flixel-animate implementation (#893)
* added flixel-animate to libs * I BROKE THE OFFSETS FUCK . * yes it does blehtty wdym?? * Removed flxanimate entirely + Fixed transition + Fixed offsets * Deleted caches (relaunching actions) * frameOffset for atlases (need testing) * useRenderTexture added to xml * Fixed atlases for mods * a simple redirect so old mods wont break that badly (#879) * Update FunkinSprite.hx * remove trace * Fixed ghosts for atlases * usable character editor (not entirely fixed) * fixed zoomFactor + temp fix for atlas popping * early structure for character editor atlas anim display * zoomFactor for atlases * Animate Atlas character editor previews * FlxAnimateSettings specification * fixed animation swapping on atlas characters * OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos * Added label checkbox in Character Editor * Fixed culling issues with FlxAnimate (fr this time) * fixed some atlases * HOW THE FUCK * gf sad fix + AliasMacro (for backwards comp, manual impl for now) * Fixed pop-ins * Update Character.hx * applyStageMatrix * FlxAnimate pull request merge (empty commit) * flixel-animate** i'm clumsy asf i meant the lib not the class name fuck * Update libs.xml * Merge changes from main (#892) * repair ScriptableShader.shader = null (#877) * optimize updateInput (#878) * optimize updateInput * resize optimize * __notePerStrum optimize * Update StrumLine.hx * NoteGroup optimize (#881) * NoteGroup optimize * CoolUtil.bound faster * makes commit with github desktop W FRAKITS * Use fastSinCos for notes (#889) * Update Strum.hx * Update Strum.hx --------- Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com> --------- Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com> Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
@@ -2,13 +2,6 @@
|
||||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
|
||||
<character x="100" y="275" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer"/>
|
||||
<anim name="singUP" anim="GF Up Note"/>
|
||||
<anim name="singLEFT" anim="GF left note"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note"/>
|
||||
<anim name="singDOWN" anim="GF Down Note"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" loop="true" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR " loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="315" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
|
||||
|
||||
|
||||
<girlfriend x="540" y="110"/>
|
||||
<girlfriend x="440" y="110"/>
|
||||
<dad/>
|
||||
<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
|
||||
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
{"ATLAS": {"SPRITES":[
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{"SPRITE" : {"name": "0002","x":419,"y":358,"w":251,"h":121,"rotated": false}},
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{"SPRITE" : {"name": "0003","x":1636,"y":394,"w":120,"h":65,"rotated": false}},
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{"SPRITE" : {"name": "0004","x":4,"y":360,"w":108,"h":126,"rotated": false}},
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{"SPRITE" : {"name": "0005","x":674,"y":358,"w":102,"h":147,"rotated": false}},
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{"SPRITE" : {"name": "0006","x":116,"y":360,"w":95,"h":130,"rotated": false}},
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{"SPRITE" : {"name": "0007","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
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{"SPRITE" : {"name": "0008","x":4,"y":4,"w":411,"h":352,"rotated": false}},
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{"SPRITE" : {"name": "0009","x":419,"y":4,"w":398,"h":350,"rotated": false}},
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{"SPRITE" : {"name": "0010","x":1303,"y":275,"w":329,"h":162,"rotated": false}},
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{"SPRITE" : {"name": "0012","x":1823,"y":4,"w":211,"h":236,"rotated": false}},
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{"SPRITE" : {"name": "0016","x":1346,"y":4,"w":473,"h":267,"rotated": false}}
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]},
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"meta": {
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"app": "Adobe Animate",
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"version": "22.0.5.191",
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"image": "spritemap1.png",
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"format": "RGBA8888",
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"size": {"w":2043,"h":524},
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"resolution": "1"
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}
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{"ATLAS":{"SPRITES":[
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{"SPRITE":{"name":"0","x":1662,"y":282,"w":194,"h":117,"rotated":false}},
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{"SPRITE":{"name":"10","x":1900,"y":315,"w":101,"h":118,"rotated":false}},
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{"SPRITE":{"name":"12","x":483,"y":371,"w":338,"h":164,"rotated":false}},
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{"SPRITE":{"name":"13","x":0,"y":0,"w":422,"h":354,"rotated":false}},
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{"SPRITE":{"name":"14","x":440,"y":0,"w":409,"h":353,"rotated":false}},
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{"SPRITE":{"name":"15","x":1900,"y":451,"w":92,"h":103,"rotated":false}},
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{"SPRITE":{"name":"16","x":1193,"y":282,"w":218,"h":239,"rotated":false}},
|
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{"SPRITE":{"name":"17","x":1429,"y":282,"w":215,"h":237,"rotated":false}}]},
|
||||
"meta":{
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||||
"app":"Adobe Animate (Better TA Extension)",
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"version":"24.0.2.12",
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||||
"image":"spritemap1.png",
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"format":"RGBA8888",
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"size":{"w":2031,"h":662},
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"resolution":"1"
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}
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}
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|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 134 KiB |
@@ -1,58 +1,40 @@
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{"ATLAS": {"SPRITES":[
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{"SPRITE" : {"name": "0000","x":994,"y":1029,"w":187,"h":118,"rotated": false}},
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{"SPRITE" : {"name": "0002","x":471,"y":430,"w":258,"h":137,"rotated": false}},
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{"SPRITE" : {"name": "0003","x":1300,"y":641,"w":122,"h":66,"rotated": false}},
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{"SPRITE" : {"name": "0004","x":1825,"y":1078,"w":108,"h":126,"rotated": false}},
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{"SPRITE" : {"name": "0005","x":360,"y":695,"w":103,"h":149,"rotated": false}},
|
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{"SPRITE" : {"name": "0006","x":1945,"y":867,"w":95,"h":130,"rotated": false}},
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{"SPRITE" : {"name": "0007","x":2034,"y":4,"w":1,"h":4,"rotated": false}},
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{"SPRITE" : {"name": "0008","x":943,"y":650,"w":309,"h":375,"rotated": false}},
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{"SPRITE" : {"name": "0012","x":1551,"y":360,"w":398,"h":350,"rotated": false}},
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{"SPRITE" : {"name": "0014","x":1945,"y":1001,"w":90,"h":103,"rotated": false}},
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{"SPRITE" : {"name": "0015","x":1300,"y":401,"w":211,"h":236,"rotated": false}},
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{"SPRITE" : {"name": "0016","x":782,"y":1029,"w":208,"h":235,"rotated": false}},
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{"SPRITE" : {"name": "0017","x":782,"y":910,"w":117,"h":83,"rotated": false}},
|
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{"SPRITE" : {"name": "0018","x":994,"y":1151,"w":117,"h":83,"rotated": false}},
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{"SPRITE" : {"name": "0019","x":1937,"y":1108,"w":103,"h":83,"rotated": false}},
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{"SPRITE" : {"name": "0020","x":1115,"y":1151,"w":117,"h":83,"rotated": false}},
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{"SPRITE" : {"name": "0021","x":1654,"y":714,"w":287,"h":360,"rotated": false}},
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{"SPRITE" : {"name": "0022","x":471,"y":571,"w":179,"h":67,"rotated": false}},
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{"SPRITE" : {"name": "0023","x":654,"y":571,"w":118,"h":75,"rotated": false}},
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{"SPRITE" : {"name": "0024","x":1966,"y":223,"w":55,"h":112,"rotated": false}},
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{"SPRITE" : {"name": "0025","x":1966,"y":4,"w":64,"h":106,"rotated": false}},
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||||
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]},
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"meta": {
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"app": "Adobe Animate",
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"version": "22.0.5.191",
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"image": "spritemap1.png",
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||||
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||||
"meta":{
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||||
"app":"Adobe Animate (Better TA Extension)",
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"version":"24.0.2.12",
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"image":"spritemap1.png",
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"format":"RGBA8888",
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"size":{"w":1965,"h":1089},
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"resolution":"1"
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}
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}
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|
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 453 KiB |
@@ -1,57 +1,55 @@
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{"ATLAS": {"SPRITES":[
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<str id="label">Label</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<print pretty="true">Preparing installation...</print>
|
||||
|
||||
<!-- OpenFL & Lime (Required for Flixel) -->
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
|
||||
<lib name="lime" version="8.1.2" />
|
||||
<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
|
||||
<!-- Other Libraries -->
|
||||
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
|
||||
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
|
||||
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
|
||||
<lib name="funkin-modchart" version="1.2.4" skipDeps="true" />
|
||||
<lib name="hxvlc" version="1.9.3" skipDeps="true" />
|
||||
@@ -32,6 +31,8 @@
|
||||
<lib global="true" name="format" /> <lib name="format" />
|
||||
|
||||
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
|
||||
|
||||
<git name="flixel-animate" url="https://github.com/MaybeMaru/flixel-animate/" skipDeps="true"/>
|
||||
</if>
|
||||
|
||||
<!-- Hxcpp Building -->
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
|
||||
<haxelib name="away3d" if="THREE_D_SUPPORT" />
|
||||
<haxelib name="format" />
|
||||
<haxelib name="flxanimate" />
|
||||
<haxelib name="flixel-animate" />
|
||||
<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
|
||||
|
||||
<haxelib name="hscript-improved" />
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
package funkin.backend;
|
||||
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import flixel.math.FlxMatrix;
|
||||
import openfl.display.BlendMode;
|
||||
import openfl.geom.ColorTransform;
|
||||
|
||||
class FlxAnimate extends flxanimate.FlxAnimate {
|
||||
static var rMatrix = new FlxMatrix();
|
||||
|
||||
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
