removed latest build since outdated

This commit is contained in:
Yoshman29
2022-12-10 13:45:47 +01:00
parent ff7b638c4b
commit 399a7b2838
862 changed files with 2 additions and 7819 deletions
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<!DOCTYPE codename-engine-alphabet>
<letters fps="24">
<bold spritesheet="menus/alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
</bold>
<normal spritesheet="menus/alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
</letters>
@@ -1,13 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
@@ -1,13 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
@@ -1,14 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" camx="-200" camy="-20">
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
@@ -1,14 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
</character>
@@ -1,8 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="0" holdTime="6.1">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing Note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note RIGHT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
@@ -1,5 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
@@ -1,11 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
</character>
@@ -1,5 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300">
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
</character>
@@ -1,6 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" x="-2" y="-17" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
</character>
@@ -1,36 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="cheer" anim="GF Cheer"
fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note"
fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note"
fps="24" loop="false" x="0" y="-20" />
<anim name="singRIGHT" anim="GF Right Note"
fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note"
fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat"
fps="24" loop="false" x="0" y="-9"
indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat"
fps="24" loop="false" x="0" y="-9"
indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing"
fps="24" loop="false" x="45" y="-8"
indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing"
fps="24" loop="false" x="0" y="-9"
indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR"
fps="24" loop="true" x="-2" y="-17" />
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
@@ -1,8 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100" icon="monster">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
</character>
@@ -1,8 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
</character>
@@ -1,14 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
</character>
@@ -1,19 +0,0 @@
var dir = 2;
function onDance(event) {
event.cancel();
playAnim("idle" + Std.string(dir), true, "DANCE");
}
function onPlaySingAnim(event) {
dir = FlxG.random.int(0, 1) + (event.direction == 0 ? 1 : 3);
event.cancel();
playAnim("shoot" + Std.string(dir), true);
}
function update(elapsed) {
if (animation.curAnim == null || (animation.curAnim.name.substr(0, 5) == "shoot" && animation.curAnim.finished))
dance();
}
@@ -1,16 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="pico" x="140" y="-125">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" x="-1" y="-128" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="-1" y="-128" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" x="412" y="-64" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="412" y="-64" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" x="439" y="-19" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="439" y="-19" />
</character>
@@ -1,16 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false" x="0" y="0" />
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-29" y="27" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-68" y="-7" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character sprite="senpai" isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" icon="senpai" camx="100">
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
</character>
@@ -1,10 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
</character>
@@ -1,9 +0,0 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="200">
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
</character>
@@ -1,16 +0,0 @@
<!DOCTYPE codename-engine-character>
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
<!-- Heh! Pretty Good! !-->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
<!-- Ugh! !-->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
</character>
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@@ -1 +0,0 @@
{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.0,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,450.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,450.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,0.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,0.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63600.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[73200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
@@ -1 +0,0 @@
{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.3,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,600.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,600.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,300.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,300.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0],[33300.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34575.0,0,0.0],[34800.0,1,600.0],[35700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[36975.0,0,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44550.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[46950.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0],[62100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63375.0,0,0.0],[63600.0,1,600.0],[64500.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[65775.0,0,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0],[71700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[72975.0,0,0.0],[73200.0,1,600.0],[74100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75375.0,0,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
@@ -1 +0,0 @@
{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.0,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,600.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,600.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,300.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,300.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0],[33300.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34800.0,1,600.0],[35700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44550.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[46950.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0],[62100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63600.0,1,600.0],[64500.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0],[71700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[73200.0,1,600.0],[74100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
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function onNoteCreation(event) {
if (event.mustHit)
event.animSuffix = "";
}
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function onNoteCreation(event) {
if (event.mustHit)
event.animSuffix = "";
}
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function beatHit(curBeat) {
switch(curBeat) {
case 16:
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
}
}
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function beatHit(curBeat:Int) {
switch(curBeat) {
case 168:
camZoomingInterval = 1;
case 200:
camZoomingInterval = 4;
}
}
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@@ -1 +0,0 @@
{"song":"Smash","bpm":144,"sections":1,"notes":[{"lengthInSteps":16,"notes":[[0,0],[313,1],[729,3]]}]}
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@@ -1,19 +0,0 @@
import openfl.utils.Assets;
function onNoteCreation(event) {
if (event.noteType != null || event.note.noteTypeID > 0) {
event.note.visible = false;
event.note.mustPress = false;
}
}
function onDadHit(event) {
if (event.noteType == "Pico Speaker Note") {
event.character = gf;
event.cancelStrumGlow();
}
}
function postCreate() {
generateNotes(CoolUtil.parseJson(Paths.chart('stress', 'picospeaker')).song);
}
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@@ -1,12 +0,0 @@
function create() {
importScript("data/scripts/pixel");
pixelNotesForBF = false;
enablePixelUI = true;
enableCameraHacks = false;
}
function postUpdate(elapsed) {
var sin = Math.sin(curBeatFloat * Math.PI / 2);
camGame.angle = sin * -15;
}
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import funkin.system.Conductor;
import flixel.tweens.FlxTween;
import funkin.scripting.events.NoteHitEvent;
function onPlayerHit(event:NoteHitEvent) {
if (event.note.isSustainNote) return;
event.preventDeletion();
FlxTween.tween(event.note, {strumTime: event.note.strumTime + (Conductor.crochet * 2)}, Conductor.crochet / 500, {ease: FlxEase.cubeOut});
event.note.wasGoodHit = false;
}
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