flixel-animate implementation (#893)
* added flixel-animate to libs * I BROKE THE OFFSETS FUCK . * yes it does blehtty wdym?? * Removed flxanimate entirely + Fixed transition + Fixed offsets * Deleted caches (relaunching actions) * frameOffset for atlases (need testing) * useRenderTexture added to xml * Fixed atlases for mods * a simple redirect so old mods wont break that badly (#879) * Update FunkinSprite.hx * remove trace * Fixed ghosts for atlases * usable character editor (not entirely fixed) * fixed zoomFactor + temp fix for atlas popping * early structure for character editor atlas anim display * zoomFactor for atlases * Animate Atlas character editor previews * FlxAnimateSettings specification * fixed animation swapping on atlas characters * OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos * Added label checkbox in Character Editor * Fixed culling issues with FlxAnimate (fr this time) * fixed some atlases * HOW THE FUCK * gf sad fix + AliasMacro (for backwards comp, manual impl for now) * Fixed pop-ins * Update Character.hx * applyStageMatrix * FlxAnimate pull request merge (empty commit) * flixel-animate** i'm clumsy asf i meant the lib not the class name fuck * Update libs.xml * Merge changes from main (#892) * repair ScriptableShader.shader = null (#877) * optimize updateInput (#878) * optimize updateInput * resize optimize * __notePerStrum optimize * Update StrumLine.hx * NoteGroup optimize (#881) * NoteGroup optimize * CoolUtil.bound faster * makes commit with github desktop W FRAKITS * Use fastSinCos for notes (#889) * Update Strum.hx * Update Strum.hx --------- Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com> --------- Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com> Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
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@@ -130,7 +130,7 @@
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<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
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<haxelib name="away3d" if="THREE_D_SUPPORT" />
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<haxelib name="format" />
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<haxelib name="flxanimate" />
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<haxelib name="flixel-animate" />
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<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
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<haxelib name="hscript-improved" />
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