dumping a bunch of stuff (ui button list still fucking broken)

This commit is contained in:
lunarcleint
2023-08-02 19:10:23 -07:00
parent 34136a490f
commit 5138ba72e7
12 changed files with 140 additions and 99 deletions
@@ -31,7 +31,7 @@ class CharacterEditor extends UIState {
// WINDOWS
public var characterPropertiresWindow:CharacterPropertiesWindow;
public var characterAnimsWindow:UIButtonList;
public var characterAnimsWindow:UIButtonList<CharacterAnimButtons>;
// camera for the character itself so that it can be unzoomed/zoomed in again
public var charCamera:FlxCamera;
@@ -236,10 +236,13 @@ class CharacterEditor extends UIState {
topMenuSpr.cameras = uiGroup.cameras = [uiCamera];
characterPropertiresWindow = new CharacterPropertiesWindow();
characterAnimsWindow = new UIButtonList(777, 209, 473, 488, "Character Animations", function() CharacterEditor.instance.createAnimWithUI());
for (i=>anim in character.getNameList())
characterAnimsWindow.insert(new CharacterAnimButtons(0,0, anim, character.getAnimOffset(anim)), 0);
uiGroup.add(characterPropertiresWindow);
characterAnimsWindow = new UIButtonList<CharacterAnimButtons>(777, 209, 473, 488, "Character Animations", FlxPoint.get(429, 32), FlxPoint.get(0, 16));
characterAnimsWindow.addButton.callback =
function() CharacterEditor.instance.createAnimWithUI();
for (i=>anim in character.getNameList())
characterAnimsWindow.add(new CharacterAnimButtons(0,0, anim, character.getAnimOffset(anim)));
uiGroup.add(characterAnimsWindow);
playAnimation(character.getNameList()[0]);
@@ -263,7 +266,7 @@ class CharacterEditor extends UIState {
}
if (character != null)
characterPropertiresWindow.characterInfo.text = '(${character.getNameList().length}) Animations\nFlipped: ${character.flipX}\nSprite: ${character.sprite}\nAnim: ${character.getAnimName()}\nOffset: (${character.frameOffset.x}, ${character.frameOffset.y})';
characterPropertiresWindow.characterInfo.text = '${character.getNameList().length} Animations\nFlipped: ${character.flipX}\nSprite: ${character.sprite}\nAnim: ${character.getAnimName()}\nOffset: (${character.frameOffset.x}, ${character.frameOffset.y})';
if (!(characterPropertiresWindow.hovered || characterAnimsWindow.hovered) && !characterAnimsWindow.dragging) {
if (FlxG.mouse.wheel != 0) {
@@ -376,10 +379,9 @@ class CharacterEditor extends UIState {
ghosts.setOffsets(anim, offsets.clone());
}
for (button in characterAnimsWindow.buttons.members) {
var charButton:CharacterAnimButtons = cast(button, CharacterAnimButtons);
for (charButton in characterAnimsWindow.buttons.members)
charButton.updateInfo(charButton.anim, character.getAnimOffset(charButton.anim), ghosts.animGhosts[charButton.anim].visible);
}
changeOffset(character.getAnimName(), FlxPoint.get(0, 0), false); // apply da new offsets
}
if (v != null)
@@ -436,10 +438,12 @@ class CharacterEditor extends UIState {
}));
}
public function createAnim(animData:AnimData, animID:Int = 0, addtoUndo:Bool = true) {
public function createAnim(animData:AnimData, animID:Int = -1, addtoUndo:Bool = true) {
XMLUtil.addAnimToSprite(character, animData);
ghosts.createGhost(animData.name);
characterAnimsWindow.insert(new CharacterAnimButtons(0, 0, animData.name, FlxPoint.get(animData.x,animData.y)), animID);
var newButton = new CharacterAnimButtons(0, 0, animData.name, FlxPoint.get(animData.x,animData.y));
if (animID == -1) characterAnimsWindow.add(newButton);
else characterAnimsWindow.insert(newButton, animID);
playAnimation(animData.name);
@@ -450,7 +454,8 @@ class CharacterEditor extends UIState {
