animation context for play animation event
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@@ -20,7 +20,7 @@ class EventsData {
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{name: "Camera Target", type: TStrumLine, defValue: 0},
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{name: "Tween Movement?", type: TBool, defValue: true, saveIfDefault: false},
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{name: "Tween Time (Steps, IF NOT CLASSIC)", type: TFloat(0.25, 9999, 0.25, 2), defValue: 4, saveIfDefault: false},
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{
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{ // since its the most used event, we'll set saveIfDefault false to avoid filling up with unnecessary parameters the files - Nex
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name: "Tween Ease (ex: circ, quad, cube)",
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type: TDropDown(['CLASSIC', 'linear', 'back', 'bounce', 'circ', 'cube', 'elastic', 'expo', 'quad', 'quart', 'quint', 'sine', 'smoothStep', 'smootherStep']),
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defValue: "CLASSIC",
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@@ -82,7 +82,16 @@ class EventsData {
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{name: "Multiplicative?", type: TBool, defValue: false}
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],
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"Alt Animation Toggle" => [{name: "Enable On Sing Poses", type: TBool, defValue: true}, {name: "Enable On Idle", type: TBool, defValue: true}, {name: "Strumline", type: TStrumLine, defValue: 0}],
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"Play Animation" => [{name: "Character", type: TStrumLine, defValue: 0}, {name: "Animation", type: TString, defValue: "animation"}, {name: "Is forced?", type: TBool, defValue: true}],
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"Play Animation" => [
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{name: "Character", type: TStrumLine, defValue: 0},
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{name: "Animation", type: TString, defValue: "animation"},
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{name: "Is forced?", type: TBool, defValue: true},
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{
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name: "Animation Context",
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type: TDropDown(["NONE", "SING", "DANCE", "MISS", "LOCK"]),
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defValue: "NONE"
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}
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],
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];
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public static var eventsList:Array<String> = defaultEventsList.copy();
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@@ -1516,7 +1516,7 @@ class PlayState extends MusicBeatState
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case "Play Animation":
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if (strumLines.members[event.params[0]] != null && strumLines.members[event.params[0]].characters != null)
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for (char in strumLines.members[event.params[0]].characters)
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if (char != null) char.playAnim(event.params[1], event.params[2], null);
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if (char != null) char.playAnim(event.params[1], event.params[2], event.params[3] == "NONE" ? null : event.params[3]);
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case "Unknown": // nothing
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}
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}
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