Don't duplicate default asset library
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@@ -138,17 +138,6 @@ class Main extends Sprite
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funkin.backend.scripting.GlobalScript.init();
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#end
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#if (sys && TEST_BUILD)
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Logs.infos("Used cne test / cne build. Switching into source assets.");
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#if MOD_SUPPORT
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ModsFolder.modsPath = './${pathBack}mods/';
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ModsFolder.addonsPath = './${pathBack}addons/';
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#end
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Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './${pathBack}assets/', true, SOURCE));
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#elseif USE_ADAPTED_ASSETS
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Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './assets/', true, SOURCE));
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#end
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var lib = new AssetLibrary();
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@:privateAccess
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lib.__proxy = Paths.assetsTree;
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