public function editAnim(name:String, animData:AnimData, addtoUndo:Bool = true) {
var oldAnimData:AnimData = character.animDatas.get(name);
var buttoner:CharacterAnimButtons = null;
for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == name) buttoner = cast i;
for (button in characterAnimsWindow.buttons.members)
if (button.anim == name) buttoner = button;
ghosts.removeGhost(name);
XMLUtil.addAnimToSprite(character, animData);
@@ -470,6 +475,9 @@ class CharacterEditor extends UIState {
else
playAnimation(character.getNameList()[Std.int(Math.abs(character.getNameList().indexOf(name)-1))]);
for(button in characterAnimsWindow.buttons.members)
if(button.anim == name) characterAnimsWindow.remove(button);
// undo shit blah blah
var oldID:Int = character.getNameList().indexOf(name);
var oldAnimData:AnimData = character.animDatas.get(name);
@@ -478,13 +486,6 @@ class CharacterEditor extends UIState {
character.removeAnimation(name);
if (character.animOffsets.exists(name)) character.animOffsets.remove(name);
if (character.animDatas.exists(name)) character.animDatas.remove(name);
for(i in characterAnimsWindow.buttons.members) {
if(i is CharacterAnimButtons) {
var i:CharacterAnimButtons = cast i;
if(i.anim == name)
characterAnimsWindow.remove(i);
}
}
if (addtoUndo)
addToUndo(CDeleteAnim(oldID, oldAnimData));
@@ -513,9 +514,10 @@ class CharacterEditor extends UIState {
var ghost:Character = ghosts.animGhosts.get(anim);
ghost.visible = !ghost.visible;
var button:CharacterAnimButtons = null;
for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == anim) button = cast(i ,CharacterAnimButtons);
button.updateInfo(anim, character.getAnimOffset(anim), ghost.visible);
var animButton:CharacterAnimButtons = null;
for (button in characterAnimsWindow.buttons.members)
if (button.anim == anim) animButton = button;
animButton.updateInfo(anim, character.getAnimOffset(anim), ghost.visible);
}
function _playback_play_anim(_) {
@@ -13,6 +13,7 @@ class CharacterInfoScreen extends UISubstateWindow {
public var gameOverCharTextBox:UITextBox;
public var antialiasingCheckbox:UICheckbox;
public var flipXCheckbox:UICheckbox;
public var iconColorWheel:UIColorwheel;
public var positionXStepper:UINumericStepper;
public var positionYStepper:UINumericStepper;
public var cameraXStepper:UINumericStepper;
@@ -36,7 +37,7 @@ class CharacterInfoScreen extends UISubstateWindow {
public override function create() {
winTitle = "Editing Character";
winWidth = 714;
winHeight = 500;
winHeight = 600;
super.create();
@@ -69,7 +70,11 @@ class CharacterInfoScreen extends UISubstateWindow {
add(flipXCheckbox);
addLabelOn(flipXCheckbox, "Flipped");
add(title = new UIText(spriteTextBox.x, spriteTextBox.y + 10 + 46 + 64, 0, "Character Data", 28));
iconColorWheel = new UIColorwheel(flipXCheckbox.x + 100, flipXCheckbox.y, character.iconColor);
add(iconColorWheel);
addLabelOn(iconColorWheel, "Icon Color");
add(title = new UIText(spriteTextBox.x, spriteTextBox.y + 10 + 46 + 64 + 100, 0, "Character Data", 28));
positionXStepper = new UINumericStepper(title.x, title.y + title.height + 36, character.globalOffset.x, 0.001, 2, null, null, 84);
add(positionXStepper);
@@ -20,7 +20,7 @@ class CharacterPropertiesWindow extends UIWindow {
}, 200);
members.push(editButton);
characterInfo = new UIText(x + 450 + 20 - 42 - 400, y + 36 + 10, 400, "() Animations:\nFlipped:\nSprite:\nAnim:\nOffset: (,)");
characterInfo = new UIText(x + 450 + 20 - 42 - 400, y + 36 + 10, 400, "0 Animations:\nFlipped:\nSprite:\nAnim:\nOffset: (,)");
characterInfo.alignment = LEFT;
