Merge branch 'main' into new-editors

This commit is contained in:
Ne_Eo
2024-09-22 15:15:02 +02:00
3 changed files with 39 additions and 44 deletions
+14 -10
View File
@@ -1,39 +1,43 @@
var fastCarCanDrive:Bool = true;
function create() {
function create()
resetFastCar();
}
function update(elapsed:Float) {
function update(elapsed:Float)
{
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
var offset = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
// back limo drive
if (Options.lowMemoryMode) {
bgLimo.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
bgLimo.frameOffset.x = offset;
} else {
for(e in [bgLimo, dancer1, dancer2, dancer3, dancer4, dancer5]) {
e.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
e.frameOffset.x = offset;
}
}
}
function beatHit(curBeat:Int) {
function beatHit(curBeat:Int)
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
function resetFastCar() {
function resetFastCar()
{
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCar.moves = false;
fastCarCanDrive = true;
}
function fastCarDrive()
{
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCar.velocity.x = FlxG.random.int(170, 220) * 60 * 3;
fastCar.moves = true;
fastCarCanDrive = false;
}
+4 -4
View File
@@ -55,10 +55,10 @@ class Setup {
case "lib" | "git":
final lib:Library = {
name: libNode.att.name,
type: libNode.name
type: libNode.name,
skipDeps: libNode.has.skipDeps ? libNode.att.skipDeps == "true" : false,
};
if (libNode.has.global) lib.global = libNode.att.global;
if (libNode.has.skipDeps) lib.skipDeps = libNode.att.skipDeps;
switch (lib.type) {
case "lib":
if (libNode.has.version) lib.version = libNode.att.version;
@@ -143,7 +143,7 @@ class Setup {
case INSTALL:
var lib:Library = event.data;
var globalSuffix:Null<String> = lib.global == "true" ? " --global" : "";
var skipDeps = lib.skipDeps == "true" ? " --skip-dependencies" : "";
var skipDeps = lib.skipDeps ? " --skip-dependencies" : "";
var commandPrefix = commandSuffix + globalSuffix + skipDeps;// + " --no-timeout";
switch(lib.type) {
case "lib":
@@ -278,8 +278,8 @@ class Setup {
typedef Library = {
var name:String;
var type:String;
var skipDeps:Bool;
var ?global:String;
var ?skipDeps:String;
var ?recursive:String;
var ?version:String;
var ?ref:String;
+21 -30
View File
@@ -439,22 +439,22 @@ uniform bool hasTransform;
uniform bool hasColorTransform;
vec4 applyFlixelEffects(vec4 color) {
if (!hasTransform) {
if(!hasTransform) {
return color;
}
if (color.a == 0.0) {
if(color.a == 0.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
if (!hasColorTransform) {
if(!hasColorTransform) {
return color * openfl_Alphav;
}
color.rgb = color.rgb / color.a;
color = clamp(openfl_ColorOffsetv + (color * openfl_ColorMultiplierv), 0.0, 1.0);
if (color.a > 0.0) {
if(color.a > 0.0) {
return vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
}
return vec4(0.0, 0.0, 0.0, 0.0);
@@ -483,9 +483,7 @@ vec4 textureCam(sampler2D bitmap, vec2 pos) {
return flixel_texture2D(bitmap, camToOg(pos));
}";
public static final fragBody:String = "vec4 color = flixel_texture2D (bitmap, openfl_TextureCoordv);
gl_FragColor = color;
";
public static final fragBody:String = "gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);";
public static final vertHeader:String = "attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
@@ -499,16 +497,26 @@ varying vec2 openfl_TextureCoordv;
uniform mat4 openfl_Matrix;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;";
uniform vec2 openfl_TextureSize;
attribute float alpha;
attribute vec4 colorMultiplier;
attribute vec4 colorOffset;
uniform bool hasColorTransform;";
public static final vertBody:String = "openfl_Alphav = openfl_Alpha;
openfl_TextureCoordv = openfl_TextureCoord;
if (openfl_HasColorTransform) {
if(openfl_HasColorTransform) {
openfl_ColorMultiplierv = openfl_ColorMultiplier;
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
}
openfl_Alphav = openfl_Alpha * alpha;
if(hasColorTransform) {
openfl_ColorOffsetv = colorOffset / 255.0;
openfl_ColorMultiplierv = colorMultiplier;
}
gl_Position = openfl_Matrix * openfl_Position;";
@@ -516,31 +524,14 @@ gl_Position = openfl_Matrix * openfl_Position;";
public static final defaultVertexSource:String = "#pragma header
attribute float alpha;
attribute vec4 colorMultiplier;
attribute vec4 colorOffset;
uniform bool hasColorTransform;
void main(void)
{
void main(void) {
#pragma body
openfl_Alphav = openfl_Alpha * alpha;
if (hasColorTransform)
{
openfl_ColorOffsetv = colorOffset / 255.0;
openfl_ColorMultiplierv = colorMultiplier;
}
}";
// TODO: camera stuff
public static final defaultFragmentSource:String = "#pragma header
void main(void)
{
gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
void main(void) {
#pragma body
}";
}