get rid of the mfs stuck in the vault
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@@ -565,29 +565,6 @@ class Charter extends UIState {
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// Undo Stuffs :D
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__relinkUndos();
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__applyPlaytestInfo();
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// var dataDisplay:FlxSprite = new FlxSprite().loadGraphic(waveformHandler.waveDatas.get("Voices.ogg"));
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// dataDisplay.cameras = [charterCamera]; dataDisplay.x = -dataDisplay.width; add(dataDisplay);
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// ! back into the vault you! -lunar
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/*
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var graphic:FlxGraphic = FlxG.bitmap.add(Paths.image('editors/charter/sustain'));
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var realAnims:Array<FlxGraphic> = [
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for (x in 0...2)
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for (y in 0...2) {
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var bitmapData:BitmapData = new BitmapData(Std.int(graphic.width/2), Std.int(graphic.height/2), true, 0x00000000);
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bitmapData.copyPixels(
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graphic.bitmap, new Rectangle(x*(graphic.width/2), y*(graphic.height/2), graphic.width, graphic.height), new Point(0,0)
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);
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FlxG.bitmap.add(bitmapData, true);
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}
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];
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trace(realAnims);
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var testSprite = new FlxTiledSprite(realAnims[0], 10, 100, false, true);
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testSprite.cameras = [charterCamera]; add(testSprite);
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*/
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}
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public var __endStep:Float = 0;
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@@ -60,6 +60,10 @@ class CharterWaveformHandler extends FlxBasic {
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waveDatas.set(name, waveData);
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return waveData;
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// ! IF YOU EVER WANNA VIEW IN THE FUTURE, JUST USE A FLXSPRITE :D -lunar
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// var dataDisplay:FlxSprite = new FlxSprite().loadGraphic(waveformHandler.waveDatas.get("Voices.ogg"));
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// dataDisplay.cameras = [charterCamera]; dataDisplay.x = -dataDisplay.width; add(dataDisplay);
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}
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public function generateShader(name:String, sound:FlxSound):CustomShader {
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