fucking shit why was the debugMode working like that
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@@ -386,6 +386,7 @@ class StageEditor extends UIState {
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// Add it to the stage
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char.visible = true;
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char.alpha = 0.75;
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char.extra.set(exID("node"), node);
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char.extra.set(exID("spacingX"), charPos.charSpacingX);
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char.extra.set(exID("spacingY"), charPos.charSpacingY);
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@@ -395,7 +396,6 @@ class StageEditor extends UIState {
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char.extra.set(exID("parentNode"), parent);
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char.extra.set(exID("highMemory"), parent.name == "highMemory");
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char.extra.set(exID("lowMemory"), parent.name == "lowMemory");
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char.scale.x = node.has.scalex ? Std.parseFloat(node.att.scalex) : 1;
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chars.push(char);
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stage.applyCharStuff(char, charPos.name, 0);
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@@ -403,6 +403,7 @@ class StageEditor extends UIState {
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remove(charPos, true);
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charPos.destroy();
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return char;
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}
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@@ -391,7 +391,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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}
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for (attribute in xml.x.attributes())
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if (!characterProperties.contains(attribute))
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if (!characterProperties.contains(attribute))
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extra[attribute] = xml.x.get(attribute);
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fixChar(__switchAnims, !hasInterval);
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@@ -1,6 +1,7 @@
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package funkin.game;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.editors.character.CharacterEditor;
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import flixel.FlxState;
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import flixel.math.FlxPoint;
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import haxe.xml.Access;
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@@ -415,8 +416,9 @@ class StageCharPos extends FlxObject {
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oldInfo = getOldInfo(char);
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char.setPosition(x + (id * charSpacingX), y + (id * charSpacingY));
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char.scrollFactor.set(scrollFactor.x, scrollFactor.y);
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if (!char.debugMode)
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if (!Std.isOfType(FlxG.state, CharacterEditor)) {
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char.scale.x *= scale.x; char.scale.y *= scale.y;
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}
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char.cameraOffset += FlxPoint.weak(camxoffset, camyoffset);
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char.skew.x += skewX; char.skew.y += skewY;
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char.alpha *= alpha;
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