for windows peeps
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@@ -356,7 +356,7 @@ class CharacterEditor extends UIState {
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inline function handleMouseOffsets() {
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if (draggingCharacter) {
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cameraHoverDummy.cursor = #if (mac) DRAG; #elseif (linux) DRAG; #else MOVE; #end
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cameraHoverDummy.cursor = #if (mac) DRAG; #elseif (linux) DRAG; #else BUTTON; #end
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if (FlxG.mouse.justReleased) {
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draggingOffset.x /= character.scale.x;
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