members.push(characterInfo);
}
@@ -14,7 +14,7 @@ class CharterEventScreen extends UISubstateWindow {
public var step:Float = 0;
public var events:Array<ChartEvent> = [];
public var eventsList:UIButtonList = null;
public var eventsList:UIButtonList<EventButton>;
public var eventName:UIText;
@@ -41,7 +41,11 @@ class CharterEventScreen extends UISubstateWindow {
FlxG.sound.music.pause(); // prevent the song from continuing
Charter.instance.vocals.pause();
eventsList = new UIButtonList(0,0,75, 570, "", ()-> openSubState(new CharterEventTypeSelection(function(eventName) {
events = chartEvent.events.copy();
eventsList = new UIButtonList<EventButton>(0,0,75, 570, "", FlxPoint.get(73, 40));
eventsList.addButton.callback = () -> openSubState(new CharterEventTypeSelection(function(eventName) {
events.push({
time: Conductor.getTimeForStep(chartEvent.step),
params: [],
@@ -49,11 +53,11 @@ class CharterEventScreen extends UISubstateWindow {
});
eventsList.add(new EventButton(events[events.length-1], CharterEvent.generateEventIcon(events[events.length-1]), events.length-1, this, eventsList));
changeTab(events.length-1);
})), 1, 2);
events = chartEvent.events.copy();
}));
for (k=>i in events)
eventsList.add(new EventButton(i, CharterEvent.generateEventIcon(i), k, this, eventsList));
add(eventsList);
paramsPanel = new FlxGroup();
add(paramsPanel);
@@ -212,13 +216,15 @@ class CharterEventScreen extends UISubstateWindow {
];
}
}
class EventButton extends UIButton {
public var icon:FlxSprite = null;
public var event:ChartEvent = null;
public var deleteButton:UIButton;
public var deleteIcon:FlxSprite;
public function new(event:ChartEvent, icon:FlxSprite, id:Int, substate:CharterEventScreen, parent:UIButtonList) {
super(0,0,"",function() {
public function new(event:ChartEvent, icon:FlxSprite, id:Int, substate:CharterEventScreen, parent:UIButtonList<EventButton>) {
super(0,0,"" ,function() {
substate.changeTab(id);
for(i in parent.buttons.members) {
if(i is EventButton) {
@@ -244,6 +250,7 @@ class EventButton extends UIButton {
deleteIcon.antialiasing = false;
members.push(deleteIcon);
}
override function update(elapsed) {
super.update(elapsed);
icon.setPosition(x + (18 - icon.width / 2),y + (20 - icon.height / 2));
@@ -10,7 +10,7 @@ class CharterStrumlineScreen extends UISubstateWindow {
public var strumLineID:Int = -1;
public var strumLine:ChartStrumLine;
public var charactersList:UIButtonList;
public var charactersList:UIButtonList<CharacterButton>;
public var typeDropdown:UIDropDown;
public var stagePositionDropdown:UIDropDown;
public var hudScaleStepper:UINumericStepper;
@@ -56,8 +56,10 @@ class CharterStrumlineScreen extends UISubstateWindow {
function addLabelOn(ui:UISprite, text:String)
add(new UIText(ui.x, ui.y - 24, 0, text));
charactersList = new UIButtonList(15, 43, 250, 330, "", () -> charactersList.add(new CharacterButton(0,0,"New Char", charactersList)), 2, 2);
for (i in strumLine.characters) charactersList.add(new CharacterButton(0,0,i, charactersList));
charactersList = new UIButtonList<CharacterButton>(15, 43, 250, 330, "", FlxPoint.get(246, 75));
charactersList.addButton.callback = () -> charactersList.add(new CharacterButton(0,0,"New Char", charactersList));
for (i in strumLine.characters)
charactersList.add(new CharacterButton(0,0,i, charactersList));
charactersList.cameraSpacing = 2;
add(charactersList);
@@ -157,7 +159,7 @@ class CharacterButton extends UIButton {
public var deleteButton:UIButton;
public var deleteIcon:FlxSprite;
public function new(x:Float, y:Float, char:String, parent:UIButtonList) {