|
||||
{
|
||||
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
|
||||
return;
|
||||
|
||||
if (blendMode == null)
|
||||
blendMode = BlendMode.NORMAL;
|
||||
|
||||
for (camera in cameras)
|
||||
{
|
||||
rMatrix.identity();
|
||||
limb.prepareMatrix(rMatrix, FlxFrameAngle.ANGLE_0, _checkFlipX() != camera.flipX, _checkFlipY() != camera.flipY);
|
||||
rMatrix.concat(_rMatrix);
|
||||
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
|
||||
return;
|
||||
|
||||
getScreenPosition(_point, camera).subtractPoint(offset);
|
||||
rMatrix.translate(-origin.x, -origin.y);
|
||||
if (limb != _pivot) {
|
||||
if (frameOffsetAngle != null && frameOffsetAngle != angle)
|
||||
{
|
||||
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
|
||||
var cos = Math.cos(angleOff);
|
||||
var sin = Math.sin(angleOff);
|
||||
// cos doesn't need to be negated
|
||||
rMatrix.rotateWithTrig(cos, -sin);
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
rMatrix.rotateWithTrig(cos, sin);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
}
|
||||
rMatrix.scale(scale.x, scale.y);
|
||||
|
||||
if (!matrixExposed && bakedRotationAngle <= 0)
|
||||
{
|
||||
updateTrig();
|
||||
|
||||
if (angle != 0)
|
||||
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
|
||||
}
|
||||
}
|
||||
else
|
||||
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
|
||||
|
||||
if (matrixExposed)
|
||||
{
|
||||
rMatrix.concat(transformMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
|
||||
}
|
||||
|
||||
_point.addPoint(origin);
|
||||
if (isPixelPerfectRender(camera))
|
||||
{
|
||||
_point.floor();
|
||||
}
|
||||
|
||||
rMatrix.translate(_point.x, _point.y);
|
||||
camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
|
||||
#if FLX_DEBUG
|
||||
FlxBasic.visibleCount++;
|
||||
#end
|
||||
}
|
||||
|
||||
// doesn't work, needs to be remade
|
||||
// #if FLX_DEBUG
|
||||
// if (FlxG.debugger.drawDebug)
|
||||
// drawDebug();
|
||||
// #end
|
||||
}
|
||||
|
||||
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
|
||||
{
|
||||
// TODO: ACTUAL OPTIMIZATION
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package funkin.backend;
|
||||
|
||||
import animate.FlxAnimate;
|
||||
import animate.FlxAnimateController.FlxAnimateAnimation;
|
||||
import flixel.addons.effects.FlxSkewedSprite;
|
||||
import flixel.animation.FlxAnimation;
|
||||
import flixel.math.FlxMatrix;
|
||||
@@ -7,7 +9,6 @@ import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxGraphicAsset;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
|
||||
import funkin.backend.scripting.events.sprite.PlayAnimContext;
|
||||
import funkin.backend.system.interfaces.IBeatReceiver;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
@@ -15,6 +16,10 @@ import funkin.backend.utils.XMLUtil.AnimData;
|
||||
import funkin.backend.utils.XMLUtil.BeatAnim;
|
||||
import funkin.backend.utils.XMLUtil.IXMLEvents;
|
||||
import haxe.io.Path;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import animate.internal.RenderTexture;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
enum abstract XMLAnimType(Int)
|
||||
{
|
||||
@@ -43,7 +48,7 @@ enum abstract XMLAnimType(Int)
|
||||
}
|
||||
}
|
||||
|
||||
class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
{
|
||||
public var extra:Map<String, Dynamic> = [];
|
||||
|
||||
@@ -56,6 +61,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var animEnabled:Bool = true;
|
||||
public var zoomFactorEnabled:Bool = true;
|
||||
|
||||
//Backwards compatibility
|
||||
public var animateAtlas(get, never):FunkinSprite;
|
||||
|
||||
public var globalCurFrame(get, set):Int;
|
||||
|
||||
/**
|
||||
@@ -66,9 +74,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var beatOffset:Int = 0;
|
||||
public var skipNegativeBeats:Bool = false;
|
||||
|
||||
public var animateAtlas:FlxAnimate;
|
||||
@:noCompletion public var atlasPlayingAnim:String;
|
||||
@:noCompletion public var atlasPath:String;
|
||||
public var animateSettings:FlxAnimateSettings = {};
|
||||
|
||||
var _rect2:FlxRect;
|
||||
|
||||
@@ -85,6 +91,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
|
||||
moves = false;
|
||||
applyStageMatrix = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -100,8 +107,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
@:privateAccess {
|
||||
spr.setPosition(source.x, source.y);
|
||||
spr.frames = source.frames;
|
||||
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
|
||||
spr.loadSprite(casted.atlasPath);
|
||||
spr.animation.copyFrom(source.animation);
|
||||
spr.visible = source.visible;
|
||||
spr.alpha = source.alpha;
|
||||
@@ -111,8 +116,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
if (casted != null) {
|
||||
spr.skew.set(casted.skew.x, casted.skew.y);
|
||||
spr.transformMatrix = casted.transformMatrix;
|
||||
spr.matrixExposed = casted.matrixExposed;
|
||||
spr.animOffsets = casted.animOffsets.copy();
|
||||
spr.zoomFactor = casted.zoomFactor;
|
||||
}
|
||||
@@ -123,8 +126,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.update(elapsed);
|
||||
|
||||
// hate how it looks like but hey at least its optimized and fast - Nex
|
||||
if (!debugMode && isAnimFinished()) {
|
||||
@@ -142,15 +143,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public function loadSprite(path:String, Unique:Bool = false, Key:String = null)
|
||||
{
|
||||
var noExt = Path.withoutExtension(path);
|
||||
if (Assets.exists('$noExt/Animation.json'))
|
||||
{
|
||||
atlasPath = noExt;
|
||||
animateAtlas = new FlxAnimate(x, y, noExt);
|
||||
}
|
||||
else
|
||||
{
|
||||
frames = Paths.getFrames(path, true);
|
||||
}
|
||||
frames = Paths.getFrames(path, true, null, null, animateSettings);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -182,48 +175,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
// ANIMATE ATLAS DRAWING
|
||||
#if REGION
|
||||
public override function draw()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
copyAtlasValues();
|
||||
animateAtlas.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
super.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public function copyAtlasValues()
|
||||
{
|
||||
@:privateAccess {
|
||||
animateAtlas.cameras = cameras; // investigate if we can use _cameras
|
||||
animateAtlas.scrollFactor = scrollFactor;
|
||||
animateAtlas.scale = scale;
|
||||
animateAtlas.offset = offset;
|
||||
animateAtlas.frameOffset = frameOffset;
|
||||
animateAtlas.x = x;
|
||||
animateAtlas.y = y;
|
||||
animateAtlas.angle = angle;
|
||||
animateAtlas.alpha = alpha;
|
||||
animateAtlas.visible = visible;
|
||||
animateAtlas.flipX = flipX;
|
||||
animateAtlas.flipY = flipY;
|
||||
animateAtlas.shader = shader;
|
||||
animateAtlas.shaderEnabled = shaderEnabled;
|
||||
animateAtlas.antialiasing = antialiasing;
|
||||
animateAtlas.skew = skew;
|
||||
animateAtlas.transformMatrix = transformMatrix;
|
||||
animateAtlas.matrixExposed = matrixExposed;
|
||||
animateAtlas.colorTransform = colorTransform;
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy()
|
||||
{
|
||||
animateAtlas = FlxDestroyUtil.destroy(animateAtlas);
|
||||
|
||||
if (animOffsets != null) {
|
||||
for (key in animOffsets.keys()) {
|
||||
final point = animOffsets[key];
|
||||
@@ -260,25 +214,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
);
|
||||
}
|
||||
|
||||
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
|
||||
{
|
||||
if (camera == null)
|
||||
camera = FlxG.camera;
|
||||
|
||||
newRect = super.getScreenBounds(newRect, camera);
|
||||
|
||||
if(__shouldDoZoomFactor()) {
|
||||
__prepareZoomFactor(_rect2, camera);
|
||||
newRect.set(
|
||||
(newRect.x - _rect2.x) * _rect2.width + _rect2.x,
|
||||
(newRect.y - _rect2.y) * _rect2.height + _rect2.y,
|
||||
newRect.width * _rect2.width,
|
||||
newRect.height * _rect2.height,
|
||||
);
|
||||
}
|
||||
return newRect;
|
||||
}
|
||||
|
||||
override public function isOnScreen(?camera:FlxCamera):Bool
|
||||
{
|
||||
if (forceIsOnScreen)
|
||||
@@ -293,22 +228,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return camera.containsRect(bounds);
|
||||
}
|
||||
|
||||
// ZOOM FACTOR RENDERING
|
||||
public override function doAdditionalMatrixStuff(matrix:FlxMatrix, camera:FlxCamera)
|
||||
{
|
||||
// no need to...
|
||||
//super.doAdditionalMatrixStuff(matrix, camera);
|
||||
if(__shouldDoZoomFactor()) {
|
||||
__prepareZoomFactor(_rect, camera);
|
||||
matrix.setTo(
|
||||
matrix.a * _rect.width, matrix.b * _rect.height,
|
||||
matrix.c * _rect.width, matrix.d * _rect.height,
|
||||
(matrix.tx - _rect.x) * _rect.width + _rect.x,
|
||||
(matrix.ty - _rect.y) * _rect.height + _rect.y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSETTING
|
||||
#if REGION
|
||||
public var animOffsets:Map<String, FlxPoint> = new Map<String, FlxPoint>();
|
||||
@@ -340,13 +259,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
Force = anim != null && anim.forced;
|
||||
}
|
||||
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
@:privateAccess
|
||||
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
|
||||
atlasPlayingAnim = AnimName;
|
||||
}
|
||||
else animation.play(AnimName, Force, Reversed, Frame);
|
||||
animation.play(AnimName, Force, Reversed, Frame);
|
||||
|
||||
var daOffset = getAnimOffset(AnimName);
|
||||
frameOffset.set(daOffset.x, daOffset.y);
|
||||
@@ -355,7 +268,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
lastAnimContext = Context;
|
||||
}
|
||||
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE)
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE, animateAtlasLabel:Bool = false)
|
||||
{
|
||||
return XMLUtil.addAnimToSprite(this, {
|
||||
name: name,
|
||||
@@ -366,22 +279,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
x: x,
|
||||
y: y,
|
||||
indices: indices,
|
||||
forced: forced
|
||||
forced: forced,
|
||||
label: animateAtlasLabel
|
||||
});
|
||||
}
|
||||
|
||||
public inline function removeAnim(name:String)
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
@:privateAccess animateAtlas.anim.animsMap.remove(name);
|
||||
else
|
||||
animation.remove(name);
|
||||
public inline function removeAnim(name:String) {
|
||||
animation.remove(name);
|
||||
}
|
||||
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxSymbolAnimation>
|
||||
{
|
||||
if(animateAtlas != null)
|
||||
return animateAtlas.anim.getByName(name);
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxAnimateAnimation> {
|
||||
return animation.getByName(name);
|
||||
}
|
||||
|
||||
@@ -392,40 +299,26 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return FlxPoint.weak(0, 0);
|
||||
}
|
||||
|
||||
public inline function hasAnim(AnimName:String):Bool @:privateAccess
|
||||
return animateAtlas != null ? (animateAtlas.anim.animsMap.exists(AnimName)
|
||||
|| animateAtlas.anim.symbolDictionary.exists(AnimName)) : animation.exists(AnimName);
|
||||
public inline function hasAnim(AnimName:String):Bool
|
||||
return animation.exists(AnimName);
|
||||
|
||||
public inline function getAnimName() {
|
||||
return (animateAtlas != null) ? atlasPlayingAnim : animation.name;
|
||||
}
|
||||
public inline function getAnimName()
|
||||
return animation.name;
|
||||
|
||||
public inline function isAnimReversed():Bool {
|
||||
return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
|
||||
}
|
||||
public inline function isAnimReversed():Bool
|
||||
return animation.curAnim?.reversed ?? false;
|
||||
|
||||
public inline function getNameList():Array<String> {
|
||||
if (animateAtlas != null)
|
||||
return [for (name in @:privateAccess animateAtlas.anim.animsMap.keys()) name];
|
||||
else
|
||||
return animation.getNameList();
|
||||
}
|
||||
public inline function getNameList():Array<String>
|
||||
return animation.getNameList();
|
||||
|
||||
public inline function stopAnim()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.anim.pause();
|
||||
else
|
||||
animation.stop();
|
||||
}
|
||||
animation.stop();
|
||||
|
||||
public inline function isAnimFinished() {
|
||||
return animateAtlas != null ? animateAtlas.anim.finished : (animation.curAnim != null ? animation.curAnim.finished : true);
|
||||
}
|
||||
public inline function isAnimFinished()
|
||||
return animation.curAnim?.finished ?? true;
|
||||
|
||||
public inline function isAnimAtEnd() {
|
||||
return animateAtlas != null ? animateAtlas.anim.isAtEnd : (animation.curAnim != null ? animation.curAnim.isAtEnd : false);
|
||||
}
|
||||
public inline function isAnimAtEnd()
|
||||
return animation.curAnim?.isAtEnd ?? false;
|
||||
|
||||
override function updateAnimation(elapsed:Float) {
|
||||
