priority addons
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@@ -32,12 +32,25 @@ class MainState extends FlxState {
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Paths.assetsTree.reset();
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#if MOD_SUPPORT
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var _lowPriorityAddons:Array<String> = [];
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var _highPriorityAddons:Array<String> = [];
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var _noPriorityAddons:Array<String> = [];
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if (FileSystem.exists(ModsFolder.addonsPath) && FileSystem.isDirectory(ModsFolder.addonsPath)) {
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for(i=>addon in [for(dir in FileSystem.readDirectory(ModsFolder.addonsPath)) if (FileSystem.isDirectory('${ModsFolder.addonsPath}$dir')) dir]) {
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if (addon.startsWith("[LOW]")) _lowPriorityAddons.insert(0, addon);
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else if (addon.startsWith("[HIGH]")) _highPriorityAddons.insert(0, addon);
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else _noPriorityAddons.insert(0, addon);
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}
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for (addon in _lowPriorityAddons)
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Paths.assetsTree.addLibrary(ModsFolder.loadModLib('${ModsFolder.addonsPath}$addon', StringTools.ltrim(addon.substr("[LOW]".length))));
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}
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if (ModsFolder.currentModFolder != null)
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Paths.assetsTree.addLibrary(ModsFolder.loadModLib('${ModsFolder.modsPath}${ModsFolder.currentModFolder}', ModsFolder.currentModFolder));
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if (FileSystem.exists(ModsFolder.addonsPath) && FileSystem.isDirectory(ModsFolder.addonsPath))
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for(addon in [for(dir in FileSystem.readDirectory(ModsFolder.addonsPath)) if (FileSystem.isDirectory('${ModsFolder.addonsPath}$dir')) dir])
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Paths.assetsTree.addLibrary(ModsFolder.loadModLib('${ModsFolder.addonsPath}$addon', addon));
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if (FileSystem.exists(ModsFolder.addonsPath) && FileSystem.isDirectory(ModsFolder.addonsPath)){
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for (addon in _noPriorityAddons) Paths.assetsTree.addLibrary(ModsFolder.loadModLib('${ModsFolder.addonsPath}$addon', addon));
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for (addon in _highPriorityAddons) Paths.assetsTree.addLibrary(ModsFolder.loadModLib('${ModsFolder.addonsPath}$addon', StringTools.ltrim(addon.substr("[HIGH]".length))));
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}
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#end
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Main.refreshAssets();
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