fix flipped gizmos

This commit is contained in:
lunarcleint
2025-02-22 16:24:24 -07:00
parent ed841e50a3
commit 3f92337d58
@@ -23,12 +23,20 @@ class CharacterGizmos extends FlxSprite {
// TODO: ATLAS CALCUATIONS
character._rect.set();
} else if (character._matrix != null && character.frame != null) {
character._rect.set(character._matrix.tx, character._matrix.ty, character.frame.frame.width * character._matrix.a, character.frame.frame.height * character._matrix.d);
character._rect.set(
character._matrix.tx, character._matrix.ty,
Math.abs(character.frame.frame.width * character._matrix.a),
Math.abs(character.frame.frame.height * character._matrix.d)
);
if (character._matrix.a < 0) character._rect.x -= character._rect.width;
if (character._matrix.d < 0) character._rect.y -= character._rect.height;
character._rect.offset(-character.cameras[0].viewMarginLeft, -character.cameras[0].viewMarginTop);
character._rect.x *= character.cameras[0].zoom;
character._rect.y *= character.cameras[0].zoom;
character._rect.width *= character.cameras[0].zoom;
character._rect.height *= character.cameras[0].zoom;
trace(character._rect);
}
if (DrawUtil.line == null) DrawUtil.createDrawers();