public function new(x:Float, y:Float, char:String, parent:UIButtonList<CharacterButton>) {
charIcon = new HealthIcon(char);
charIcon.scale.set(0.5, 0.5);
charIcon.updateHitbox();
+1
View File
@@ -1,5 +1,6 @@
package funkin.editors;
import funkin.editors.ui.*;
import flixel.math.FlxPoint;
using funkin.editors.ui.UIUtil;
+75 -58
View File
@@ -5,76 +5,88 @@ import flixel.group.FlxGroup;
import flixel.util.FlxColor;
import flixel.math.FlxPoint;
import funkin.game.Character;
import flixel.util.FlxSort;
class UIButtonList extends UIWindow {
public var character:Character;
public var buttons:FlxTypedGroup<UIButton> = new FlxTypedGroup<UIButton>();
class UIButtonList<T:UIButton> extends UIWindow {
public var buttons:FlxTypedGroup<T> = new FlxTypedGroup<T>();
public var addButton:UIButton;
public var addIcon:FlxSprite;
public var buttonCameras:FlxCamera;
public var cameraSpacing = 36;
public var cameraSpacing = 30;
public var buttonSpacing:Float = 16;
public var buttonSize:FlxPoint = FlxPoint.get();
public var buttonOffset:FlxPoint = FlxPoint.get();
public var dragging:Bool = false;
var _buttonXOffset:Float = 16;
var _buttonYOffset:Float = 16;
var curMoving:T = null;
var curMovingInterval:Float = 0;
public function new(x:Int, y:Int, width:Int, height:Int, windowName:String, addButtonCallback:Void->Void = null, buttonXOffset:Float = 16, buttonYOffset:Float = 16) {
public function new(x:Int, y:Int, width:Int, height:Int, windowName:String, buttonSize:FlxPoint, ?buttonOffset:FlxPoint, ?buttonSpacing:Float) {
if (buttonSpacing != null) this.buttonSpacing = buttonSpacing;
this.buttonSize = buttonSize;
if (buttonOffset != null) this.buttonOffset = buttonOffset;
super(x, y, width, height, windowName);
members.push(buttons);
_buttonXOffset = buttonXOffset;
_buttonYOffset = buttonYOffset;
buttonCameras = new FlxCamera(x, y+cameraSpacing, width, height-cameraSpacing);
buttonCameras = new FlxCamera(x, y+cameraSpacing, width-2, height-cameraSpacing);
FlxG.cameras.add(buttonCameras, false);
buttonCameras.bgColor = 0;
addButton = new UIButton(25, 16, "", addButtonCallback != null ? addButtonCallback : function() return false, Math.floor(bWidth - buttonXOffset * 2));
addButton = new UIButton(25, 16, "", null, Std.int(buttonSize.x));
addButton.color = 0xFF00FF00;
addButton.cameras = [buttonCameras];
addIcon = new FlxSprite(addButton.x + addButton.bHeight / 2, addButton.y + (32/2) - 8).loadGraphic(Paths.image('editors/charter/add-button'));
addIcon.antialiasing = false;
addButton.members.push(addIcon);
add(addButton);
members.push(addButton);
members.push(buttons);
scrollY = buttonCameras.scroll.y = -this.buttonSpacing;
}
public function add(button:UIButton)
insert(button, Math.floor(Math.max(buttons.members.indexOf(addButton), 0)));
public function insert(button:UIButton, position:Int) {
public inline function add(button:T)
buttons.add(button);
public inline function insert(button:T, position:Int) {
buttons.insert(position, button);
button.cameras = [buttonCameras];
button.x = _buttonXOffset;
if (addButton.bHeight != button.bHeight) addButton.bHeight = button.bHeight;
scrollY += button.bHeight;
}
public function remove(button:UIButton) {
buttons.remove(button, true);
public inline function remove(button:T) {
buttons.members.remove(button);
button.destroy();
}
var _curMoving:UIButton = null;
var _curMovingInterval:Float = 0;
public function updateButtonsPos(elapsed:Float) {
public inline function updateButtonsPos(elapsed:Float) {
for (i => button in buttons.members) {
if (_curMoving != button) {