if (animEnabled)
|
||||
@@ -447,10 +340,55 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return beatInterval = v;
|
||||
}
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame() {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame) : (animation.curAnim != null ? animation.curAnim.curFrame : 0);
|
||||
}
|
||||
@:noCompletion
|
||||
@:deprecated("`FunkinSprite.animateAtlas` is deprecated, just use `FunkinSprite` instead")
|
||||
public function get_animateAtlas():FunkinSprite
|
||||
return isAnimate ? this : null;
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame()
|
||||
return animation.curAnim?.curFrame ?? 0;
|
||||
|
||||
@:noCompletion private inline function set_globalCurFrame(val:Int) {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame = val) : (animation.curAnim != null ? animation.curAnim.curFrame = val : val);
|
||||
if (animation.curAnim != null)
|
||||
animation.curAnim.curFrame = val;
|
||||
return val;
|
||||
}
|
||||
|
||||
override function prepareDrawMatrix(matrix:FlxMatrix, camera:FlxCamera):Void {
|
||||
matrix.translate(-origin.x, -origin.y);
|
||||
|
||||
if (frameOffsetAngle != null && frameOffsetAngle != angle)
|
||||
{
|
||||
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
|
||||
var cos = Math.cos(angleOff);
|
||||
var sin = Math.sin(angleOff);
|
||||
// cos doesnt need to be negated
|
||||
matrix.rotateWithTrig(cos, -sin);
|
||||
matrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
matrix.rotateWithTrig(cos, sin);
|
||||
}
|
||||
else
|
||||
matrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
|
||||
matrix.translate(origin.x, origin.y);
|
||||
|
||||
super.prepareDrawMatrix(matrix, camera);
|
||||
|
||||
if(__shouldDoZoomFactor()) {
|
||||
__prepareZoomFactor(_rect2, camera);
|
||||
matrix.setTo(
|
||||
matrix.a * _rect2.width, matrix.b * _rect2.height,
|
||||
matrix.c * _rect2.width, matrix.d * _rect2.height,
|
||||
(matrix.tx - _rect2.x) * _rect2.width + _rect2.x,
|
||||
(matrix.ty - _rect2.y) * _rect2.height + _rect2.y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
override function checkFlipX() {
|
||||
return super.checkFlipX() != camera.flipX;
|
||||
}
|
||||
override function checkFlipY() {
|
||||
return super.checkFlipY() != camera.flipY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,12 +114,8 @@ class MusicBeatTransition extends MusicBeatSubstate {
|
||||
}
|
||||
|
||||
if (transitionSprite != null) {
|
||||
if (transitionSprite.animateAtlas == null) {
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
} else {
|
||||
transitionSprite.screenCenter();
|
||||
}
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import funkin.backend.assets.TranslatedAssetLibrary;
|
||||
#end
|
||||
import funkin.backend.assets.IModsAssetLibrary;
|
||||
import lime.utils.AssetLibrary;
|
||||
import haxe.ds.Map;
|
||||
|
||||
class AssetsLibraryList extends AssetLibrary {
|
||||
public var libraries:Array<AssetLibrary> = [];
|
||||
@@ -141,6 +142,16 @@ class AssetsLibraryList extends AssetLibrary {
|
||||
public override inline function getAsset(id:String, type:String):Dynamic
|
||||
return getSpecificAsset(id, type, BOTH);
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
// idk if there's a more efficient way tbh, correct if u find better
|
||||
var files:Map<String, Bool> = [];
|
||||
for(k=>l in libraries) {
|
||||
for(f in l.list(type))
|
||||
files.set(f, false);
|
||||
}
|
||||
return [for(k=>e in files) k];
|
||||
}
|
||||
|
||||
public override function isLocal(id:String, type:String) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -149,6 +149,22 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
var result = [];
|
||||
__listAppend(result, '');
|
||||
return result;
|
||||
}
|
||||
|
||||
function __listAppend(arr:Array<String>, folder:String) {
|
||||
for(file in FileSystem.readDirectory('$basePath/$folder')) {
|
||||
var fullPath = '$basePath/$folder/$file';
|
||||
if (FileSystem.isDirectory(fullPath))
|
||||
__listAppend(arr, '$folder$file/');
|
||||
else
|
||||
arr.push('$prefix$folder$file');
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@@ -8,6 +8,7 @@ import funkin.backend.scripting.Script;
|
||||
import haxe.io.Path;
|
||||
import lime.utils.AssetLibrary;
|
||||
import openfl.utils.Assets as OpenFlAssets;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -174,6 +175,9 @@ class Paths
|
||||
inline static public function getSparrowAtlas(key:String, ?library:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow(image(key, library, ext), file('images/$key.xml', library));
|
||||
|
||||
inline static public function getAnimateAtlasAlt(key:String, ?settings:FlxAnimateSettings)
|
||||
return FlxAnimateFrames.fromAnimate(key, null, null, null, false, settings);
|
||||
|
||||
inline static public function getSparrowAtlasAlt(key:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.xml');
|
||||
|
||||
@@ -197,7 +201,7 @@ class Paths
|
||||
* @param key Path to the frames
|
||||
* @param library (Additional) library to load the frames from.
|
||||
*/
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null) {
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null, ?animateSettings:FlxAnimateSettings) {
|
||||
if (tempFramesCache.exists(key)) {
|
||||
var frames = tempFramesCache[key];
|
||||
if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
|
||||
@@ -205,7 +209,7 @@ class Paths
|
||||
else
|
||||
tempFramesCache.remove(key);
|
||||
}
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext, animateSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -242,7 +246,7 @@ class Paths
|
||||
* @param Ext Extension of the image.
|
||||
* @return FlxFramesCollection Frames
|
||||
*/
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null):FlxFramesCollection {
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null, ?animateSettings:FlxAnimateSettings):FlxFramesCollection {
|
||||
var noExt = Path.withoutExtension(path);
|
||||
var ext = Ext != null ? Ext : Flags.IMAGE_EXT;
|
||||
|
||||
@@ -263,6 +267,8 @@ class Paths
|
||||
cur++;
|
||||
}
|
||||
return finalFrames;
|
||||
} else if (Assets.exists('$noExt/Animation.json')) {
|
||||
return Paths.getAnimateAtlasAlt(noExt, animateSettings);
|
||||
} else if (Assets.exists('$noExt.xml')) {
|
||||
return Paths.getSparrowAtlasAlt(noExt, ext);
|
||||
} else if (Assets.exists('$noExt.txt')) {
|
||||
|
||||
@@ -108,6 +108,8 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return null;
|
||||
}
|
||||
|
||||
// TODO: list support for TranslatedAssetLibrary (idk how it works)
|
||||
|
||||
#if MOD_SUPPORT
|
||||
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
|
||||
|
||||
|
||||
@@ -33,6 +33,9 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
zip = SysZip.openFromFile(basePath);
|
||||
zip.read();
|
||||
for(entry in zip.entries) {
|
||||
if (entry.fileName.length < 0 || entry.fileName.endsWith("/"))
|
||||
continue;
|
||||
|
||||
lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
|
||||
nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
|
||||
}
|
||||
@@ -154,6 +157,10 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return content;
|
||||
}
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
return[for(k=>e in nameMap) '$prefix$e'];
|
||||
}
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@:noCompletion public var zipPath(get, set):String;
|
||||
|
||||
@@ -91,7 +91,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
"FunkinShader" => funkin.backend.shaders.FunkinShader,
|
||||
"CustomShader" => funkin.backend.shaders.CustomShader,
|
||||
"FunkinText" => funkin.backend.FunkinText,
|
||||
"FlxAnimate" => funkin.backend.FlxAnimate,
|
||||
"FlxAnimate" => animate.FlxAnimate,
|
||||
"FunkinSprite" => funkin.backend.FunkinSprite,
|
||||
"Alphabet" => funkin.menus.ui.Alphabet,
|
||||
"Flags" => funkin.backend.system.Flags,
|
||||
|
||||
@@ -332,8 +332,9 @@ class Flags {
|
||||
if (!(parsed = parse(name, value))) customFlags.set(name, value);
|
||||
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
|
||||
}
|
||||
|
||||
#if MODCHARTING_FEATURES
|
||||
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
package funkin.backend.system.macros;
|
||||
|
||||
#if macro
|
||||
import sys.io.File;
|
||||
import haxe.macro.ComplexTypeTools;
|
||||
import haxe.macro.Printer;
|
||||
import haxe.macro.Expr.Position;
|
||||
import haxe.macro.Context;
|
||||
import haxe.macro.Expr.Field;
|
||||
import haxe.macro.Expr;
|
||||
|
||||
class AliasMacro {
|
||||
public static var aliasMetadata:Metadata = [{
|
||||
name: ":keep",
|
||||
pos: Context.currentPos()
|
||||
},{
|
||||
name: ":dox",
|
||||
pos: Context.currentPos(),
|
||||
params: [
|
||||
{
|
||||
expr: EConst(CIdent("hide")),
|
||||
pos: Context.currentPos()
|
||||
}
|
||||
]
|
||||
}];
|
||||
|
||||
public static function build():Array<Field> {
|
||||
#if display
|
||||
return Context.getBuildFields();
|
||||
#end
|
||||
|
||||
var fields = Context.getBuildFields();
|
||||
var ogFieldCount = fields.length;
|
||||
|
||||
for(i in 0...ogFieldCount) {
|
||||
var field = fields[i];
|
||||
if (field.meta == null) continue;
|
||||
|
||||
var previousAliases:Array<{name:String, pos:Position}> = [];
|
||||
for(meta in field.meta) {
|
||||
if (meta.name == ":alias" && meta.params != null) {
|
||||
for(p in meta.params) {
|
||||
switch(p.expr) {
|
||||
case EConst(CString(s, kind)):
|
||||
previousAliases.push({
|
||||
name: s,
|
||||
pos: p.pos
|
||||
});
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (previousAliases.length == 0) continue;
|
||||
|
||||
var ghostAccess = field.access.copy();
|
||||
ghostAccess.remove(AOverride);
|
||||
ghostAccess.remove(APublic);
|
||||
|
||||
for(alias in previousAliases) {
|
||||
var ghostField:Field = {
|
||||
name: alias.name,
|
||||
pos: alias.pos,
|
||||
kind: null,
|
||||
access: ghostAccess,
|
||||
meta: aliasMetadata
|
||||
};
|
||||
|
||||
switch(field.kind) {
|
||||
case FFun(f):
|
||||
var args:Array<Expr> = [for(a in f.args) {
|
||||
expr: EConst(CIdent(a.name)),
|
||||
pos: Context.currentPos()
|
||||
}];
|
||||
|
||||
ghostField.kind = FFun({
|
||||
args: f.args,
|
||||
params: f.params,
|
||||
ret: f.ret,
|
||||
expr: macro return $i{field.name}($a{args})
|
||||
});
|
||||
|
||||
default:
|
||||
var type = null;
|
||||
switch(field.kind) {
|
||||
case FVar(t, e):
|
||||
type = t;
|
||||
case FProp(get, set, t, e):
|
||||
type = t;
|
||||
default:
|
||||
}
|
||||
ghostField.kind = FProp("get", "set", type, null);
|
||||
|
||||
fields.push({
|
||||
name: 'get_${alias.name}',
|
||||
kind: FFun({
|
||||
args: [],
|
||||
expr: macro return $i{field.name},
|
||||
ret: type
|
||||
}),
|
||||
pos: alias.pos,
|
||||
meta: aliasMetadata
|
||||
});
|
||||
fields.push({
|
||||
name: 'set_${alias.name}',
|
||||
kind: FFun({
|
||||
args: [{
|
||||
name: '_${field.name}',
|
||||
type: type
|
||||
}],
|
||||
expr: macro return ($i{field.name} = $i{'_${field.name}'}),
|
||||
ret: type
|
||||
}),
|
||||
pos: alias.pos,
|
||||
meta: aliasMetadata
|
||||
});
|
||||
}
|
||||
|
||||
fields.push(ghostField);
|
||||
}
|
||||
|
||||
var docFooter = '_Aliases: ${[for(alias in previousAliases) '`${alias.name}`'].join(", ")}_';
|
||||
if (field.doc != null)
|
||||
field.doc += '\n\n$docFooter';
|
||||
else
|
||||
field.doc = docFooter;
|
||||
}
|
||||
trace(fields);
|
||||
|
||||
return fields;
|
||||
}
|
||||
}
|
||||
#end
|
||||
@@ -23,7 +23,7 @@ class Macros {
|
||||
#if VIDEO_CUTSCENES "hxvlc.flixel", "hxvlc.openfl", #end
|
||||
#if NAPE_ENABLED "nape", "flixel.addons.nape", #end
|
||||
// BASE HAXE
|
||||
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting"
|
||||
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting", "animate"
|
||||
])
|
||||
Compiler.include(inc);
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ import flixel.util.FlxAxes;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.typeLimit.OneOfThree;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flxanimate.data.AnimationData.AnimAtlas;
|
||||
import funkin.backend.system.Conductor;
|
||||
import funkin.backend.utils.XMLUtil.TextFormat;
|
||||
import haxe.CallStack;
|
||||
@@ -34,6 +33,8 @@ import haxe.xml.Access;
|
||||
import lime.utils.Assets;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.geom.ColorTransform;
|
||||
import animate.FlxAnimateJson;
|
||||
import flixel.animation.FlxAnimationController;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -574,6 +575,29 @@ final class CoolUtil
|
||||
anim2.frames = old;
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps two animations on an animation controller.
