transition bullshit
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@@ -98,8 +98,8 @@ class EditorPicker extends MusicBeatSubstate {
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selected = true;
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CoolUtil.playMenuSFX(CONFIRM);
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransIn = true;
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MusicBeatState.skipTransOut = true;
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FlxG.sound.music.fadeOut(0.7, 0, function(n) {
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FlxG.sound.music.stop();
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@@ -119,7 +119,7 @@ class GameOverSubstate extends MusicBeatSubstate
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{
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FlxG.camera.fade(FlxColor.BLACK, fadeOutTime, false, function()
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{
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FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransOut = true;
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FlxG.switchState(new PlayState());
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});
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});
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@@ -640,7 +640,7 @@ class PlayState extends MusicBeatState
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if (smoothTransitionData != null && smoothTransitionData.stage == curStage) {
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FlxG.camera.scroll.set(smoothTransitionData.camX, smoothTransitionData.camY);
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FlxG.camera.zoom = smoothTransitionData.camZoom;
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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camFollow.setPosition(smoothTransitionData.camFollowX, smoothTransitionData.camFollowY);
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} else {
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FlxG.camera.focusOn(camFollow.getPosition());
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@@ -742,19 +742,19 @@ class PlayState extends MusicBeatState
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callback();
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}));
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} else if (Assets.exists(dialogue)) {
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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openSubState(new DialogueCutscene(dialogue, function() {
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callback();
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}));
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} else if (Assets.exists(videoCutsceneAlt)) {
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutsceneAlt, function() {
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callback();
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}));
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persistentDraw = false;
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} else if (Assets.exists(videoCutscene)) {
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutscene, function() {
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callback();
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@@ -933,7 +933,7 @@ class PlayState extends MusicBeatState
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var event = scripts.event("onSubstateOpen", EventManager.get(StateEvent).recycle(SubState));
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if (!postCreated)
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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if (event.cancelled) return;
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@@ -1296,8 +1296,8 @@ class PlayState extends MusicBeatState
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camFollowY: camFollow.y,
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camZoom: FlxG.camera.zoom
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};
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransIn = true;
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MusicBeatState.skipTransOut = true;
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}
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var __funcsToExec:Array<Note->Void> = [];
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@@ -50,7 +50,7 @@ class BetaWarningState extends MusicBeatState {
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}
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private function goToTitle() {
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FlxTransitionableState.skipNextTransIn = FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransIn = MusicBeatState.skipTransOut = true;
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FlxG.switchState(new TitleState());
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}
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}
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@@ -46,7 +46,7 @@ class TitleState extends MusicBeatState
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{
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curWacky = FlxG.random.getObject(getIntroTextShit());
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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super.create();
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@@ -128,7 +128,7 @@ class CreditsCodename extends OptionsScreen {
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}
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public override function exit() {
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FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransOut = true;
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FlxG.switchState(new CreditsMain());
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}
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}
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@@ -9,7 +9,7 @@ class CreditsMain extends OptionsScreen {
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options = [
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// TODO: Custom Credits
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new TextOption("Codename Engine", "Select this to see all of the contributors of the engine!", function() {
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FlxTransitionableState.skipNextTransIn = FlxTransitionableState.skipNextTransOut = true;
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MusicBeatState.skipTransIn = MusicBeatState.skipTransOut = true;
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FlxG.switchState(new CreditsCodename());
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}),
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new TextOption("Friday Night Funkin'", "Select this to open the itch.io page of the original game to donate!", function() {
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@@ -197,7 +197,7 @@ class KeybindsOptions extends MusicBeatSubstate {
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changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
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if (controls.BACK) {
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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if (isSubState)
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close();
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else
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@@ -93,8 +93,8 @@ class MusicBeatState extends FlxState implements IBeatReceiver
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public var scriptName:String = null;
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public var skipTransOut:Bool = true;
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public var skipTransIn:Bool = true;
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public static var skipTransOut:Bool = false;
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public static var skipTransIn:Bool = false;
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inline function get_controls():Controls
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return PlayerSettings.solo.controls;
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@@ -153,7 +153,10 @@ class MusicBeatState extends FlxState implements IBeatReceiver
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super.createPost();
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persistentUpdate = true;
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call("postCreate");
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openSubState(new MusicBeatTransition(null));
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if (!skipTransOut)
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openSubState(new MusicBeatTransition(null));
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skipTransIn = false;
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skipTransOut = false;
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}
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public function call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic {
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// calls the function on the assigned script
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@@ -244,6 +247,8 @@ class MusicBeatState extends FlxState implements IBeatReceiver
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if (e.cancelled)
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return false;
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if (skipTransOut)
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return true;
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if (subState is MusicBeatTransition && cast(subState, MusicBeatTransition).newState != null)
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return true;
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openSubState(new MusicBeatTransition(nextState));
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@@ -61,7 +61,7 @@ class MusicBeatTransition extends MusicBeatSubstate {
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return;
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}
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if (!parent.persistentUpdate && controls.ACCEPT) {
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if (!parent.persistentUpdate && FlxG.keys.pressed.SHIFT) {
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// skip
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if (newState != null) {
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nextFrameSkip = true;
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@@ -31,7 +31,7 @@ class UpdateAvailableScreen extends MusicBeatState {
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public override function create() {
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super.create();
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FlxTransitionableState.skipNextTransIn = true;
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MusicBeatState.skipTransIn = true;
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FlxG.mouse.visible = true;
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FlxG.camera.flash(0xFF000000, 0.25);
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