transition bullshit

This commit is contained in:
Yoshman29
2023-04-13 23:05:35 +02:00
parent 50cb615c26
commit 54c079d866
11 changed files with 25 additions and 20 deletions
+2 -2
View File
@@ -98,8 +98,8 @@ class EditorPicker extends MusicBeatSubstate {
selected = true;
CoolUtil.playMenuSFX(CONFIRM);
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransIn = true;
MusicBeatState.skipTransOut = true;
FlxG.sound.music.fadeOut(0.7, 0, function(n) {
FlxG.sound.music.stop();
+1 -1
View File
@@ -119,7 +119,7 @@ class GameOverSubstate extends MusicBeatSubstate
{
FlxG.camera.fade(FlxColor.BLACK, fadeOutTime, false, function()
{
FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransOut = true;
FlxG.switchState(new PlayState());
});
});
+7 -7
View File
@@ -640,7 +640,7 @@ class PlayState extends MusicBeatState
if (smoothTransitionData != null && smoothTransitionData.stage == curStage) {
FlxG.camera.scroll.set(smoothTransitionData.camX, smoothTransitionData.camY);
FlxG.camera.zoom = smoothTransitionData.camZoom;
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
camFollow.setPosition(smoothTransitionData.camFollowX, smoothTransitionData.camFollowY);
} else {
FlxG.camera.focusOn(camFollow.getPosition());
@@ -742,19 +742,19 @@ class PlayState extends MusicBeatState
callback();
}));
} else if (Assets.exists(dialogue)) {
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
openSubState(new DialogueCutscene(dialogue, function() {
callback();
}));
} else if (Assets.exists(videoCutsceneAlt)) {
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutsceneAlt, function() {
callback();
}));
persistentDraw = false;
} else if (Assets.exists(videoCutscene)) {
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutscene, function() {
callback();
@@ -933,7 +933,7 @@ class PlayState extends MusicBeatState
var event = scripts.event("onSubstateOpen", EventManager.get(StateEvent).recycle(SubState));
if (!postCreated)
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
if (event.cancelled) return;
@@ -1296,8 +1296,8 @@ class PlayState extends MusicBeatState
camFollowY: camFollow.y,
camZoom: FlxG.camera.zoom
};
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransIn = true;
MusicBeatState.skipTransOut = true;
}
var __funcsToExec:Array<Note->Void> = [];
+1 -1
View File
@@ -50,7 +50,7 @@ class BetaWarningState extends MusicBeatState {
}
private function goToTitle() {
FlxTransitionableState.skipNextTransIn = FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransIn = MusicBeatState.skipTransOut = true;
FlxG.switchState(new TitleState());
}
}
+1 -1
View File
@@ -46,7 +46,7 @@ class TitleState extends MusicBeatState
{
curWacky = FlxG.random.getObject(getIntroTextShit());
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
super.create();
@@ -128,7 +128,7 @@ class CreditsCodename extends OptionsScreen {
}
public override function exit() {
FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransOut = true;
FlxG.switchState(new CreditsMain());
}
}
+1 -1
View File
@@ -9,7 +9,7 @@ class CreditsMain extends OptionsScreen {
options = [
// TODO: Custom Credits
new TextOption("Codename Engine", "Select this to see all of the contributors of the engine!", function() {
FlxTransitionableState.skipNextTransIn = FlxTransitionableState.skipNextTransOut = true;
MusicBeatState.skipTransIn = MusicBeatState.skipTransOut = true;
FlxG.switchState(new CreditsCodename());
}),
new TextOption("Friday Night Funkin'", "Select this to open the itch.io page of the original game to donate!", function() {
@@ -197,7 +197,7 @@ class KeybindsOptions extends MusicBeatSubstate {
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
if (controls.BACK) {
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
if (isSubState)
close();
else
+8 -3
View File
@@ -93,8 +93,8 @@ class MusicBeatState extends FlxState implements IBeatReceiver
public var scriptName:String = null;
public var skipTransOut:Bool = true;
public var skipTransIn:Bool = true;
public static var skipTransOut:Bool = false;
public static var skipTransIn:Bool = false;
inline function get_controls():Controls
return PlayerSettings.solo.controls;
@@ -153,7 +153,10 @@ class MusicBeatState extends FlxState implements IBeatReceiver
super.createPost();
persistentUpdate = true;
call("postCreate");
openSubState(new MusicBeatTransition(null));
if (!skipTransOut)
openSubState(new MusicBeatTransition(null));
skipTransIn = false;
skipTransOut = false;
}
public function call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic {
// calls the function on the assigned script
@@ -244,6 +247,8 @@ class MusicBeatState extends FlxState implements IBeatReceiver
if (e.cancelled)
return false;
if (skipTransOut)
return true;
if (subState is MusicBeatTransition && cast(subState, MusicBeatTransition).newState != null)
return true;
openSubState(new MusicBeatTransition(nextState));
+1 -1
View File
@@ -61,7 +61,7 @@ class MusicBeatTransition extends MusicBeatSubstate {
return;
}
if (!parent.persistentUpdate && controls.ACCEPT) {
if (!parent.persistentUpdate && FlxG.keys.pressed.SHIFT) {
// skip
if (newState != null) {
nextFrameSkip = true;
@@ -31,7 +31,7 @@ class UpdateAvailableScreen extends MusicBeatState {
public override function create() {
super.create();
FlxTransitionableState.skipNextTransIn = true;
MusicBeatState.skipTransIn = true;
FlxG.mouse.visible = true;
FlxG.camera.flash(0xFF000000, 0.25);