more optimization
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+1
-1
@@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin' - Codename Engine" file="CodenameEngine" packageName="com.yoshman29.codenameengine" package="com.yoshman29.codenameengine" main="funkin.system.Main" version="0.1.0" company="yoshman29" />
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<app title="Friday Night Funkin' - Codename Engine" file="CodenameEngine" packageName="com.yoshman29.codenameengine" package="com.yoshman29.codenameengine" main="funkin.system.Main" version="0.1.0" company="Yoshman29" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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+1
-1
@@ -1 +1 @@
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1965
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1967
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@@ -1273,8 +1273,10 @@ class PlayState extends MusicBeatState
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if (health <= 0 && canDie)
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gameOver();
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if (generatedMusic)
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if (generatedMusic) {
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__updateNote_event = EventManager.get(NoteUpdateEvent);
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notes.forEachAlive(updateNote);
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}
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if (!inCutscene)
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keyShit();
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@@ -1288,6 +1290,7 @@ class PlayState extends MusicBeatState
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}
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var __updateNote_strum:Strum = null;
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var __updateNote_event:NoteUpdateEvent = null;
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function updateNote(daNote:Note)
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{
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for(e in (daNote.mustPress ? playerStrums : cpuStrums).members) {
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@@ -1297,7 +1300,7 @@ class PlayState extends MusicBeatState
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}
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}
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var event = PlayState.instance.scripts.event("onNoteUpdate", EventManager.get(NoteUpdateEvent).recycle(daNote, FlxG.elapsed, __updateNote_strum));
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var event = PlayState.instance.scripts.event("onNoteUpdate", __updateNote_event.recycle(daNote, FlxG.elapsed, __updateNote_strum));
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if (!event.cancelled) {
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if (event.__updateHitWindow) {
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if (daNote.mustPress)
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@@ -1,5 +1,7 @@
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package funkin.scripting;
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import flixel.FlxG;
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import flixel.FlxState;
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import funkin.scripting.events.*;
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class EventManager {
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@@ -19,4 +21,19 @@ class EventManager {
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return cast eventValues[index];
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}
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public static function reset() {
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for(v in eventValues)
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v.destroy();
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eventValues = [];
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eventKeys = [];
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}
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public static function init() {
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FlxG.signals.preStateCreate.add(onStateSwitch);
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}
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private static inline function onStateSwitch(newState:FlxState)
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reset();
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}
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@@ -1,10 +1,10 @@
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package funkin.scripting.events;
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import funkin.scripting.ScriptPack;
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import flixel.util.FlxDestroyUtil.IFlxDestroyable;
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@:allow(ScriptPack)
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@:autoBuild(funkin.macros.EventMacro.build())
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class CancellableEvent {
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class CancellableEvent implements IFlxDestroyable {
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@:dox(hide) public var cancelled:Bool = false;
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@:dox(hide) private var __continueCalls:Bool = true;
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@@ -49,4 +49,8 @@ class CancellableEvent {
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var rep = '[${claName[claName.length-1]}${cancelled ? " (Cancelled)" : ""}]';
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return rep;
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}
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public function destroy() {
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data = null;
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}
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}
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@@ -185,7 +185,7 @@ class Main extends Sprite
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Assets.registerLibrary('default', lib);
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funkin.options.PlayerSettings.init();
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FlxG.save.bind('Save');
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FlxG.save.bind('Codename Engine');
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Options.load();
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Highscore.load();
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@@ -206,6 +206,7 @@ class Main extends Sprite
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});
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#end
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EventManager.init();
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FlxG.signals.preStateCreate.add(onStateSwitch);
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initTransition();
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