|
||||
* @param animation Animation controller
|
||||
* @param anim1 First animation
|
||||
* @param anim2 Second animation
|
||||
*/
|
||||
public static function swapAnims(animation:FlxAnimationController, anim1:String, anim2:String) @:privateAccess {
|
||||
var flxAnim1 = animation.getByName(anim1);
|
||||
animation._animations.remove(anim1);
|
||||
|
||||
var flxAnim2 = animation.getByName(anim2);
|
||||
animation._animations.remove(anim2);
|
||||
|
||||
if (flxAnim1 != null) {
|
||||
flxAnim1.name = anim2;
|
||||
animation._animations.set(anim2, flxAnim1);
|
||||
}
|
||||
if (flxAnim2 != null) {
|
||||
flxAnim2.name = anim1;
|
||||
animation._animations.set(anim1, flxAnim2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows you to set a graphic size (ex: 150x150), with proper hitbox without a stretched sprite.
|
||||
* @param sprite Sprite to apply the new graphic size to
|
||||
@@ -1252,23 +1276,20 @@ final class CoolUtil
|
||||
return animsList;
|
||||
}
|
||||
|
||||
public static function getAnimsListFromAtlas(atlas:AnimAtlas):Array<String> {
|
||||
public static function getAnimsListFromAtlas(atlas:AnimationJson):Array<String> {
|
||||
if (atlas == null) return [];
|
||||
|
||||
var animsList:Array<String> = [];
|
||||
if (atlas.AN.SN != null) animsList.push(atlas.AN.SN);
|
||||
if (atlas.SD != null)
|
||||
for (symbol in atlas.SD.S)
|
||||
for (symbol in atlas.SD)
|
||||
if (symbol.SN != null) animsList.push(symbol.SN);
|
||||
|
||||
return animsList;
|
||||
}
|
||||
|
||||
public static function getAnimsListFromSprite(spr:FunkinSprite):Array<String> {
|
||||
if (spr.animateAtlas != null) {
|
||||
return [for (symbol => timeline in spr.animateAtlas.anim.symbolDictionary) symbol];
|
||||
} else
|
||||
return getAnimsListFromFrames(spr.frames);
|
||||
return getAnimsListFromFrames(spr.frames);
|
||||
}
|
||||
|
||||
// TODO: check this for bugs
|
||||
|
||||
@@ -34,151 +34,23 @@ final class MatrixUtil {
|
||||
//if(_height == -1) _height = sprite.height;
|
||||
if(camera == null) camera = sprite.camera;
|
||||
if(points is FlxBasePoint) points = [points];
|
||||
var isFunkinSprite = sprite is FunkinSprite;
|
||||
var funkinSprite:FunkinSprite = null;
|
||||
if(isFunkinSprite) funkinSprite = cast sprite;
|
||||
var isAnimateAtlas = isFunkinSprite && funkinSprite.animateAtlas != null;
|
||||
|
||||
var nc:FakeCamera = isAnimateAtlas ? FakeCallCamera.instance : FakeCamera.instance;
|
||||
var nc:FakeCamera = FakeCamera.instance;
|
||||
nc.zoom = camera.zoom;
|
||||
nc.scroll.set(camera.scroll.x, camera.scroll.y);
|
||||
nc.pixelPerfectRender = camera.pixelPerfectRender;
|
||||
|
||||
var points:Array<FlxPoint> = cast points;
|
||||
|
||||
if(isAnimateAtlas) {
|
||||
var cnc = FakeCallCamera.instance;
|
||||
var sprite = funkinSprite;
|
||||
var oldOnDraw = cnc.onDraw;
|
||||
|
||||
// TODO: fix rotation
|
||||
// TODO: fix skew
|
||||
|
||||
var boundsTopLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY);
|
||||
var boundsTopRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY);
|
||||
var boundsBottomLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.NEGATIVE_INFINITY);
|
||||
var boundsBottomRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY);
|
||||
|
||||
cnc.onDraw = function(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
|
||||
// cnc is already perfect rn
|
||||
// so we need to manually process the limb
|
||||
var points = [
|
||||
// corners
|
||||
FlxPoint.get(0, 0),
|
||||
FlxPoint.get(1, 0),
|
||||
FlxPoint.get(0, 1),
|
||||
FlxPoint.get(1, 1)
|
||||
];
|
||||
|
||||
rawTransformPoints(points, matrix, frame.sourceSize.x, frame.sourceSize.y);
|
||||
|
||||
// sort the points, incase like they were transformed with a scale -1 matrix
|
||||
|
||||
var topLeft:FlxPoint = points[0];
|
||||
var topRight:FlxPoint = points[1];
|
||||
var bottomLeft:FlxPoint = points[2];
|
||||
var bottomRight:FlxPoint = points[3];
|
||||
|
||||
if (points[0].y > points[1].y) {
|
||||
topLeft = points[1];
|
||||
topRight = points[0];
|
||||
}
|
||||
if (points[2].y > points[3].y) {
|
||||
bottomLeft = points[3];
|
||||
bottomRight = points[2];
|
||||
}
|
||||
|
||||
if (topLeft.x > topRight.x) {
|
||||
var temp = topLeft;
|
||||
topLeft = topRight;
|
||||
topRight = temp;
|
||||
}
|
||||
|
||||
if (bottomLeft.x > bottomRight.x) {
|
||||
var temp = bottomLeft;
|
||||
bottomLeft = bottomRight;
|
||||
bottomRight = temp;
|
||||
}
|
||||
|
||||
// points should now contain the corners of the limb
|
||||
|
||||
// trace("Corners of limb: " + points);
|
||||
|
||||
// set the max bounds of each corner of the limb
|
||||
if(topLeft.x < boundsTopLeft.x) boundsTopLeft.x = topLeft.x;
|
||||
if(topLeft.y < boundsTopLeft.y) boundsTopLeft.y = topLeft.y;
|
||||
if(topRight.x > boundsTopRight.x) boundsTopRight.x = topRight.x;
|
||||
if(topRight.y < boundsTopRight.y) boundsTopRight.y = topRight.y;
|
||||
if(bottomLeft.x < boundsBottomLeft.x) boundsBottomLeft.x = bottomLeft.x;
|
||||
if(bottomLeft.y > boundsBottomLeft.y) boundsBottomLeft.y = bottomLeft.y;
|
||||
if(bottomRight.x > boundsBottomRight.x) boundsBottomRight.x = bottomRight.x;
|
||||
if(bottomRight.y > boundsBottomRight.y) boundsBottomRight.y = bottomRight.y;
|
||||
|
||||
// recycle the points
|
||||
for(point in points) point.put();
|
||||
}
|
||||
var cameras = sprite._cameras;
|
||||
var oldVisible = cnc.visible;
|
||||
cnc.visible = true;
|
||||
sprite._cameras = [cnc];
|
||||
sprite.draw();
|
||||
sprite._cameras = cameras;
|
||||
cnc.visible = oldVisible;
|
||||
cnc.onDraw = oldOnDraw;
|
||||
|
||||
// fake transform
|
||||
|
||||
//trace("");
|
||||
//trace("topLeft: " + boundsTopLeft);
|
||||
//trace("topRight: " + boundsTopRight);
|
||||
//trace("bottomLeft: " + boundsBottomLeft);
|
||||
//trace("bottomRight: " + boundsBottomRight);
|
||||
//trace("Before transform");
|
||||
//trace(points);
|
||||
|
||||
for(point in points) {
|
||||
//var x = matrix.__transformX(point.x * _width, point.y * _height);
|
||||
//var y = matrix.__transformY(point.x * _width, point.y * _height);
|
||||
// apply using boundsTopLeft, boundsTopRight, boundsBottomLeft, boundsBottomRight
|
||||
// matrix doesnt work for this
|
||||
var x = FlxMath.lerp(
|
||||
FlxMath.lerp(boundsTopLeft.x, boundsTopRight.x, point.x),
|
||||
FlxMath.lerp(boundsBottomLeft.x, boundsBottomRight.x, point.x),
|
||||
point.y
|
||||
);
|
||||
var y = FlxMath.lerp(
|
||||
FlxMath.lerp(boundsTopLeft.y, boundsTopRight.y, point.x),
|
||||
FlxMath.lerp(boundsBottomLeft.y, boundsBottomRight.y, point.x),
|
||||
point.y
|
||||
);
|
||||
|
||||
//trace("(" + point.x + ", " + point.y + ") -> (" + x + ", " + y + ")");
|
||||
|
||||
// reset to ingame coords
|
||||
x += camera.scroll.x;
|
||||
y += camera.scroll.y;
|
||||
|
||||
if(isFunkinSprite) {
|
||||
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, funkinSprite.zoomFactor);
|
||||
x += camera.width / 2 * ratio;
|
||||
y += camera.height / 2 * ratio;
|
||||
}
|
||||
point.set(x, y);
|
||||
}
|
||||
|
||||
//trace("After transform");
|
||||
//trace(points);
|
||||
if(sprite is IPrePostDraw) {
|
||||
var postDraw = cast(sprite, IPrePostDraw);
|
||||
postDraw.preDraw();
|
||||
sprite.drawComplex(nc);
|
||||
postDraw.postDraw();
|
||||
} else {
|
||||
if(sprite is IPrePostDraw) {
|
||||
var postDraw = cast(sprite, IPrePostDraw);
|
||||
postDraw.preDraw();
|
||||
sprite.drawComplex(nc);
|
||||
postDraw.postDraw();
|
||||
} else {
|
||||
sprite.drawComplex(nc);
|
||||
}
|
||||
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
|
||||
sprite.drawComplex(nc);
|
||||
}
|
||||
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import funkin.backend.scripting.ScriptPack;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
import haxe.xml.Access;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -127,6 +128,9 @@ final class XMLUtil {
|
||||
spr.spriteAnimType = XMLAnimType.fromString(node.att.type, spr.spriteAnimType);
|
||||
}
|
||||
|
||||
if (node.has.applyStageMatrix) spr.applyStageMatrix = node.att.applyStageMatrix == "true";
|
||||
if (node.has.useRenderTexture) spr.useRenderTexture = node.att.useRenderTexture == "true";
|
||||
|
||||
if(node.has.x) {
|
||||
var x:Null<Float> = Std.parseFloat(node.att.x);
|
||||
if (x.isNotNull()) spr.x = x;
|
||||
@@ -225,7 +229,8 @@ final class XMLUtil {
|
||||
animType: spr.spriteAnimType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [for(i in 0...spr.frames.frames.length) i]
|
||||
indices: [for(i in 0...spr.frames.frames.length) i],
|
||||
label: false
|
||||
});
|
||||
}
|
||||
|
||||
@@ -261,7 +266,8 @@ final class XMLUtil {
|
||||
animType: animType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: []
|
||||
indices: [],
|
||||
label: false
|
||||
};
|
||||
|
||||
if (anim.has.name) animData.name = anim.att.name;
|
