Merge branch 'main' into new-editors

This commit is contained in:
Ne_Eo
2024-09-22 15:15:02 +02:00
3 changed files with 39 additions and 44 deletions
+21 -30
View File
@@ -439,22 +439,22 @@ uniform bool hasTransform;
uniform bool hasColorTransform;
vec4 applyFlixelEffects(vec4 color) {
if (!hasTransform) {
if(!hasTransform) {
return color;
}
if (color.a == 0.0) {
if(color.a == 0.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
if (!hasColorTransform) {
if(!hasColorTransform) {
return color * openfl_Alphav;
}
color.rgb = color.rgb / color.a;
color = clamp(openfl_ColorOffsetv + (color * openfl_ColorMultiplierv), 0.0, 1.0);
if (color.a > 0.0) {
if(color.a > 0.0) {
return vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
}
return vec4(0.0, 0.0, 0.0, 0.0);
@@ -483,9 +483,7 @@ vec4 textureCam(sampler2D bitmap, vec2 pos) {
return flixel_texture2D(bitmap, camToOg(pos));
}";
public static final fragBody:String = "vec4 color = flixel_texture2D (bitmap, openfl_TextureCoordv);
gl_FragColor = color;
";
public static final fragBody:String = "gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);";
public static final vertHeader:String = "attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
@@ -499,16 +497,26 @@ varying vec2 openfl_TextureCoordv;
uniform mat4 openfl_Matrix;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;";
uniform vec2 openfl_TextureSize;
attribute float alpha;
attribute vec4 colorMultiplier;
attribute vec4 colorOffset;
uniform bool hasColorTransform;";
public static final vertBody:String = "openfl_Alphav = openfl_Alpha;
openfl_TextureCoordv = openfl_TextureCoord;
if (openfl_HasColorTransform) {
if(openfl_HasColorTransform) {
openfl_ColorMultiplierv = openfl_ColorMultiplier;
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
}
openfl_Alphav = openfl_Alpha * alpha;
if(hasColorTransform) {
openfl_ColorOffsetv = colorOffset / 255.0;
openfl_ColorMultiplierv = colorMultiplier;
}
gl_Position = openfl_Matrix * openfl_Position;";
@@ -516,31 +524,14 @@ gl_Position = openfl_Matrix * openfl_Position;";
public static final defaultVertexSource:String = "#pragma header
attribute float alpha;
attribute vec4 colorMultiplier;
attribute vec4 colorOffset;
uniform bool hasColorTransform;
void main(void)
{
void main(void) {
#pragma body
openfl_Alphav = openfl_Alpha * alpha;
if (hasColorTransform)
{
openfl_ColorOffsetv = colorOffset / 255.0;
openfl_ColorMultiplierv = colorMultiplier;
}
}";
// TODO: camera stuff
public static final defaultFragmentSource:String = "#pragma header
void main(void)
{
gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
void main(void) {
#pragma body
}";
}