a1aCC;
margin: 40px 4vw;
padding: 25px;
font-size: 120%;
border-radius: 10px;
}
#wrapper
{
padding: 20px;
margin: auto;
}
marquee {
margin: auto;
text-align: center;
display: inline-block;
}
h1 {
text-align: center;
}
body {
background-image: url('img/skin-funkin-cardbordtoast.jpg');
background-position: center center;
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
color:white;
background-color: #000;
font-family: Arial, Helvetica, sans-serif;
}
a { color:inherit;
text-decoration: none;}
.hovertext a{
color:white;
text-shadow: 0px 0px #00000077;
transition: color 1s, text-shadow 1s;
}
.hovertext a:hover
{
text-shadow: 2px 2px #00000077;
color: #ffb50e;
}
.linktext {
text-align: center;
display:block;
font-size: 130%;
padding-bottom: 10px;
}
.linktext a {
font-weight: bold;
}
.linktext a:hover {
border-radius: 5px;
}
#itch a:hover
{
color: #fa5c5c;
}
#twitter a:hover
{
color: #00acee;
}
#coolervidwrapper {
padding-left: min(12em, 75%);
padding-right: min(12em, 75%);
min-width: 30%;
}
.videoWrapper {
position: relative;
padding-bottom: 56.25%; /* 16:9 */
height: 0;
max-block-size: 1400px;
}
.videoWrapper iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
-2
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@@ -1,2 +0,0 @@
THIS MOD FOLDER DOES NOT ENTIRELY WORK JUST YET!!!
DONT EXPECT MUCH OUT OF IT RIGHT NOW!!!
-3
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@@ -1,3 +0,0 @@
cd export\release\windows\bin\
CodenameEngine.exe
cd ..\..\..\..\
+30
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@@ -0,0 +1,30 @@
╔═══════════════════════════════════════╗
║ HOW TO USE ║
╚═══════════════════════════════════════╝
DRAG AND DROP YOUR MOD FOLDER HERE!
╔═══════════════════════════════════════╗
║ ZIP MODS ║
╚═══════════════════════════════════════╝
Zip files are also supported at condition it follows this hierarchy:
📁mod.zip/
📁data
📁songs
📁images
📁...
Instead of this one
📁mod.zip
📁my mod
📁data
📁songs
📁images
📁...
╔═══════════════════════════════════════╗
║ COMPATIBILITY ║
╚═══════════════════════════════════════╝
ONLY CODENAME ENGINE MODS ARE SUPPORTED!
MODS MADE FOR YOSHICRAFTER ENGINE OR PSYCH ENGINE ARE **NOT** SUPPORTED!