||||
@@ -273,6 +279,7 @@ final class XMLUtil {
|
||||
if (anim.has.loop) animData.loop = anim.att.loop == "true";
|
||||
if (anim.has.forced) animData.forced = anim.att.forced == "true";
|
||||
if (anim.has.indices) animData.indices = CoolUtil.parseNumberRange(anim.att.indices);
|
||||
if (anim.has.label) animData.label = anim.att.label == "true";
|
||||
|
||||
return animData;
|
||||
}
|
||||
@@ -299,15 +306,23 @@ final class XMLUtil {
|
||||
if (animData.name != null) {
|
||||
if (animData.fps <= 0 #if web || animData.fps == null #end) animData.fps = 24;
|
||||
|
||||
if (sprite is FunkinSprite && cast(sprite, FunkinSprite).animateAtlas != null) {
|
||||
var animateAnim = cast(sprite, FunkinSprite).animateAtlas.anim;
|
||||
if (sprite.frames is FlxAnimateFrames) {
|
||||
if(animData.anim == null)
|
||||
return MISSING_PROPERTY;
|
||||
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
var animateAnim = cast(sprite, FunkinSprite).anim;
|
||||
|
||||
if (animData.label) {
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addByFrameLabelIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addByFrameLabel(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
} else {
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
}
|
||||
} else {
|
||||
if (animData.indices != null && animData.indices.length > 0) {
|
||||
if (animData.anim == null)
|
||||
@@ -463,6 +478,7 @@ typedef AnimData = {
|
||||
var y:Float;
|
||||
var indices:Array<Int>;
|
||||
var animType:XMLAnimType;
|
||||
var label:Bool;
|
||||
var ?forced:Bool;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,18 +2,13 @@ package funkin.editors.character;
|
||||
|
||||
import flixel.text.FlxText.FlxTextFormat;
|
||||
import flixel.text.FlxText.FlxTextFormatMarkerPair;
|
||||
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
|
||||
import flxanimate.animate.FlxSymbol;
|
||||
import flxanimate.animate.FlxElement;
|
||||
import flxanimate.animate.SymbolParameters;
|
||||
import flxanimate.animate.FlxKeyFrame;
|
||||
import flxanimate.animate.FlxTimeline;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.animation.FlxAnimation;
|
||||
import openfl.geom.Rectangle;
|
||||
import funkin.backend.utils.XMLUtil.AnimData;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.editors.character.CharacterAnimsWindow;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -26,6 +21,7 @@ class CharacterAnimButton extends UIButton {
|
||||
public var animationDisplayBG:UISliceSprite;
|
||||
public var nameTextBox:UITextBox;
|
||||
public var animTextBox:UIAutoCompleteTextBox;
|
||||
public var animLabelCheckbox:UICheckbox;
|
||||
public var positionXStepper:UINumericStepper;
|
||||
public var positionYStepper:UINumericStepper;
|
||||
public var fpsStepper:UINumericStepper;
|
||||
@@ -116,13 +112,20 @@ class CharacterAnimButton extends UIButton {
|
||||
foldableButtons.push(fpsStepper);
|
||||
addLabelOn(fpsStepper, translate("fps"), 12);
|
||||
|
||||
loopedCheckbox = new UICheckbox(fpsStepper.x + 82 - 32 + 26, fpsStepper.y, "Looping?", animData.loop, 0, true);
|
||||
loopedCheckbox = new UICheckbox(fpsStepper.x + 82 - 32 + 26, fpsStepper.y, translate("looping"), animData.loop, 0, true);
|
||||
loopedCheckbox.onChecked = (newLooping:Bool) -> {this.changeLooping(newLooping);};
|
||||
members.push(loopedCheckbox);
|
||||
foldableButtons.push(loopedCheckbox);
|
||||
|
||||
loopedCheckbox.x += 8; loopedCheckbox.y += 6;
|
||||
|
||||
if (parent.character.isAnimate) {
|
||||
animLabelCheckbox = new UICheckbox(loopedCheckbox.x, animTextBox.y + 26, translate("label"), animData.label, 0, true);
|
||||
animLabelCheckbox.onChecked = (newLabel:Bool) -> {this.changeLabel(newLabel);};
|
||||
members.push(animLabelCheckbox);
|
||||
foldableButtons.push(animLabelCheckbox);
|
||||
}
|
||||
|
||||
indicesTextBox = new UITextBox(nameTextBox.x, nameTextBox.y, CoolUtil.formatNumberRange(animData.indices.getDefault([]), ", "), 278, 22, false, true);
|
||||
indicesTextBox.onChange = (text:String) -> {
|
||||
this.changeIndicies(CoolUtil.parseNumberRange(text));
|
||||
@@ -204,6 +207,7 @@ class CharacterAnimButton extends UIButton {
|
||||
|
||||
fpsStepper.follow(this, 282, 118);
|
||||
loopedCheckbox.follow(this, 336, 122);
|
||||
animLabelCheckbox?.follow(this, 336, 98);
|
||||
|
||||
indicesTextBox.follow(this, 158, 164);
|
||||
|
||||
@@ -231,18 +235,12 @@ class CharacterAnimButton extends UIButton {
|
||||
}
|
||||
|
||||
var oldName:String = anim;
|
||||
if (parent.character.animateAtlas != null) {
|
||||
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
|
||||
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.name = newName;
|
||||
|
||||
parent.character.animateAtlas.anim.animsMap.remove(anim);
|
||||
parent.character.animateAtlas.anim.animsMap.set(newName, animSymbol);
|
||||
} else {
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.name = newName;
|
||||
|
||||
parent.character.animation._animations.remove(anim);
|
||||
parent.character.animation._animations.set(newName, flxAnimation);
|
||||
}
|
||||
parent.character.animation._animations.remove(anim);
|
||||
parent.character.animation._animations.set(newName, flxAnimation);
|
||||
|
||||
var animData:AnimData = parent.character.animDatas[anim];
|
||||
animData.name = newName;
|
||||
@@ -254,7 +252,7 @@ class CharacterAnimButton extends UIButton {
|
||||
parent.character.animOffsets.remove(anim);
|
||||
parent.character.animOffsets.set(newName, animOffset);
|
||||
|
||||
var displayFrame:{scale:Float, animBounds:Rectangle, frame:Int} = parent.displayAnimsFramesList[anim];
|
||||
var displayFrame:DisplayAnimFrameEntry = parent.displayAnimsFramesList[anim];
|
||||
parent.displayAnimsFramesList.remove(anim);
|
||||
parent.displayAnimsFramesList.set(newName, displayFrame);
|
||||
|
||||
@@ -276,23 +274,20 @@ class CharacterAnimButton extends UIButton {
|
||||
var oldAnim:String = animData.anim;
|
||||
animData.anim = newAnim;
|
||||
|
||||
if (parent.character.animateAtlas != null)
|
||||
__refreshAnimation();
|
||||
else {
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.prefix = newAnim;
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.prefix = newAnim;
|
||||
|
||||
refreshFlxAnimationFrames(flxAnimation, animData);
|
||||
refreshAnimation(__getFlxAnimation(), data);
|
||||
|
||||
if (valid) {
|
||||
parent.buildAnimDisplay(anim, data);
|
||||
animationDisplayBG.alpha = 1;
|
||||
} else {
|
||||
parent.removeAnimDisplay(anim);
|
||||
animationDisplayBG.alpha = 0.4;
|
||||
}
|
||||
if (valid) {
|
||||
parent.buildAnimDisplay(anim, data);
|
||||
animationDisplayBG.alpha = 1;
|
||||
} else {
|
||||
parent.removeAnimDisplay(anim);
|
||||
animationDisplayBG.alpha = 0.4;
|
||||
}
|
||||
|
||||
|
||||
if (parent.character.getAnimName() == anim)
|
||||
CharacterEditor.instance.playAnimation(anim);
|
||||
|
||||
@@ -330,13 +325,8 @@ class CharacterAnimButton extends UIButton {
|
||||
var oldFPS:Float = animData.fps;
|
||||
animData.fps = newFPS;
|
||||
|
||||
if (parent.character.animateAtlas != null) {
|
||||
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
|
||||
animSymbol.frameRate = newFPS;
|
||||
} else {
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.frameRate = newFPS;
|
||||
}
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.frameRate = newFPS;
|
||||
|
||||
if (parent.character.getAnimName() == anim)
|
||||
CharacterEditor.instance.playAnimation(anim);
|
||||
@@ -351,13 +341,8 @@ class CharacterAnimButton extends UIButton {
|
||||
|
||||
animData.loop = newLooping;
|
||||
|
||||
if (parent.character.animateAtlas != null) {
|
||||
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
|
||||
animSymbol.instance.symbol.loop = animData.loop ? Loop : PlayOnce;
|
||||
} else {
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.looped = animData.loop;
|
||||
}
|
||||
var flxAnimation:FlxAnimation = __getFlxAnimation();
|
||||
flxAnimation.looped = animData.loop;
|
||||
|
||||
if (parent.character.getAnimName() == anim)
|
||||
CharacterEditor.instance.playAnimation(anim);
|
||||
@@ -367,6 +352,19 @@ class CharacterAnimButton extends UIButton {
|
||||
if (addToUndo) CharacterEditor.undos.addToUndo(CAnimEditLooping(ID, newLooping));
|
||||
}
|
||||
|
||||
public function changeLabel(newLabel:Bool, addToUndo:Bool = true) @:privateAccess {
|
||||
var animData:AnimData = parent.character.animDatas[anim];
|
||||
|
||||
animData.label = newLabel;
|
||||
|
||||
if (animLabelCheckbox != null)
|
||||
animLabelCheckbox.checked = newLabel;
|
||||
|
||||
__refreshAnimation();
|
||||
|
||||
if (addToUndo) CharacterEditor.undos.addToUndo(CAnimEditLabel(ID, newLabel));
|
||||
}
|
||||
|
||||
public function changeIndicies(indicies:Array<Int>, addToUndo:Bool = true) @:privateAccess {
|
||||
var animData:AnimData = parent.character.animDatas[anim];