for (i in button.members)
if (i is UIButton) {
var i:UIButton = cast(i, UIButton);
i.selectable = true;
}
button.y = CoolUtil.fpsLerp(button.y, -scrollY + ((buttons.members[i-1] != null ? buttons.members[i-1].bHeight : 0) + _buttonYOffset) * i, 0.25);
button.shouldPress = true;
if (button == null) continue;
if (curMoving != button) {
button.setPosition(
(bWidth/2) - (buttonSize.x/2),
CoolUtil.fpsLerp(button.y, (buttonSize.y+buttonSpacing) * i, 0.25));
}
if (button != addButton && button.hovered && FlxG.mouse.justPressed) _curMoving = button;
if (button.hovered && FlxG.mouse.justPressed) curMoving = button;
}
if (_curMoving != null) {
_curMovingInterval += FlxG.mouse.deltaY;
if (Math.abs(_curMovingInterval) > addButton.bHeight / 2) {
_curMovingInterval = 999;
_curMoving.shouldPress = false;
_curMoving.y = CoolUtil.fpsLerp(_curMoving.y, FlxG.mouse.getScreenPosition(buttonCameras).y - (_curMoving.bHeight / 2), 0.3);
buttons.sort(function(o,a,b) return flixel.util.FlxSort.byValues(o, a == addButton ? 999 : a.y + (a.bHeight / 2), b == addButton ? 999 : b.y + (a.bHeight / 2)), -1);
if (addButton != null)
addButton.setPosition(
(bWidth/2) - (buttonSize.x/2),
CoolUtil.fpsLerp(addButton.y, (buttonSize.y+buttonSpacing) * buttons.members.length, 0.25));
if (curMoving != null) {
curMovingInterval += FlxG.mouse.deltaY;
if (Math.abs(curMovingInterval) > addButton.bHeight / 2) {
curMovingInterval = 999;
curMoving.y = CoolUtil.fpsLerp(curMoving.y, FlxG.mouse.getWorldPosition(buttonCameras).y - (curMoving.bHeight / 2), 0.3);
buttons.sort(function(o, a:T, b:T) return FlxSort.byValues(o, a.y + (a.bHeight / 2), b.y + (a.bHeight / 2)), -1);
}
if (FlxG.mouse.justReleased) {
_curMoving = null;
_curMovingInterval = 0;
curMoving = null;
curMovingInterval = 0;
}
}
addIcon.x = addButton.x + addButton.bWidth / 2 - addIcon.width / 2; addIcon.y = addButton.y + addButton.bHeight / 2 - addIcon.height / 2;
@@ -84,28 +96,33 @@ class UIButtonList extends UIWindow {
public override function update(elapsed:Float) {
updateButtonsPos(elapsed);
dragging = curMoving != null;
super.update(elapsed);
__rect.x = x; __rect.y = y+23;
__rect.width = bWidth; __rect.height = bHeight-23;
var nextscrollY = scrollY - ((hovered = UIState.state.isOverlapping(this, __rect)) ? FlxG.mouse.wheel : 0) * 12;
if (_curMoving != null) {
for (i in _curMoving.members)
if (i is UIButton) {
var i:UIButton = cast(i, UIButton);
i.selectable = false;
}
nextscrollY -= Math.min((bHeight - 100) - FlxG.mouse.getScreenPosition(buttonCameras).y, 0) / 5;
nextscrollY += Math.min(FlxG.mouse.getScreenPosition(buttonCameras).y - 100, 0) / 5;
// Camera Stuff
var nextscrollY = scrollY - (hovered ? FlxG.mouse.wheel : 0) * 12;
if (curMoving != null) {
nextscrollY -= Math.min((bHeight - 100) - FlxG.mouse.getWorldPosition(buttonCameras).y, 0) / 8;
nextscrollY += Math.min(FlxG.mouse.getWorldPosition(buttonCameras).y - 100, 0) / 8;
}
scrollY = FlxMath.bound(nextscrollY, 0, -_buttonYOffset + Math.abs(Math.min(bHeight - ((addButton.bHeight + _buttonYOffset) * buttons.members.length + (cameraSpacing + _buttonYOffset)), 0)));
for (button in buttons.members)
if (button != null) button.selectable = (hovered && _curMoving == null);
if (nextscrollY >= (-buttonSpacing) && nextscrollY + buttonCameras.height <= (addButton.y + 32 + (buttonSpacing*1.5)))
scrollY = nextscrollY;
buttonCameras.scroll.y = FlxMath.lerp(buttonCameras.scroll.y, nextscrollY, 1/3);
for (button in buttons) {
if (button != null) button.selectable = (hovered && !dragging);
button.cameras = [buttonCameras];
}
