dumping a bunch of stuff (ui button list still fucking broken)
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@@ -52,6 +52,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public var playerOffsets:Bool = false;
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public var icon:String = null;
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public var iconColor:FlxColor = -1;
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public var gameOverCharacter:String = "bf-dead";
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public var cameraOffset:FlxPoint = new FlxPoint(0, 0);
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@@ -373,7 +374,8 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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if (xml.x.exists("camy")) cameraOffset.y = Std.parseFloat(xml.x.get("camy"));
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if (xml.x.exists("holdTime")) holdTime = CoolUtil.getDefault(Std.parseFloat(xml.x.get("holdTime")), 4);
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if (xml.x.exists("flipX")) flipX = (xml.x.get("flipX") == "true");
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if (xml.x.exists("icon")) icon = xml.x.get("icon"); // idk why this is broke it just is
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if (xml.x.exists("icon")) icon = xml.x.get("icon");
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if (xml.x.exists("color")) iconColor = FlxColor.fromString(xml.x.get("color"));
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if (xml.x.exists("scale")) {
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var scale = Std.parseFloat(xml.x.get("scale")).getDefault(1);
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this.scale.set(scale, scale);
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@@ -407,6 +409,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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xml.set("holdTime", Std.string(holdTime));
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xml.set("flipX", Std.string(flipX));
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xml.set("icon", icon);
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xml.set("color", iconColor.toHexString(false).replace("0x", "#"));
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xml.set("scale", Std.string(scale.x));
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xml.set("antialiasing", antialiasing == true ? "true" : "false");
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xml.set("sprite", sprite);
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@@ -682,15 +682,13 @@ class PlayState extends MusicBeatState
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healthBarBG.scrollFactor.set();
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add(healthBarBG);
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healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
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'health', 0, maxHealth);
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healthBar.scrollFactor.set();
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if (opponentMode)
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healthBar.createFilledBar(0xFF66FF33, 0xFFFF0000); // switch the colors
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else
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healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
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var leftColor:Int = dad.iconColor != -1 && Options.colorHealthBar ? dad.iconColor : 0xFFFF0000;
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var rightColor:Int = boyfriend.iconColor != -1 && Options.colorHealthBar ? boyfriend.iconColor : 0xFF66FF33;
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if (opponentMode) healthBar.createFilledBar(rightColor, leftColor); // switch the colors
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else healthBar.createFilledBar(leftColor, rightColor);
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add(healthBar);
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health = maxHealth / 2;
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