|
||||
var oldIndices:Array<Int> = animData.indices.copy();
|
||||
@@ -403,50 +401,6 @@ class CharacterAnimButton extends UIButton {
|
||||
CharacterEditor.undos.addToUndo(CAnimEditIndices(ID, oldIndices, indicies));
|
||||
}
|
||||
|
||||
|
||||
public inline function refreshFlxAnimationFrames(flxAnimation:FlxAnimation, animData:AnimData) @:privateAccess {
|
||||
try {
|
||||
if (animData.indices.length > 0) {
|
||||
var frameIndices:Array<Int> = new Array<Int>();
|
||||
parent.character.animation.byIndicesHelper(frameIndices, flxAnimation.prefix, animData.indices, "");
|
||||
|
||||
flxAnimation.frames = frameIndices;
|
||||
} else {
|
||||
final animFrames:Array<FlxFrame> = new Array<FlxFrame>();
|
||||
parent.character.animation.findByPrefix(animFrames, flxAnimation.prefix);
|
||||
|
||||
final frameIndices:Array<Int> = [];
|
||||
parent.character.animation.byPrefixHelper(frameIndices, animFrames, flxAnimation.prefix);
|
||||
|
||||
flxAnimation.frames = frameIndices;
|
||||
}
|
||||
|
||||
if (flxAnimation.frames.length <= 0) invalidate();
|
||||
else validate();
|
||||
} catch (e) {
|
||||
trace('ERROR REFRESHING FLXANIMATION FRAMES: $e');
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
public inline function refreshSymbolKeyFrames(symbol:FlxSymbolAnimation, animData:AnimData) @:privateAccess {
|
||||
var wasRefreshed:Bool = false;
|
||||
|
||||
try {
|
||||
parent.character.animateAtlas.anim.animsMap.remove(animData.name);
|
||||
if (animData.indices.length > 0)
|
||||
parent.character.animateAtlas.anim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
parent.character.animateAtlas.anim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
wasRefreshed = parent.character.animateAtlas.anim.animsMap.exists(animData.name);
|
||||
if (!wasRefreshed) __getAnimationSymbol();
|
||||
} catch (e) {
|
||||
trace('ERROR REFRESHING SYMBOL FRAMES: $e');
|
||||
}
|
||||
|
||||
validate(wasRefreshed);
|
||||
}
|
||||
|
||||
public function toggleGhost() {
|
||||
if (valid && parent.ghosts.indexOf(anim) == -1) {
|
||||
FlxG.sound.play(Paths.sound(Flags.DEFAULT_CHARACTER_GHOSTENABLE_SOUND));
|
||||
@@ -466,8 +420,8 @@ class CharacterAnimButton extends UIButton {
|
||||
super.draw();
|
||||
|
||||
if (!closed && parent.displayAnimsFramesList.exists(anim)) {
|
||||
var displayData:{frame:Int, scale:Float, animBounds:Rectangle} = parent.displayAnimsFramesList.get(anim);
|
||||
parent.displayWindowSprite.frame = parent.displayWindowSprite.frames.frames[displayData.frame];
|
||||
var displayData:DisplayAnimFrameEntry = parent.displayAnimsFramesList.get(anim);
|
||||
parent.displayWindowSprite.frame = displayData.frame;
|
||||
|
||||
parent.displayWindowSprite.scale.x = parent.displayWindowSprite.scale.y = displayData.scale;
|
||||
parent.displayWindowSprite.updateHitbox();
|
||||
@@ -521,16 +475,26 @@ class CharacterAnimButton extends UIButton {
|
||||
return parent.character.animation._animations[anim];
|
||||
}
|
||||
|
||||
public inline function __getAnimationSymbol():Null<FlxSymbolAnimation> @:privateAccess {
|
||||
if (!parent.character.animateAtlas.anim.animsMap.exists(anim))
|
||||
XMLUtil.addAnimToSprite(parent.character, data);
|
||||
return parent.character.animateAtlas.anim.animsMap[anim];
|
||||
public inline function refreshAnimation(anim:FlxAnimation, animData:AnimData) @:privateAccess {
|
||||
var refreshed:Bool = false;
|
||||
|
||||
parent.character.animation.remove(animData.name);
|
||||
parent.character.animation._curAnim = null;
|
||||
|
||||
XMLUtil.addAnimToSprite(parent.character, animData);
|
||||
|
||||
var anim = parent.character.animation.getByName(animData.name);
|
||||
|
||||
if (anim != null && anim.frames.length > 0) {
|
||||
validate();
|
||||
parent.character.animation.play(animData.name);
|
||||
}
|
||||
else
|
||||
invalidate();
|
||||
}
|
||||
|
||||
|
||||
@:noCompletion function __refreshAnimation() @:privateAccess {
|
||||
if (parent.character.animateAtlas != null) refreshSymbolKeyFrames(__getAnimationSymbol(), data);
|
||||
else refreshFlxAnimationFrames(__getFlxAnimation(), data);
|
||||
refreshAnimation(__getFlxAnimation(), data);
|
||||
|
||||
if (valid) {
|
||||
parent.buildAnimDisplay(anim, data);
|
||||
|
||||
@@ -8,15 +8,24 @@ import openfl.geom.Rectangle;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import funkin.game.Character;
|
||||
import flixel.animation.FlxPrerotatedAnimation;
|
||||
import animate.internal.RenderTexture;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import funkin.backend.system.Logs;
|
||||
|
||||
using funkin.backend.utils.BitmapUtil;
|
||||
|
||||
typedef DisplayAnimFrameEntry = {
|
||||
scale:Float,
|
||||
frame:FlxFrame,
|
||||
renderTexture:RenderTexture
|
||||
}
|
||||
|
||||
class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
|
||||
public var character:CharacterGhost;
|
||||
|
||||
public var displayWindowSprite:FlxSprite;
|
||||
public var displayWindowGraphic:FlxGraphic;
|
||||
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:OneOfTwo<Int, String>}> = [];
|
||||
public var displayAnimsFramesList:Map<String, DisplayAnimFrameEntry> = [];
|
||||
|
||||
public var animButtons:Map<String, CharacterAnimButton> = [];
|
||||
public var animsList:Array<String> = [];
|
||||
@@ -30,7 +39,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
|
||||
|
||||
buttonCameras.pixelPerfectRender = true;
|
||||
|
||||
if (Assets.exists(Paths.image('characters/${character.sprite}')) && character.animateAtlas == null)
|
||||
if (Assets.exists(Paths.image('characters/${character.sprite}')))
|
||||
displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
|
||||
|
||||
displayWindowSprite = new FlxSprite();
|
||||
@@ -69,34 +78,45 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
|
||||
}
|
||||
|
||||
public function buildAnimDisplay(name:String, anim:AnimData) @:privateAccess {
|
||||
if (character.animateAtlas == null) {
|
||||
var anim:FlxAnimation = character.animation._animations[anim.name];
|
||||
if (anim == null || anim.frames.length <= 0) return;
|
||||
var anim:FlxAnimation = character.animation._animations[anim.name];
|
||||
if (anim == null) return;
|
||||
|
||||
if (character.isAnimate) {
|
||||
var renderTex = character.generateRenderTextureForAnim(name);
|
||||
var frame = renderTex.graphic.imageFrame.frame;
|
||||
|
||||
displayAnimsFramesList.set(name, {
|
||||
frame: frame,
|
||||
scale: 104/Math.max(frame.frame.width, frame.frame.height),
|
||||
renderTexture: renderTex
|
||||
});
|
||||
} else {
|
||||
var frameIndex:Int = anim.frames.getDefault([0])[0];
|
||||
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
|
||||
|
||||
|
||||
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
|
||||
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
|
||||
|
||||
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/Math.max(animBounds.width, animBounds.height), animBounds: animBounds});
|
||||
} else {
|
||||
character.storeAtlasState();
|
||||
|
||||
/*
|
||||
character.animateAtlas.anim.play(anim.name, true, false, 0);
|
||||
character.animateAtlas.anim.stop();
|
||||
|
||||
var animBounds:Rectangle = MatrixUtil.getBounds(character).copyToFlash();
|
||||
displayAnimsFramesList.set(name, {frame: anim.anim, scale: 104/animBounds.height, animBounds: animBounds});
|
||||
*/
|
||||
|
||||
character.restoreAtlasState();
|
||||
|
||||
displayAnimsFramesList.set(name, {
|
||||
frame: character.frames.frames[anim.frames.getDefault([0])[0]],
|
||||
scale: 104/Math.max(animBounds.width, animBounds.height),
|
||||
renderTexture: null
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function removeAnimDisplay(name:String)
|
||||
public function removeAnimDisplay(name:String) {
|
||||
if (displayAnimsFramesList.exists(name))
|
||||
displayAnimsFramesList[name].renderTexture?.destroy();
|
||||
displayAnimsFramesList.remove(name);
|
||||
}
|
||||
|
||||
public function clearDisplayAnims() {
|
||||
for(k=>e in displayAnimsFramesList)
|
||||
e.renderTexture?.destroy();
|
||||
displayAnimsFramesList.clear();
|
||||
}
|
||||
|
||||
public function deleteAnimation(button:CharacterAnimButton, addToUndo:Bool = true) {
|
||||
FlxG.sound.play(Paths.sound(Flags.DEFAULT_EDITOR_DELETE_SOUND));
|
||||
@@ -134,6 +154,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
|
||||
x: 0, y: 0,
|
||||
indices: [],
|
||||
animType: NONE,
|
||||
label: false
|
||||
};
|
||||
addAnimation(animData);
|
||||
}
|
||||
|
||||
@@ -554,6 +554,9 @@ class CharacterEditor extends UIState {
|
||||
case CAnimEditLooping(animID, newLooping):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeLooping(!newLooping, false);
|
||||
case CAnimEditLabel(animID, newLabel):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeLabel(!newLabel, false);
|
||||
