Don't duplicate default asset library

This commit is contained in:
Ralty
2025-08-04 18:08:21 +07:00
parent d90f068e67
commit 38997b4765
5 changed files with 44 additions and 39 deletions
-11
View File
@@ -138,17 +138,6 @@ class Main extends Sprite
funkin.backend.scripting.GlobalScript.init();
#end
#if (sys && TEST_BUILD)
Logs.infos("Used cne test / cne build. Switching into source assets.");
#if MOD_SUPPORT
ModsFolder.modsPath = './${pathBack}mods/';
ModsFolder.addonsPath = './${pathBack}addons/';
#end
Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './${pathBack}assets/', true, SOURCE));
#elseif USE_ADAPTED_ASSETS
Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './assets/', true, SOURCE));
#end
var lib = new AssetLibrary();
@:privateAccess
lib.__proxy = Paths.assetsTree;