float bpms
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432
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434
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@@ -6,7 +6,7 @@ typedef SwagSection =
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var lengthInSteps:Int;
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var typeOfSection:Int;
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var mustHitSection:Bool;
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var bpm:Int;
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var bpm:Float;
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var changeBPM:Bool;
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var altAnim:Bool;
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}
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@@ -83,7 +83,7 @@ class ChartingState extends MusicBeatState
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var characterList:Array<String>;
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var tempBpm:Int = 0;
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var tempBpm:Float = 0;
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var vocals:FlxSound;
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@@ -465,7 +465,7 @@ class ChartingState extends MusicBeatState
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}*/
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function sectionStartTime():Float
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{
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var daBPM:Int = _song.bpm;
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var daBPM:Float = _song.bpm;
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var daPos:Float = 0;
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for (i in 0...curSection)
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{
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@@ -840,7 +840,7 @@ class ChartingState extends MusicBeatState
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else
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{
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// get last bpm
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var daBPM:Int = _song.bpm;
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var daBPM:Float = _song.bpm;
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for (i in 0...curSection)
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if (_song.notes[i].changeBPM)
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daBPM = _song.notes[i].bpm;
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@@ -11,7 +11,7 @@ typedef BPMChangeEvent =
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{
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var stepTime:Int;
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var songTime:Float;
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var bpm:Int;
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var bpm:Float;
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}
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class Conductor
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@@ -19,7 +19,7 @@ class Conductor
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/**
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* Current BPM
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*/
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public static var bpm:Int = 100;
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public static var bpm:Float = 100;
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/**
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* Current Crochet (time per beat), in milliseconds.
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@@ -58,7 +58,7 @@ class Conductor
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{
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bpmChangeMap = [];
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var curBPM:Int = song.bpm;
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var curBPM:Float = song.bpm;
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var totalSteps:Int = 0;
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var totalPos:Float = 0;
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for (i in 0...song.notes.length)
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@@ -81,7 +81,7 @@ class Conductor
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trace("new BPM map BUDDY " + bpmChangeMap);
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}
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public static function changeBPM(newBpm:Int)
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public static function changeBPM(newBpm:Float)
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{
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bpm = newBpm;
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@@ -11,7 +11,7 @@ typedef SwagSong =
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{
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var song:String;
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var notes:Array<SwagSection>;
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var bpm:Int;
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var bpm:Float;
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var needsVoices:Bool;
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var speed:Float;
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var stage:String;
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