case CAnimEditIndices(animID, oldIndicies, newIndicies):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeIndicies(oldIndicies, false);
|
||||
@@ -625,6 +628,9 @@ class CharacterEditor extends UIState {
|
||||
case CAnimEditLooping(animID, newLooping):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeLooping(newLooping, false);
|
||||
case CAnimEditLabel(animID, newLabel):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeLabel(newLabel, false);
|
||||
case CAnimEditIndices(animID, oldIndicies, newIndicies):
|
||||
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
|
||||
button.changeIndicies(newIndicies, false);
|
||||
@@ -936,6 +942,7 @@ enum CharacterEditorChange {
|
||||
CAnimEditFPS(animID:Int, oldFPS:Float, newFPS:Float);
|
||||
CAnimEditLooping(animID:Int, newLooping:Bool);
|
||||
CAnimEditIndices(animID:Int, oldIndicies:Array<Int>, newIndicies:Array<Int>);
|
||||
CAnimEditLabel(animID:Int, newLabel:Bool);
|
||||
|
||||
CCharClearOffsets(oldOffsets:Map<String, FlxPoint>);
|
||||
}
|
||||
@@ -4,6 +4,8 @@ import funkin.backend.system.FakeCamera.FakeCallCamera;
|
||||
import openfl.geom.ColorTransform;
|
||||
import flixel.animation.FlxAnimation;
|
||||
import funkin.game.Character;
|
||||
import haxe.xml.Access;
|
||||
import animate.internal.RenderTexture;
|
||||
|
||||
typedef AtlasState = {
|
||||
var oldAnim:String;
|
||||
@@ -14,39 +16,35 @@ typedef AtlasState = {
|
||||
|
||||
class CharacterGhost extends Character {
|
||||
public var ghosts:Array<String> = [];
|
||||
|
||||
|
||||
public override function buildCharacter(xml:Access) {
|
||||
useRenderTexture = true; // per request from maru heh, still overridable
|
||||
super.buildCharacter(xml);
|
||||
}
|
||||
|
||||
public override function draw() @:privateAccess {
|
||||
ghostDraw = FakeCallCamera.instance.ignoreDraws = true;
|
||||
|
||||
var wasInvalidFrame:Bool = !colorTransform.__isDefault(false);
|
||||
colorTransform.__identity();
|
||||
|
||||
if (animateAtlas != null) {
|
||||
storeAtlasState();
|
||||
for (anim in ghosts) {
|
||||
animateAtlas.anim.play(anim, true, false, 0);
|
||||
setAnimOffset(anim);
|
||||
var animName = animation.curAnim?.name ?? null;
|
||||
var animFrame = animation.curAnim?.curFrame ?? 0;
|
||||
var animFrameTimer = animation.curAnim?._frameTimer ?? 0;
|
||||
|
||||
alpha = 0.4; color = 0xFFAEAEAE;
|
||||
super.draw();
|
||||
}
|
||||
for (anim in ghosts) @:privateAccess {
|
||||
alpha = 0.4; color = 0xFFAEAEAE;
|
||||
|
||||
if (ghosts.length > 0) restoreAtlasState();
|
||||
var flxanim:FlxAnimation = animation._animations.get(anim);
|
||||
animation.play(anim, true, false, flxanim.frames.length - 1);
|
||||
|
||||
setAnimOffset(anim);
|
||||
super.draw();
|
||||
}
|
||||
else {
|
||||
for (anim in ghosts) @:privateAccess {
|
||||
alpha = 0.4; color = 0xFFAEAEAE;
|
||||
|
||||
var flxanim:FlxAnimation = animation._animations.get(anim);
|
||||
var frameIndex:Int = flxanim.frames.getDefault([0])[flxanim.frames.length - 1];
|
||||
frame = frames.frames[frameIndex];
|
||||
|
||||
setAnimOffset(anim);
|
||||
super.draw();
|
||||
}
|
||||
|
||||
if (ghosts.length > 0)
|
||||
frame = frames.frames[animation.frameIndex];
|
||||
}
|
||||
if (ghosts.length > 0)
|
||||
frame = frames.frames[animation.frameIndex];
|
||||
ghostDraw = FakeCallCamera.instance.ignoreDraws = false;
|
||||
|
||||
alpha = 1; color = 0xFFFFFFFF;
|
||||
@@ -54,8 +52,12 @@ class CharacterGhost extends Character {
|
||||
frameOffset.set(0, 0);
|
||||
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
|
||||
colorTransform.color = 0xFFEF0202;
|
||||
} else
|
||||
setAnimOffset(animateAtlas != null ? atlasPlayingAnim : animation.name);
|
||||
} else {
|
||||
animation.play(animName, true, false, animFrame);
|
||||
setAnimOffset(animName);
|
||||
if (animation.curAnim != null)
|
||||
animation.curAnim._frameTimer = animFrameTimer;
|
||||
}
|
||||
|
||||
super.draw();
|
||||
}
|
||||
@@ -70,22 +72,45 @@ class CharacterGhost extends Character {
|
||||
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
|
||||
}
|
||||
|
||||
public function generateRenderTextureForAnim(anim:String):RenderTexture @:privateAccess {
|
||||
if (!isAnimate) return null;
|
||||
|
||||
var wasInvalidFrame:Bool = !colorTransform.__isDefault(false);
|
||||
colorTransform.__identity();
|
||||
|
||||
var animName = animation.curAnim?.name ?? null;
|
||||
var animFrame = animation.curAnim?.curFrame ?? 0;
|
||||
var animFrameTimer = animation.curAnim?._frameTimer ?? 0;
|
||||
|
||||
var oldRenderTexture:RenderTexture = this._renderTexture;
|
||||
var oldRenderTextureDirty = _renderTextureDirty;
|
||||
var oldAlpha = alpha;
|
||||
|
||||
this._renderTexture = null;
|
||||
this._renderTextureDirty = true;
|
||||
this.alpha = 256.0/257.0;
|
||||
|
||||
animation.play(anim, true, false, 0);
|
||||
|
||||
drawAnimate(FakeCallCamera.instance);
|
||||
|
||||
var renderTex = this._renderTexture;
|
||||
|
||||
this._renderTexture = oldRenderTexture;
|
||||
this._renderTextureDirty = oldRenderTextureDirty;
|
||||
this.alpha = oldAlpha;
|
||||
|
||||
if (wasInvalidFrame) {
|
||||
colorTransform.color = 0xFFEF0202;
|
||||
} else {
|
||||
animation.play(animName, true, false, animFrame);
|
||||
if (animation.curAnim != null)
|
||||
animation.curAnim._frameTimer = animFrameTimer;
|
||||
}
|
||||
|
||||
return renderTex;
|
||||
}
|
||||
|
||||
// This gets annoying lmao -lunar
|
||||
private var atlasState:AtlasState = null;
|
||||
public function storeAtlasState():AtlasState @:privateAccess {
|
||||
return atlasState = {
|
||||
oldAnim: atlasPlayingAnim,
|
||||
oldFrame: animateAtlas.anim.curFrame,
|
||||
oldTick: animateAtlas.anim._tick,
|
||||
oldPlaying: animateAtlas.anim.isPlaying,
|
||||
};
|
||||
}
|
||||
|
||||
public function restoreAtlasState(state:AtlasState = null) @:privateAccess {
|
||||
if (state == null) state = atlasState;
|
||||
|
||||
animateAtlas.anim.play(state.oldAnim, true, false, state.oldFrame);
|
||||
animateAtlas.anim._tick = state.oldTick;
|
||||
animateAtlas.anim.isPlaying = state.oldPlaying;
|
||||
}
|
||||
// it's gone now <3 -yosh
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
|
||||
package funkin.editors.character;
|
||||
|
||||
import funkin.backend.FlxAnimate;
|
||||
import haxe.io.Path;
|
||||
import funkin.editors.character.CharacterInfoScreen.CharacterExtraInfo;
|
||||
import funkin.game.Character;
|
||||
@@ -184,31 +183,15 @@ class CharacterPropertiesWindow extends UISliceSprite {
|
||||
character.sprite = sprite;
|
||||
|
||||
animsWindow.displayWindowSprite.animation.reset();
|
||||
animsWindow.displayAnimsFramesList.clear();
|
||||
animsWindow.clearDisplayAnims();
|
||||
if (animsWindow.displayWindowGraphic != null)
|
||||
animsWindow.displayWindowGraphic.destroy();
|
||||
|
||||
if (Assets.exists('$noExt/Animation.json')) {
|
||||
if (character.animateAtlas == null) {
|
||||
character.animation.reset();
|
||||
character.animateAtlas = new FlxAnimate(character.x, character.y);
|
||||
} else
|
||||
character.animateAtlas.anim.stop();
|
||||
character.frames = Paths.getFrames(path, true);
|
||||
|
||||
character.atlasPath = noExt;
|
||||
character.animateAtlas.loadAtlas(noExt);
|
||||
} else {
|
||||
if (character.animateAtlas != null) {
|
||||
character.animateAtlas.destroy();
|
||||
character.animateAtlas = null;
|
||||
character.atlasPlayingAnim = character.atlasPath = null;
|
||||
}
|
||||
character.frames = Paths.getFrames(path, true);
|
||||
|
||||
animsWindow.displayWindowSprite.loadGraphicFromSprite(character);
|
||||
if (Assets.exists(Paths.image('characters/${character.sprite}')))
|
||||
animsWindow.displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
|
||||
}
|
||||
animsWindow.displayWindowSprite.loadGraphicFromSprite(character);
|
||||
if (Assets.exists(Paths.image('characters/${character.sprite}')))
|
||||
animsWindow.displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
|
||||
|
||||
character.animDatas.clear();
|
||||
for (anim in animsWindow.buttons) anim.checkValid(); // Re-add all animations
|
||||
|
||||
@@ -377,9 +377,7 @@ class StageEditor extends UIState {
|
||||
// Play first anim, and make it the last frame
|
||||
var animToPlay = char.getAnimOrder()[0];
|
||||
char.playAnim(animToPlay, true, NONE);
|
||||
var lastIndx = (char.animateAtlas != null) ?
|
||||
char.animateAtlas.anim.length - 1 :
|
||||
char.animation.curAnim.numFrames - 1;
|
||||
var lastIndx = char.animation.curAnim.numFrames - 1;
|
||||
char.playAnim(animToPlay, true, NONE, false, lastIndx);
|
||||
char.stopAnimation();
|
||||
|
||||
@@ -565,9 +563,7 @@ class StageEditor extends UIState {
|
||||
// Play first anim, and make it the last frame
|
||||
var animToPlay = char.getAnimOrder()[0];
|
||||
char.playAnim(animToPlay, true, NONE);
|
||||
var lastIndx = (char.animateAtlas != null) ?