if (__lastDrawCameras[0] != null) {
buttonCameras.height = bHeight - cameraSpacing;
buttonCameras.x = x - __lastDrawCameras[0].scroll.x;
buttonCameras.y = y + cameraSpacing - __lastDrawCameras[0].scroll.y;
buttonCameras.zoom = __lastDrawCameras[0].zoom;
}
dragging = _curMoving != null;
}
}
+1
View File
@@ -17,6 +17,7 @@ class UIScrollBar extends UISprite {
public function new(x:Float, y:Float, length:Float, start:Float, size:Float, w:Int = 20, ?h:Int) {
super(x, y, Paths.image("editors/ui/scrollbar-bg"));
scale.y = h.getDefault(Std.int(FlxG.height - y));
alpha = 0.5;
updateHitbox();
this.start = start;
this.size = size;
+4 -1
View File
@@ -52,6 +52,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
public var playerOffsets:Bool = false;
public var icon:String = null;
public var iconColor:FlxColor = -1;
public var gameOverCharacter:String = "bf-dead";
public var cameraOffset:FlxPoint = new FlxPoint(0, 0);
@@ -373,7 +374,8 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
if (xml.x.exists("camy")) cameraOffset.y = Std.parseFloat(xml.x.get("camy"));
if (xml.x.exists("holdTime")) holdTime = CoolUtil.getDefault(Std.parseFloat(xml.x.get("holdTime")), 4);
if (xml.x.exists("flipX")) flipX = (xml.x.get("flipX") == "true");
if (xml.x.exists("icon")) icon = xml.x.get("icon"); // idk why this is broke it just is
if (xml.x.exists("icon")) icon = xml.x.get("icon");
if (xml.x.exists("color")) iconColor = FlxColor.fromString(xml.x.get("color"));
if (xml.x.exists("scale")) {
var scale = Std.parseFloat(xml.x.get("scale")).getDefault(1);
this.scale.set(scale, scale);
@@ -407,6 +409,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
xml.set("holdTime", Std.string(holdTime));
xml.set("flipX", Std.string(flipX));
xml.set("icon", icon);
xml.set("color", iconColor.toHexString(false).replace("0x", "#"));
xml.set("scale", Std.string(scale.x));
xml.set("antialiasing", antialiasing == true ? "true" : "false");
xml.set("sprite", sprite);
+4 -6
View File
@@ -682,15 +682,13 @@ class PlayState extends MusicBeatState
healthBarBG.scrollFactor.set();
add(healthBarBG);
healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
'health', 0, maxHealth);
healthBar.scrollFactor.set();
if (opponentMode)
healthBar.createFilledBar(0xFF66FF33, 0xFFFF0000); // switch the colors
else
healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
var leftColor:Int = dad.iconColor != -1 && Options.colorHealthBar ? dad.iconColor : 0xFFFF0000;
var rightColor:Int = boyfriend.iconColor != -1 && Options.colorHealthBar ? boyfriend.iconColor : 0xFF66FF33;
if (opponentMode) healthBar.createFilledBar(rightColor, leftColor); // switch the colors
else healthBar.createFilledBar(leftColor, rightColor);
add(healthBar);
health = maxHealth / 2;
+1
View File
@@ -27,6 +27,7 @@ class Options
public static var antialiasing:Bool = true;
public static var volume:Float = 1;
public static var week6PixelPerfect:Bool = true;
public static var colorHealthBar:Bool = true;
public static var lowMemoryMode:Bool = false;
public static var betaUpdates:Bool = false;
public static var splashesEnabled:Bool = true;
@@ -15,6 +15,10 @@ class AppearanceOptions extends OptionsScreen {
"Antialiasing",
"If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixely sprites",
"antialiasing"));
add(new Checkbox(
"Colored Healthbar",
"If unchecked, the game will use the orginal red/green health bar from the week 6 fnf game.",
"colorHealthBar"));
add(new Checkbox(
"Pixel Perfect Effect",
"If checked, Week 6 will have a pixel perfect effect to it enabled, aligning every pixel on the screen.",