|
||||
char.animateAtlas.anim.length - 1 :
|
||||
char.animation.curAnim.numFrames - 1;
|
||||
var lastIndx = char.animation.curAnim.numFrames - 1;
|
||||
char.playAnim(animToPlay, true, NONE, false, lastIndx);
|
||||
char.stopAnimation();
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ package funkin.editors.ui;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flixel.text.FlxText.FlxTextFormat;
|
||||
import flixel.text.FlxText.FlxTextFormatMarkerPair;
|
||||
import flxanimate.data.SpriteMapData.AnimateAtlas;
|
||||
import flixel.graphics.frames.FlxFramesCollection;
|
||||
import haxe.Json;
|
||||
import haxe.io.Bytes;
|
||||
@@ -11,6 +10,7 @@ import haxe.io.Path;
|
||||
import openfl.display.BitmapData;
|
||||
import sys.FileSystem;
|
||||
import sys.io.File;
|
||||
import animate.FlxAnimateJson;
|
||||
|
||||
using StringTools;
|
||||
using funkin.backend.utils.BitmapUtil;
|
||||
@@ -122,7 +122,7 @@ class UIImageExplorer extends UIFileExplorer {
|
||||
for(file in files) {
|
||||
if(SPRITEMAP_JSON_REGEX.match(file)) {
|
||||
var content:String = CoolUtil.removeBOM(File.getContent(Path.join([directoryPath, file])));
|
||||
var json:AnimateAtlas = Json.parse(content);
|
||||
var json:SpritemapJson = Json.parse(content);
|
||||
if(json.meta.image.toLowerCase() == fileName.toLowerCase())
|
||||
foundSpritemapJson = true;
|
||||
} else if(file == "Animation.json")
|
||||
@@ -147,7 +147,7 @@ class UIImageExplorer extends UIFileExplorer {
|
||||
spritemaps.sort(Reflect.compare);
|
||||
for(spritemap in spritemaps) {
|
||||
var content:String = CoolUtil.removeBOM(File.getContent(Path.join([directoryPath, spritemap])));
|
||||
var json:AnimateAtlas = Json.parse(content);
|
||||
var json:SpritemapJson = Json.parse(content);
|
||||
var imageToFind:String = json.meta.image.toLowerCase();
|
||||
for(file in files) {
|
||||
// lowercase since windows does case insensitive stuff, so we use lowercase to match behavior on mac and linux
|
||||
|
||||
@@ -26,6 +26,7 @@ import haxe.Exception;
|
||||
import haxe.io.Path;
|
||||
import haxe.xml.Access;
|
||||
import openfl.geom.ColorTransform;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -118,7 +119,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
}
|
||||
|
||||
for (i in variants) {
|
||||
CoolUtil.switchAnimFrames(animation.getByName('singRIGHT$i'), animation.getByName('singLEFT$i'));
|
||||
CoolUtil.swapAnims(animation, 'singLEFT$i', 'singRIGHT$i');
|
||||
switchOffset('singLEFT$i', 'singRIGHT$i');
|
||||
}
|
||||
|
||||
@@ -203,9 +204,11 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
|
||||
@:noCompletion var __reverseDrawProcedure:Bool = false;
|
||||
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect {
|
||||
if (__reverseDrawProcedure) {
|
||||
if (isFlippedOffsets()) {
|
||||
flipX = !flipX;
|
||||
scale.x *= -1;
|
||||
var bounds:FlxRect = super.getScreenBounds(newRect, camera);
|
||||
flipX = !flipX;
|
||||
scale.x *= -1;
|
||||
return bounds;
|
||||
}
|
||||
@@ -291,7 +294,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
|
||||
super.playAnim(event.animName, event.force, event.context, event.reverse, event.startingFrame);
|
||||
|
||||
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
|
||||
offset.set((isPlayer != playerOffsets) ? globalOffset.x : -globalOffset.x, -globalOffset.y);
|
||||
if (event.context == SING || event.context == MISS)
|
||||
lastHit = Conductor.songPosition;
|
||||
}
|
||||
@@ -352,7 +355,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
buildCharacter(xml);
|
||||
}
|
||||
|
||||
public inline function buildCharacter(xml:Access) {
|
||||
public function buildCharacter(xml:Access) {
|
||||
for(node in xml.elements)
|
||||
switch(node.name) {
|
||||
case "use-extension" | "extension" | "ext":
|
||||
@@ -382,7 +385,22 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
updateHitbox();
|
||||
}
|
||||
if (xml.x.exists("antialiasing")) antialiasing = (xml.x.get("antialiasing") == "true");
|
||||
if (xml.x.exists("applyStageMatrix")) applyStageMatrix = (xml.x.get("applyStageMatrix") == "true");
|
||||
if (xml.x.exists("sprite")) sprite = xml.x.get("sprite");
|
||||
if (xml.x.exists("swfMode")) animateSettings.swfMode = (xml.x.get("swfMode") == "true");
|
||||
if (xml.x.exists("cacheOnLoad")) animateSettings.cacheOnLoad = (xml.x.get("cacheOnLoad") == "true");
|
||||
if (xml.x.exists("filterQuality")) {
|
||||
var val = xml.x.get("filterQuality");
|
||||
var qualityInt = Std.parseInt(val);
|
||||
if (qualityInt != null) {
|
||||
animateSettings.filterQuality = cast(qualityInt, FilterQuality);
|
||||
} else {
|
||||
var values = ["high", "medium", "low", "rudy"];
|
||||
var index = values.indexOf(val.toLowerCase());
|
||||
if (index > -1)
|
||||
animateSettings.filterQuality = cast(index, FilterQuality);
|
||||
}
|
||||
}
|
||||
|
||||
var hasInterval:Bool = xml.x.exists("interval");
|
||||
if (hasInterval) beatInterval = Std.parseInt(xml.x.get("interval"));
|
||||
@@ -421,10 +439,10 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
public static var characterProperties:Array<String> = [
|
||||
"x", "y", "sprite", "scale", "antialiasing",
|
||||
"flipX", "camx", "camy", "isPlayer", "icon",
|
||||
"color", "gameOverChar", "holdTime"
|
||||
"color", "gameOverChar", "holdTime", "applyStageMatrix"
|
||||
];
|
||||
public static var characterAnimProperties:Array<String> = [
|
||||
"name", "anim", "x", "y", "fps", "loop", "indices"
|
||||
"name", "anim", "label", "x", "y", "fps", "loop", "indices"
|
||||
];
|
||||
|
||||
public inline function buildXML(?animsOrder:Array<String>):Xml {
|
||||
@@ -451,6 +469,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
if (!antialiasing) xml.set("antialiasing", antialiasing == true ? "true" : "false");
|
||||
|
||||
if (isPlayer) xml.set("isPlayer", isPlayer == true ? "true" : "false");
|
||||
if (isAnimate) xml.set("applyStageMatrix", applyStageMatrix ? "true" : "false");
|
||||
|
||||
var anims:Array<AnimData> = [];
|
||||
if (animsOrder != null) {
|
||||
@@ -476,6 +495,9 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
if (anim.indices.length > 0)
|
||||
animXml.set("indices", CoolUtil.formatNumberRange(anim.indices));
|
||||
|
||||
if (anim.label)
|
||||
animXml.set("label", "true");
|
||||
|
||||
xml.addChild(animXml);
|
||||
}
|
||||
|
||||
|
||||
@@ -161,7 +161,6 @@ class HealthIcon extends FunkinSprite
|
||||
var iconSize:Int = 0;
|
||||
var iconIsPlayer = xmlValid ? xmlData.get("facing").getDefault("right").toLowerCase() == "left" : false;
|
||||
|
||||
animateAtlas = null; // reset
|
||||
if (this.animated)
|
||||
loadSprite(Paths.image(newIconPath));
|
||||
else {
|
||||
@@ -184,8 +183,6 @@ class HealthIcon extends FunkinSprite
|
||||
|
||||
if(!animation.onFinishEnd.has(animFinishCallback))
|
||||
animation.onFinishEnd.add(animFinishCallback);
|
||||
if(animateAtlas != null && !animateAtlas.anim.onFinishEnd.has(animFinishCallback))
|
||||
animateAtlas.anim.onFinishEnd.add(animFinishCallback);
|
||||
|
||||
var parsedSteps:Map<Int, String> = [];
|
||||
|
||||
@@ -233,10 +230,10 @@ class HealthIcon extends FunkinSprite
|
||||
offsetY = Std.parseFloat(node.get("offsety")).getDefault(0);
|
||||
|
||||
addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), false, null, null, offsetX, offsetY); // don't allow looping for transitions
|
||||
if (animateAtlas == null && animation.exists(animName))
|
||||
if (animation.exists(animName))
|
||||
animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
|
||||
case "anim":
|
||||
if (this.animated == false) {
|
||||
if (!this.animated) {
|
||||
Logs.trace('Icon ${char} data <anim> is not allowed when not animated', WARNING);
|
||||
continue;
|
||||
}
|
||||
@@ -270,7 +267,7 @@ class HealthIcon extends FunkinSprite
|
||||
looped = node.get("loop").toLowerCase() == "true";
|
||||
|
||||
addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), looped, null, null, offsetX, offsetY);
|
||||
if (animateAtlas == null && animation.exists(animName))
|
||||
if (animation.exists(animName))
|
||||
animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
|
||||
case "step":
|
||||
if (!node.exists("percent")) {
|
||||
@@ -314,18 +311,8 @@ class HealthIcon extends FunkinSprite
|
||||
curAnimState = data.animState;
|
||||
}
|
||||
|
||||
if (animateAtlas != null) {
|
||||
@:bypassAccessor
|
||||
frameWidth = 150;
|
||||
@:bypassAccessor
|
||||
frameHeight = 150;
|
||||
extraOffsets.x -= frameWidth / 2;
|
||||
extraOffsets.y -= frameHeight / 2;
|
||||
updateHitbox();
|
||||
} else {
|
||||
setGraphicSize(150);
|
||||
updateHitbox();
|
||||
}
|
||||
setGraphicSize(150);
|
||||
updateHitbox();
|
||||
|
||||
defaultScale = (xmlValid && xmlData.exists("scale")) ? Std.parseFloat(xmlData.get("scale")).getDefault(scale.x) : scale.x;
|
||||
scale.set(defaultScale, defaultScale);
|
||||
|
||||
@@ -20,8 +20,6 @@ class Splash extends FunkinSprite
|
||||
@:privateAccess {
|
||||
spr.setPosition(source.x, source.y);
|
||||
spr.frames = source.frames;
|
||||
if (source.animateAtlas != null && source.atlasPath != null)
|
||||
spr.loadSprite(source.atlasPath);
|
||||
spr.animation.copyFrom(source.animation);
|
||||
spr.visible = source.visible;
|
||||
spr.alpha = source.alpha;
|
||||
@@ -29,8 +27,6 @@ class Splash extends FunkinSprite
|
||||
spr.scale.set(source.scale.x, source.scale.y);
|
||||
spr.scrollFactor.set(source.scrollFactor.x, source.scrollFactor.y);
|
||||
spr.skew.set(source.skew.x, source.skew.y);
|
||||
spr.transformMatrix = source.transformMatrix;
|
||||
spr.matrixExposed = source.matrixExposed;
|
||||
spr.zoomFactor = source.zoomFactor;
|
||||
spr.animOffsets = source.animOffsets.copy();
|
||||
}
|
||||
|
||||